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serow

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Everything posted by serow

  1. KSP Version: 0.1.0.0.20892 Operating System and version: Windows 10 Pro 21H2 CPU: Xeon E5-1620 0 @ 3.60 GHz GPU: AMD RX 6700 XT Description of the bug. Expected Behavior Landing legs do not impart force on vessel when deployed Observed Behavior Landing legs impart force on vessel when deployed, causing orbit change and tumble Steps to Replicate Create lander with LT-1 legs, deploy landing legs near surface of Mun/Minmus Fixes / Workarounds (if known..) None A list of ALL mods. If the list is long, please consider using a spoiler window. None Other Notes / Screenshots: I only captured one event, but it's happened twice at the Mun with different vessels and the one time I visited Minmus Imgur album
  2. KSP Version: 0.1.0.0.20892 Operating System and version: Windows 10 Pro 21H2 CPU: Xeon E5-1620 0 @ 3.60 GHz GPU: AMD RX 6700 XT Description of the bug. Expected Behavior Sun not visible through terrain Observed Behavior Sun visible through terrain near sunset/sunrise Steps to Replicate Position craft where the sun should be behind a mountain Fixes / Workarounds (if known..) None A list of ALL mods. If the list is long, please consider using a spoiler window. None Other Notes / Screenshots: Vessel goes dark/unlit when sun is behind terrain Sun disappears soon after, presumably at the datum ("sea level") horizon Screenshots are of a low orbit around Minmus orbital sunset and sunrise, and include a map view shot to show approximate location Imgur album
  3. KSP Version: 0.1.0.0.20892 Operating System and version: Windows 10 Pro 21H2 CPU: Xeon E5-1620 0 @ 3.60 GHz GPU: AMD RX 6700 XT Description of the bug. Expected Behavior Target orbit relative angle indicators are stable when editing maneuver node Observed Behavior Target orbit relative angle indicators move wildly when editing maneuver node (see pictures) Steps to Replicate Set the Mun as target, create a maneuver node, edit maneuver node Fixes / Workarounds (if known..) None A list of ALL mods. If the list is long, please consider using a spoiler window. None Other Notes / Screenshots: Imgur album
  4. KSP Version: 0.1.0.0.20892 Operating System and version: Windows 10 Pro 21H2 CPU: Xeon E5-1620 0 @ 3.60 GHz GPU: AMD RX 6700 XT Description of the bug. Expected Behavior Target body unset as target when entering SOI Orbital track exists after landing Observed Behavior Mun remained set as target after entering SOI No patched conics were drawn after landing on Mun surface Nonsenseical Target orbit relative angle indicators were drawn after exiting SOI Steps to Replicate Set the Mun as target, create a maneuver for intercept, land on Mun, EVA on Mun, re-enter Mun orbit, exit Mun SOI Fixes / Workarounds (if known..) None A list of ALL mods. If the list is long, please consider using a spoiler window. None Other Notes / Screenshots: Was unable to replicate on Minmus Imgur album
  5. KSP Version: 0.1.0.0.20892 Operating System and version: Windows 10 Pro 21H2 CPU: Xeon E5-1620 0 @ 3.60 GHz GPU: AMD RX 6700 XT Other Notes / Screenshots: Default quality settings as installed AMD driver version 22.11.2 Resolution 1920x1080 The only video resolution choices I have are 1280x720 and 1920x1080 At low angles, it looks kind of like fuzzy static, at high angles it appears to be several moire patterns Imgur album
  6. I have a question, and possibly a feature request. I started a new sandbox game to try doing a bunch of things that I never got around to doing, like legitimately flying to the OPM planets and round trip to Eve. I love the indicator lights, but in sandbox they are always blink and don't stop when science is collected. To test, I put acommand module with a Science Jr on the launchpad, took crew report, eva report, surface sample, and materials bay study, then recovered. I then launched the same vessel and all the indicators (cockpit and science jr) are still blinking/blinking again. Is this intended? Is there a config I can set to make them stop blinking in sandbox mode (other than removing the mod entirely)? If not, can it be made to not blink the 'science available' lights in sandbox mode, or a configuration option to set the same? Thanks.
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