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Everything posted by Space Nerd
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The answer to the Ultimate Question of Life, the Universe, and Everything+10
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- the number war
- electric boogaloo
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Well, that makes the rocket worth it's cost.(at least to me)
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- the number war
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Can I land my plane with parachutes only? Also, do I have to disable utility mods like MJ and trajectories?
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Space Nerd replied to Galileo's topic in KSP1 Mod Releases
So, the heating effect will be back in GPP for 1.8.1? Also, is there something that allows kerbals to plant flag on Thalia and Icarus?- 7,371 replies
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- gpp
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Space Nerd replied to Galileo's topic in KSP1 Mod Releases
Oh yes I can use this after I finished the things to do in the stock game(return from moho, eeloo, EVE, and get my ssto to work) because sadly my laptop can't run JNSQ and I can't wait 2 hours for that to download XD. Question: will the current version of GPP break in 1.8.1?- 7,371 replies
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The Ultimate Jool 5 Challenge Continued
Space Nerd replied to JacobJHC's topic in KSP1 Challenges & Mission ideas
I added the off center docking port because my laythe and tylo landers are not stackable, also I decided to use the second stage of the laythe lander for bop and pol is that's lighter and I'm afraid about the amount of dv left. Just to clarify, all landers have to seat at least two kerbals for a level 2 entry? -
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Pluto is a planet!!!!
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A side note, the planet only looks like laythe on the ground, as there isn't much ocean.
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(Necro) Tested in a clean install with both DLCs, and it works! Just the color and icon of Jool is a little off.(I can live with that) I wonder getting a pocket Jool to orbit is possible...
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Ignore this
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Let's wait and see... Manganese(II) ions are colorless.
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New claim at metallic hydrogen discovery
Space Nerd replied to Dilir's topic in Science & Spaceflight
Well, it's a magic drive that makes the game fun, which is what I cares about the most.(I play ksp for it's accurate orbital mechanics, and the performance of metallic hydrogen engines probably won't be too absurd, maybe close to nukes but a bit better.) -
The Ultimate Jool 5 Challenge Continued
Space Nerd replied to JacobJHC's topic in KSP1 Challenges & Mission ideas
@JacobJHC Here's the link. https://imgur.com/a/0I1tEdQ A side note: I use the debug to launch a unrelated craft, because my install have some bugs that seems to be gone after launching a new ship and loading a new save. My craft is single launched, can't open KSP to see it's cost now, but I rembered that it's over one million. -
The Ultimate Jool 5 Challenge Continued
Space Nerd replied to JacobJHC's topic in KSP1 Challenges & Mission ideas
OK, I did it! Version:1.8.1 Mods:Mechjeb, trajectories, better time warp continued, KAC(Not used), ToolBar control, click through blocker, MM, contract configurator and custom barn kit(not used and removed midrun because they're causing problems), HyperEdit(only used for testing, removed for the real run) (photos will come later) -
ReReclick!