I`m getting floating part nodes, any idea why? I've read a few people having problems with attachment nodes in this post but I'm not sure if they are having the same problem as me.
https://imgur.com/a/ERMfiFW
Error in logs:
[ERR 15:57:09.016] Exception handling event onPartAttach in class ProceduralPart:System.NullReferenceException: Object reference not set to an instance of an object
at ProceduralParts.ProceduralPart.PartParentChanged (.Part newParent) [0x00000] in <filename unknown>:0
at ProceduralParts.ProceduralPart.OnPartAttach (HostTargetAction`2 data) [0x00000] in <filename unknown>:0
at EventData`1[GameEvents+HostTargetAction`2[Part,Part]].Fire (HostTargetAction`2 data) [0x00000] in <filename unknown>:0
[EXC 15:57:09.016] NullReferenceException: Object reference not set to an instance of an object
ProceduralParts.ProceduralPart.PartParentChanged (.Part newParent)
ProceduralParts.ProceduralPart.OnPartAttach (HostTargetAction`2 data)
EventData`1[GameEvents+HostTargetAction`2[Part,Part]].Fire (HostTargetAction`2 data)
UnityEngine.Debug:LogException(Exception)
EventData`1:Fire(HostTargetAction`2)
Part:setParent(Part)
EditorLogic:attachPart(Part, Attachment)
EditorLogic:<SetupFSM>m__27()
KerbalFSM:RunEvent(KFSMEvent)
KerbalFSM:updateFSM(KFSMUpdateMode)
KerbalFSM:UpdateFSM()
EditorLogic:Update()