Hi Zorg
I encounter a problem with the kerolox plumes of RD - 107 type engines. On my JNSQ 1.8 game, I encountered the same thing for the engines of the R7 of Tantares, but I fixed it by putting the plumes that you had made in version 1.6.0 of Realplume-stock (they were
ent really cool).
On the other hand on my RO RSS RP 1 party I encounter the same problems, when the engines are associated with boosters (basically when you make a soyuz rocket with the central body + the boosters) the plume is very small and seems weird. I wanted to know if this problem is normal or is there a way to put the old kerolox feathers?
sorry my english is very french
thank you again for the work you did on this essential mod.
hi Beale, are you thinking of doing a parts refresh for the R7?
I know you're working on probes right now, (they're really cool), but is that to find out if it's in your plans?
There would be things to add (redo the sizes, colors, add the Block L ...)
Salut, j’ai vu que Knes est maintenant compatible avec Real plume, je vais donc le test dès que je rentre de congés. Je voulais savoir si tu avais d.autres projets de lanceurs ou de modules par exemple une Ariane 6 ou autres pour Knes. Dans tout les cas félicitations pour ton travail les lanceurs ont l’air vraiment sympas et bon courage pour la suite !
Hello, thank you for the work you’ve done on Realplume. The result looks really nice, given what you’ve already done on BDB. I’d like to know if you also changed the plumes on the solid rocket boosters on reDirect? Also, I’d like to know what are the next mods that will be compatilble with real plume (Tantares?, ...) .
Once again, thank you for tour amazing work !
Hello, first of all congratulations for these new rocket parts, they are absolutely beautiful, I hope you will continue on this path.
I install the latest versions in development of the mod, and I realize that the parachutes module Kane disappeared.
sorry for my english and good luck for the future