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Miracle Magician

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Everything posted by Miracle Magician

  1. Maybe your Kopernicus Expansion is outdated since I encountered the same problem with you. Just delete the KopernicusExpansion folder in GameData and drop the one comes with this planet pack in, and this problem will likely get solved! Nope, not the reason... Sorry for misinformation.
  2. Actually to make my version of code work I have to disable pitchYawOverrideMouseAim, making WS and QE keys unable to function, so I was wondering whether I should PR on github or not.. I have some idea about how to solve this, don't merge my PR and lemme do some extra coding... maybe I'll open a new PR a few days later I did some changes to the code to make key control functions more like War Thunder, when pitch/yaw buttons get pressed, MAF will try to keep the plane stable, while maxing/minizing that axis (English is not my native language, so it's a little hard to express exactly what I mean...)
  3. When I started using this mod I just simply found something isn't right about this mod, until I accidentially found this: https://github.com/brihernandez/MouseFlight It seems that to get the feelings right when controlling an aircraft using mouse, your camera should always follow the mouse position with a slight delay. And then I did some small modification to your code, and then got this result: I feel the control got way more natual since I don't need to move my camera postion, and should really be a part of the mod. However since my major isn't CS and I only learned a little programming by myself, so the modification is really sluggish and I don't think they are good enough to open a pull request on github. What should I do now?
  4. Holy Kraken I can't believe as such a noob in terms of modding, I've successfully written a ModuleManager config to place KSC on the biggest habitable planet, Paradise. Anyone know whether I should contact @TheProtagonists , send him my patch, or simply open a new post distributing my patch? By the way I also made a simple patch to make TWB work with new scatterer... I think you guys need that too.
  5. Sorry if it is already posted, but I'm experiencing a weird visual glitch that I didn't see elsewhere. I'm messing around with Kopernicus and basically replaced kerbin with paradise from TheWorldBeyond mod, and north/south hemisphere's atmosphere have a color difference. It only appears on this planet, and regardless of scatterer version I'm using (0.0336/0.054) / atmoshpere file I'm using (the default kerbin one / Paradise's file comes from TWB mod). Changing between opengl / d3d11 don't help either. Is this a glitch only appears in 1.7.0 or I messed up the config file? Weird, it's caused by the planet's rings. Shadow of the planet's rings when their inclination is exactly the same as the sun. Should I do a bug report on Github or something? I'm new to this forum and if I've done something stupid, I'm sorry for that.
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