Vadym
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Everything posted by Vadym
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[1.8.x] DMagic Orbital Science: New Science Parts [v1.4.3] [11/2/2019]
Vadym replied to DMagic's topic in KSP1 Mod Releases
Who created these stupid contracts? Flew to the moon. Scanned the anomaly and the result was not credited !!!! https://imgur.com/bIXnwUH https://imgur.com/DYo8omd And laser scanning of the surface near the anomaly is also not counted. -
KSP Interstellar Extended Support Thread
Vadym replied to FreeThinker's topic in KSP1 Mods Discussions
There are engines that run on xenon and megajoules -
KSP Interstellar Extended Support Thread
Vadym replied to FreeThinker's topic in KSP1 Mods Discussions
There is electricity on the ship but no megajoules -
KSP Interstellar Extended Support Thread
Vadym replied to FreeThinker's topic in KSP1 Mods Discussions
Where to get megajoules ??? -
[1.5.1] Cacteye Optics Community Takeover: Updated 10/22/2017
Vadym replied to icedown's topic in KSP1 Mod Development
Help fulfill the contract. I flew to the moon. He took with him a thermometer. Measure the temperature. Landed back on Krebin. But the contract was not counted. What would it do to fulfill this contract ??? In the contract the following points are indicated: 1) Transport experiment to Mun 2) Satisfy all experiment (check experiment for details) 3) Complete experiment 4) Landbin or splash completed experiment on Kerbin. https://imgur.com/jQ5n9v9 https://imgur.com/l1ukG9l -
Contract "Reaserch temperature at Mun"
Vadym replied to Vadym's topic in KSP1 Gameplay Questions and Tutorials
Here are the links https://imgur.com/jQ5n9v9 https://imgur.com/l1ukG9l -
Contract "Reaserch temperature at Mun"
Vadym replied to Vadym's topic in KSP1 Gameplay Questions and Tutorials
Configurator not. I hear about him for the first time. I accurately kept the thermometer readings. I kept both the empty value and the value when there were glasses of science. Prilitev on the moon, the first paragraph, which says that you need to deliver an experiment on the moon, was counted, and the rest did not. -
Contract "Reaserch temperature at Mun"
Vadym replied to Vadym's topic in KSP1 Gameplay Questions and Tutorials
I thought so too. But there are no icons. And even in the description of the contract is not required to measure in a particular place. -
Contract "Reaserch temperature at Mun"
Vadym replied to Vadym's topic in KSP1 Gameplay Questions and Tutorials
And where is this station located ??? I went to the tracking center, but there are no icons there. -
Contract "Reaserch temperature at Mun"
Vadym posted a topic in KSP1 Gameplay Questions and Tutorials
Help fulfill the contract. I flew to the moon. He took with him a thermometer. Measure the temperature. Landed back on Krebin. But the contract was not counted. What would it do to fulfill this contract ??? In the contract the following points are indicated: 1) Transport experiment to Mun 2) Satisfy all experiment (check experiment for details) 3) Complete experiment 4) Landbin or splash completed experiment on Kerbin. -
KSP Interstellar Extended Support Thread
Vadym replied to FreeThinker's topic in KSP1 Mods Discussions
If everything works, then why does the construction indicate how much delta I have in TWR in a vacuum, and already during the flight there is nothing and the engine does not want to work? -
KSP Interstellar Extended Support Thread
Vadym replied to FreeThinker's topic in KSP1 Mods Discussions
Horrible mod. It spoils everything. Engines do not work. The RCS_Build_Aid and The_Janitors_Closet mods also stopped working. The filter is gone. In vain he got ahead. -
not. there was no time to do it. but will have to try.
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- kopernicus
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[1.12.x] Near Future Technologies (September 6)
Vadym replied to Nertea's topic in KSP1 Mod Releases
Engines in this mode do not work. Megajouuli are necessary for their work, but where to take them is not understandable !!! -
And where can I get Compatible Kopernicus and Manager Manager?
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for some reason it does not work for me. installed mod. I started the game, but there is no planet.
- 38 replies
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- kopernicus
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In the context menu, I do not put either a hard fastener or a solid connection. And when I start the machine, then clicking on the part there displays information about the fact that there is no autoscrew.
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How to fix it?
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KJR Continued is not installed. I put any detail and do not put anything on it. And it rotates, and then something starts to hold it and it wedges.
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Google incorrectly translated. It rotates and immediately stops, as if something holds it.
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Mod does not work. When I press the button to start the rotation, the part starts to rotate and right there it goes. Auto Tray is disabled. Solid connection is also disabled.
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Well, I did it all. I opened the notebook. Copied there all that was on GitHub. Clicked "Save As" and saved it under the name "MM_SEP_plugfix.cfg". I put it in the "GameData" folder. But still nothing works. Maybe I did something wrong?