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Everything posted by Space Nerd
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wait, you should be 63+ So 62-
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- the number war
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62-
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- the number war
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57-
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A guy went to the Moon then went to Mars then went to Neptune and found his dad. A guy choses his girlfriend over the safety of Japan.
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Me too, bye!
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57-
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The Ultimate Jool 5 Challenge Continued
Space Nerd replied to JacobJHC's topic in KSP1 Challenges & Mission ideas
I'm now attempting this challenge, but my laythe lander flips when dropping the rapier engine boosters and igniting the aerospike core stage(it's going at 1200m/s and the altitude is around 25km), so I have to use mechjeb's autopilot, anyway to fix that? -
I'm fine.(warp drive activated)
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bug in sandbox mode
Space Nerd replied to Space Nerd's topic in KSP1 Technical Support (PC, modded installs)
Hyperedit is not the cause of the bug, it happens every time when I quit the game and restarted it. My current workaround is launch a new ship, alt+f12 it to orbit, eva, then load the current save, as that seems to fix the bug. -
bug in sandbox mode
Space Nerd replied to Space Nerd's topic in KSP1 Technical Support (PC, modded installs)
Is that the problem? -
bug in sandbox mode
Space Nerd replied to Space Nerd's topic in KSP1 Technical Support (PC, modded installs)
All of the mods are for version 1.8, but hyperedit is the beta version. My KSP version is 1.8.1 Anything I missed? -
bug in sandbox mode
Space Nerd replied to Space Nerd's topic in KSP1 Technical Support (PC, modded installs)
and the problem is somehow gone after removing hyperedit and launching a new ship then revert. Edit: the bug is back when I opened the game again, but went away after loading a new save. -
I use mechjeb for pretty much anything that requires precision...
- 50 replies
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- bestkerbonautofalltime
- mechjeb
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Finally landed on tylo, but a bug prevented me from planting a flag
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What's the lightest yet most efficient ship build to get to the moon?
Space Nerd replied to Sbeve's topic in KSP1 Discussion
I aim for 3500 to orbit, 800 to the mun, 300 to low orbit, 1200 to land and relaunch, 300 to return, and add a few hundred more. But I think the lightest mun rocket is something built with ion engines and a chair. -
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No, the mass isn't enough. Saturn is only something like 0.3 times the mass of Jupiter, and Uranus combined with Neptune are about 10% of the mass of Jupiter. Which falls short of the minimum mass of a star(80 times the mass of Jupiter) by a lot.
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https://www.dropbox.com/sh/90lhu11o9yjp95s/AABQoWCtqblPKUzD6Nv5ahQMa?dl=0 https://www.dropbox.com/sh/4o6maspcge0mf7z/AADx08JKU6Vho6cOlle7ZI9ka?dl=0 I can't create nodes or change action sets, the "wrap to a point in orbit" function doesn't work, and when I tried to EVA, the game says the astronaut complex isn't upgraded, but I'm in sandbox mode, is there a way to fix this? Also, there's a Kopernicus log file in the logs folder, but I uninstalled that mod long ago, is that the problem? Edit: the orbit line is blue, and somehow one of my ship doesn't have the node and action problems, didn't test the EVA problem though. Edit2: deleted the log and the problem is still there. Edit3: the game also says patched conics are not available because the tracking station needs upgrade, but I'm in sandbox mode!?
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- 14,980 replies
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- the number war
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[1.8.X] Progressive Union of Neo Kerbals
Space Nerd replied to Okhin's topic in KSP1 Mission Reports
Lol Alt+f12 intensifies... -
totm aug 2023 What funny/interesting thing happened in your life today?
Space Nerd replied to Ultimate Steve's topic in The Lounge
People or bird?