Siska
Members-
Posts
75 -
Joined
-
Last visited
Reputation
70 ExcellentRecent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
Take2 would want at least to cover their investment to date. That said, it means that they would propably a few millions to sell the IP, than you have to account for additional investement from new owner to finish the game. With game that has so many negative reviews on steam, and is played currently by 149 people on average, no one will invest that kind of money. There is simply no ROI on this IP. So i doubt someone will buy it. Maybe after a long time, when KSP2 brand is worth nothing more, in 5 years or so, the price of the IP would be reasonable enough for someone to pick it up. But at that point, who will play KSP? I don't see it comming. PD just demolished the game.
-
Does anyone else feel as if they saw this coming?
Siska replied to Kernel Kraken's topic in KSP2 Discussion
Yes, after EA release i totally saw it comming. Maybe i ranted angry on forum too much. I still hoped and waited for patches, but 6 months after release, game had game breaking bugs. At that point i was disappointed and made here that we should all make refund requests. I was dismissed as being negative hahah Somehow, some people are blaiming the community for game failure, because we were not supporting it enough. -
I had only laptop at the time, since i have to travel a lot because of work. On laptop GPU rtx 2070 it was running ok only if i had not more than two engines sucking the same fuel tank. A bit later i got thinkpad p15 with A3000 grašphic card, which is about the same as rtx 2070 laptop gpu. It was running a bit worse actualy. So i didn't played it for some time, until few patches were out. I bought now desktop computer with RTX 4090, 64GB ram, I9 14900K. On that machine it runs good i must say. But i didn't upgraded it just for KSP 2 no. It is really bad that you need a rig like this just for this game since KSP1 runs smoothly with all the mods.
-
All debates are less and less relevant
-
No, i was very excited about it, that's why I bought EA the first day. After half a year after EA, it was obvious that something is not well with the development of the game. I think most of the people realised it at about the same time. That is when it all begin to go downards regarding opinions. Heck, game was not playable at all for the first 6 months.
-
Well, it smelled bad from the beginning. Saying it out loud, meant you are a negative person, but here it is out loud now
-
Propably community will slowly die out, nobody will play KSP 2, and no one will make the sequel. So long franchise.
-
Simply, making basic parts that you need. Interstellar travel, and basic colony parts. It would be enough 1 engine for intesrstellar, maybe few engines for start. Few parts. Very basic game, and than adding parts and features on top of that. Through time, you approach on the level of parts numbers and features of KSP1. that would be the way to go, and it would deserve a word "sequel". That way, you would have interstellar travleing, colonies, and i think people would dig it. If it would worked better than KSP2 at release though.
-
Couldn't ESA buy KSP2 and continue funding and developing it?
Siska replied to Dinlink's topic in KSP2 Discussion
Why should anyone buy a title on which was spent millions already, has 404.7 avg players, and overwhelmingly negative reviews on steam. From my POV it is not a good investment unfortunatelly. PD and IG blew it all. -
really? i didn't know that. if you can do that, than KSP1 is far stronger than 2. I modded KSP1 to the point that it looks really amazing. As i said before, they should patch KSP1 to the point so you don't have to mod it, and it could be a sequel. I am sad for interstellar travel, but hey, you can also add that with mods (didn't try it though). Also... https://old.reddit.com/r/KerbalSpaceProgram/comments/ct7gca/noo_not_uber_entertainment/
-
What was really the only improvement, was the wings. That was something worth of a sequel. All else except loading times, you can get with mods on KSP1. Also, all mentioned doesen't make life better playing the game, it is just cosmetics. As for UI, this is more personal preference than actual improvement.
-
True that. But what is it good for if you cannot play the game. You can get that sound effects in stock libraries online, at least for start. My impression was, that they focused a lot on cosmetics, while core of the game was not a priority or was underestimated. Sound effects and music didn't make KSP1 great. Playability did though. It is totaly valid to pursue that, but not when the game itself is lacking almost everything.
-
The problem is, that they killed the franchise. There is never going to be a sequel to KSP1. Nobody will touch the title ever again. So we're stuck with KSP1 until we die As for Nate, it was bad management. They got the money, they wanted to do it but at the end they didn't make it to the 1.0 version while they spent all the budget. For instance, to pay people, to go and record real rocket launch sounds is throwing money away. That doesn't make the game good. You can Implement that later. First of all, you have to make money structure and decide what are priorities on the project. Cosmetics is the last. So we all had very good music and sound samples at EA launch, but no game whatsoever.
- 237 replies
-
- 10
-
As far as i know, all games with Nate involved were promised updates and patches but instead were abandoned at the end, not finished and removed from steam.