Actually to make my version of code work I have to disable pitchYawOverrideMouseAim, making WS and QE keys unable to function, so I was wondering whether I should PR on github or not..
I have some idea about how to solve this, don't merge my PR and lemme do some extra coding... maybe I'll open a new PR a few days later
I did some changes to the code to make key control functions more like War Thunder, when pitch/yaw buttons get pressed, MAF will try to keep the plane stable, while maxing/minizing that axis (English is not my native language, so it's a little hard to express exactly what I mean...)