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Kerbonaut Biographer
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Stuck on Loading Screen
jimmymcgoochie replied to KSPiscool001's topic in KSP1 Technical Support (PC, modded installs)
Logs please? I'm going to guess you're running out of RAM, so try removing the extra mods beyond just RP-1 and FAK and if that doesn't fix it you may need to try lower graphics options in the RP-1/RO express install and/or remove some of the decorative stuff like RSSCanaveral. -
Stay on target!
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THIS is what ai thinks kerbals look like?!!
jimmymcgoochie replied to umbra humanus's topic in KSP Fan Works
So THAT’S what “MechJeb” is supposed to look like! -
Help Elevons aren't doing anything
jimmymcgoochie replied to Gous's topic in KSP1 Technical Support (PC, modded installs)
This thread tells you all you need to know- how to get your log files and what to do with them to share them (note- don't just copy and paste it into the forums, it's almost impossible to read even on a PC, let alone a tablet/phone). Which version of KSP are you using? Did you use CKAN to install your mods and if not, why not? Are the mods all compatible with your version of KSP? Did you forget any dependencies? Did you put mods into the Steam copy of KSP instead of creating a new copy of KSP and putting your mods in that instead? -
As above, slight variations in the orbital periods that are a rounding error over a single orbit, will add up over time- especially when the orbital period is relatively short. The orbital period can also change slightly due to how a vessel's position is calculated- IIRC it bases the position on the centre of the root part but will rotate around the centre of mass, so unless they're perfectly aligned (which due to the big relay dish your satellites are not) rotating the vessel can subtly change the orbital parameters. KER (Kerbal Engineer Redux) can display orbital periods down to milliseconds, which will keep your satellites several orders of magnitude more stable. You could also try putting your relays in a much higher orbit where the combination of longer orbital periods and greater distances will reduce the impact of orbital drift.
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[1.0.1] Firefly - Revamped Atmospheric Effects
jimmymcgoochie replied to MirageDev's topic in KSP1 Mod Releases
How odd, my CKAN was on 1.33.2 and when I updated it to 1.35.2 there Firefly was, along with a load of updates to other mods that had just never been picked up. Weird… -
[1.0.1] Firefly - Revamped Atmospheric Effects
jimmymcgoochie replied to MirageDev's topic in KSP1 Mod Releases
I can't find this mod on CKAN for some reason, am I missing something? -
I think i am slightly insane in the way i play KSP.
jimmymcgoochie replied to mrneon's topic in KSP1 Discussion
There’s nothing wrong with using MechJeb et al, or not using them. I use them all the time, but then again I spend nearly all my KSP hours doing RP-1 and it’s more or less required. They make things easier and are worth the time it takes to learn how to use them, but nobody can force you to- it’s your game, play it how you want. -
Which antenna? How far apart are the vessels? Do you have the extra ground stations enabled or just the KSC? You may find that you need more than one of the early HG-5 relay dishes to serve as an effective relay around the Mun and Minmus as antenna power doesn’t stack linearly, but rather in an inverse logarithm - so each antenna added has progressively less of a benefit. If you click the icon in the top left to set it from the default “path” to “vessel links” or “network”, you’ll be able to see all the available connections.
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Send the log files, they'll have detailed information about what's going on. It's likely that there's an exception in the loading process that means the game will never load, and it could be a simple fix (delete a mod or even a single file).
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Here's the guide for how to find the logs- both KSP.log and the more detailed Player.log which may be more useful: I would suggest uninstalling all your mods (save them as a CKAN modpack first!) and then uninstalling and reinstalling KSP, then copying it and putting the mods into this new copy- that way Steam can't interfere and break anything, which it has a habit of doing.