I have a question, and possibly a feature request.
I started a new sandbox game to try doing a bunch of things that I never got around to doing, like legitimately flying to the OPM planets and round trip to Eve.
I love the indicator lights, but in sandbox they are always blink and don't stop when science is collected. To test, I put acommand module with a Science Jr on the launchpad, took crew report, eva report, surface sample, and materials bay study, then recovered. I then launched the same vessel and all the indicators (cockpit and science jr) are still blinking/blinking again.
Is this intended? Is there a config I can set to make them stop blinking in sandbox mode (other than removing the mod entirely)?
If not, can it be made to not blink the 'science available' lights in sandbox mode, or a configuration option to set the same?
Thanks.