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Everything posted by KingKerb
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Ok
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Is this dead?
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does this work in 1.7.3?
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That would be awesome, but it would have to be very expensive in career mode (1,500,000 funds?), and require at least tens of thousands of science to research. Otherwise, it would be too OP in career/science mode.
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Definitely using better timewarp and Extraplanetary launchpads, because 10 minutes of timewarp is still pretty long and I only want to do it once, so I'm building my ships at Nova Kirbani instead of sending them over from Kerbin.
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Ok, so I do have to use better timewarp, I was thinking that the stock timewarp would take about 30 minutes. Seeing as there aren't any transfer windows I might just launch a probe now and build a massive Jool base while I'm waiting for it to get there.
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How am I supposed to get to Nova Kirbani? I know there are new engines and fuel tanks but are there also transfer windows too or can you just go whenever you want, and how long does it take to get there.
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GregroxMun's Miscellaneous Development Thread
KingKerb replied to Whirligig Girl's topic in KSP1 Mod Development
Ok -
Downloading this now. Also, what will the next system be? Looking forward to a Tau Ceti analog, or maybe Kapteyn's Star.
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GregroxMun's Miscellaneous Development Thread
KingKerb replied to Whirligig Girl's topic in KSP1 Mod Development
Is Holy System of the Vernians compatible with 1.7? -
[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
KingKerb replied to Gameslinx's topic in KSP1 Mod Releases
Thanks. It's working now. Also, seeing as Beyond Home is after After Kerbin, will there ever be a Before Before Kerbin?- 1,647 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
KingKerb replied to Gameslinx's topic in KSP1 Mod Releases
Here's my KSP log.- 1,647 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
KingKerb replied to Gameslinx's topic in KSP1 Mod Releases
I'm using ksp 1.7.0 and Kopernicus 1.7.0. I don't have an image host but my gamedata folder looks something like this: I would put my ksp log here but whenever I try my computer freezes up, so this is what 99% of it looks like:- 1,647 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
KingKerb replied to Gameslinx's topic in KSP1 Mod Releases
I am using Kopernicus 1.7.0 and the planets won't load, but the skybox is loading.- 1,647 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
KingKerb replied to Gameslinx's topic in KSP1 Mod Releases
The planets aren't loading, it just says "Kopernicus was not able to load the custom planetary system due to an exception in the loading process. Loading your savegame is not recommended, because the missing planets could corrupt it and delete your progress."- 1,647 replies
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[deleted]
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Kopernicus planet won't load
KingKerb posted a topic in KSP1 Technical Support (PC, modded installs)
I'm trying to make a new planet for a mod i'm working on but it won't load and the game gets stuck when I try to load my saves. Config: -
What feature do you want for 1.8?
KingKerb replied to KingKerb's topic in KSP1 Suggestions & Development Discussion
That would be amazing to have, and to add to that, maybe Manufacturers could have factories that, when you crash stuff into them, you lose reputation with that Manufacturer. -
New space center facility?
KingKerb replied to KingKerb's topic in KSP1 Suggestions & Development Discussion
I don't know, maybe budget and loans? -
What new facilities do you think should be added to the KSC. I personally want a finances building.
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What feature do you want for 1.8?
KingKerb replied to KingKerb's topic in KSP1 Suggestions & Development Discussion
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