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jimmymcgoochie

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    Kerbonaut Biographer
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    Astronaut Complex rehabilitation centre

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  1. Here's the guide for how to find the logs- both KSP.log and the more detailed Player.log which may be more useful: I would suggest uninstalling all your mods (save them as a CKAN modpack first!) and then uninstalling and reinstalling KSP, then copying it and putting the mods into this new copy- that way Steam can't interfere and break anything, which it has a habit of doing.
  2. Yes, it’s possible. I’m not aware of any upper limit on distance where celestial bodies aren’t rendered in flight, though their relative size and distance will make seeing smaller targets like Eeloo much harder to spot. There’s a mod (camera tools maybe?) that can do clever camera tricks for cinematic effects, or there’s Tarsier Space Telescopes if you just want to look at them and get some easy science and pretty screenshots.
  3. Is the hatch still obstructed if you click on the hatch itself and try to EVA the crew from there rather than the portraits in the bottom right? Are the Kerbals actually in the part you think they're in? I've done that before... Can they EVA if you move them to a different part e.g. the capsule?
  4. Where is it asking you to put this telescope? Always read the fine print- if it wants it down below Moho then getting there could be pretty difficult!
  5. First off, don’t use Steam KSP with mods. Secondly, did you install KRE with CKAN? It should have installed all the dependencies but just to make sure, open KSP/GameData and delete all the ModuleManager caches so they get regenerated- something might be wrong in the cached files.
  6. I don’t think so, but the easiest way to find out is to do a sandbox save, freeze a Kerbal and stick them in orbit of Laythe (since it gets the most radiation of any stock planetary body) and then timewarp ahead for a while.
  7. Oof. I didn't realise how long it had been... Finding both the time and the inspiration has been difficult of late, but I fully intend to come back to this story. Eventually.
  8. Delta-V on the stage or in total? If you're adding fuel to a stage with a vacuum-optimised engine e.g. Terrier, but have the delta-V display set to Eve's surface, it wouldn't surprise me if your total delta-V went down as the extra tanks would add a lot of mass but give almost no extra delta-V in that setting- vacuum-optimised engines perform very poorly in atmospheres and Eve's atmosphere is particularly thick, I think 5x more than Kerbin at sea level? If that's not what's happening, screenshots please?
  9. Some of the above discussion seems to be adding an extra letter H to "in-situ resource utilisation"...
  10. Is this really a bad thing? Unless you have a life support mod, an EVA Kerbal isn’t any harder to rescue and there’s no random debris to clean up either.
  11. Just putting it out there- modding the Steam copy of KSP is a bad idea as Steam can meddle with game files and break things just like this. If you use CKAN (and you should!), save your modpack to the desktop and then uninstall all mods, copy your saves to the desktop, turn off steam cloud sync and then completely uninstall and reinstall KSP through Steam, then copy the whole of KSP out of Steam and put it somewhere else and then put your saves and mods into that new copy.
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