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KSP2 Release Notes
Everything posted by jimmymcgoochie
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Sanlan: *runs through the VAB wearing nothing but a hospital gown, trailing an IV stand behind her* We're all in a simulation, I tell you! Nothing is real! Val: *shoots Sanlan with a tranquiliser dart from the rafters* Gene: How did you get so good with a tranquiliser gun, Val? Val: Easy- I grew up with Jeb. Gene: Ah. That explains it. Gus: Can we get her out of here? The crawler's about to come in and move this rocket to the launch pad and she's in the way. Val: I'll get the legs, you get the arms. Gene: What's this rocket for exactly? Bobak: Scanning satellite for Kerbin. Visual, SAR and resource scanners and an orbital survey scanner with a BEEP experiment on it. Gene: A beep experiment? Bobak: No, not beep, BEEP. It's an acronym, but don't ask me what it stands for. Gene: What does it- never mind. Mortimer: I've got contracts stacking up here for that satellite, you'd better hurry up and finish some of the others off so we can accept these before the satellite maps too much of the surface. Gene: Why can't we just accept them now? Mortimer: Mission Control needs upgraded. Something about Health and Safety I think? Take it up with the union. Bobak: We have a union? Wernher: Did you all like that scanning satellite? Because we're about to launch two more quite like it to Dres and Minmus. Bob: I've never seen a rocket that orange before- at least not one that's in one piece and not exploding. Wernher: All cryo engines for minimum weight and maximum delta-V, though it's a bit more expensive than a conventional design. Mortimer: I'm still standing right here, you know, I can hear what you're saying. Wernher: Hey, most of the cost will come back when the booster stages get recovered. We even put separation motors on them to push them back down into the atmosphere. Bill: So, uh, bad news- those boosters aren't coming back down. One of them managed to actually go higher with those separation motors and the other is just stuck skimming the upper atmosphere. Wernher: So fire the engine- Bill: We tried, it blew up. Mortimer: *sad accountant noises* Linus: *bursts into the room with a slightly deranged grin* HAHA! I KNEW IT! Gene: Knew what, Linus? Gene: It's... some kind of sculpture? Bobak: Modern art installation? Bill: I don't get it. Linus: GAAAAH! You're all useless! *storms off again* Bob: Bill, it's ready. Bill: At last! Everyone, please join us as we unveil the fruits of our labour. Bob: The culmination of many Kerbal-hours of research, design and modelling. Bill: A design that we definitely didn't steal off the internet. Bob: Project Kronus. Mortimer: I don't even want to know how much that thing costs. Bob: About a hundred thousand funds in total, not counting the several hundred thousand needed to start producing all those parts- Mortimer: *faints* Bill: But it's worth it! Val: Wow, that was loud. How many engines- Bill: Nine engines, with afterburners. Bob: And no, you can't fly it- it's entirely autonomous. Val: Bah. Bob: Once in space, the fairing opens and the payload is released. Val: You totally stole fuel out of that big tank though. Bill: Hey, it's a prototype! You don't expect everything to work perfectly on the first try, do you? Besides, this was a bit heavier than the normal payload weight for this thing, we wanted to really test it out. Gene: What's the 'normal payload weight'? Bob: About 20 tons per flight. Bobak: And what about after the payload is released? Val: Getting a little bit hot there Bob, you might want to slow down a bit. Bob: You might be the pilot here, Val, but I'm flying this one. Now shut up and let me concentrate. Val: Since when did you become so bossy? Bobak: I can see it out the window! Bill: So, what do you all think? Bob: Just bear in mind that that flight from the moment of MECO was entirely gliding- I didn't use the jets at all on the way down, just controlled the rate of descent with the pitch controls. Val: A spaceplane that can take 20 tons to orbit and back, that you can fly while sitting in a comfy chair on the ground eating popcorn? I'm totally on board with that. Gene: I'm impressed- 20 tons is more than we've been launching so far, with a bit of refinement to fix the ascent profile this could be an absolute game-changer. Mortimer: *recovers from fainting* Woah, you flew it back to the runway? Bob: Yup, so now we can give it a check over and most likely fit another payload to it. The only costs we'll have now are for fuel and fairing panels, so while it's a bit expensive in the short term, it'll pay for itself several times over in the long term. Mortimer: ...all right, I will admit that the long term benefits do outweigh the costs of developing it- but don't forget, I agreed to upgrade the hangar and runway just for this project too and those weren't cheap! I want a cost analysis comparing this thing to a conventional rocket- Bob: Like this one? *produces a glossy brochure prepared for exactly this occasion* Mortimer: *reads with increasingly wide eyes* That much!? *faints again* Bill: I think he's on board. Linus: *bursts into the room again with a totally demented grin* PROOF! Proof you ignorant oiks never even bothered to look for! Gene: Wha-? Bob: That's going to need a bit more than T-Cut and polish. Linus: *snatches brochure and smacks Bob over the head with it* You fool! Can't you see what this means!? This is incontrovertible proof that- Val: *shoots Linus with tranquiliser dart* Oh, put a sock in it Linus. Gene: I'd say 'space madness' but he hasn't even gone to space. Still, better move him in with Jeb and Sanlan for everyone's safety. *some days later* What time is it? Probe time! Dres Super-scanner: 9/10. Worked pretty much exactly as intended, though target orbit was changed from 250km to 195km to allow the orbital survey experiment to complete, however this does mean that some scanners aren't working optimally so will need to raise its orbit in a while to fix that; the BEEP experiment needs to be in space low which is much lower (50km?) and will need another orbital change after that, though there's plenty of fuel left for all that. Inclined orbit might be a problem for scanning the poles as some scanners need daylight to function. Minmus Super-scanner: 4/10. Required a course correction when entering Dres' SOI which was poorly executed, then another correction to try and capture into a 195km polar orbit for scanning and surveying. Transfer stage "Hecate" engine failed during the final capture burn meaning it had to rely on its own engine to complete the capture, severely limiting its delta-V as there was still plenty left in the transfer stage when it failed. Very slow spin rate should mitigate against the narrow field of view from operating at sub-optimal altitude, however inclined orbits of both Dres and Minmus could make scanning the poles rather challenging. Resupply mission, launched by the Kronus experimental spaceplane, unnamed: 8/10. Initial rendezvous delayed by the transfer burn occurring at the same time as the Minmus Super-scanner's course correction which took priority. Lack of reaction wheels meant the RCS had to be used for attitude control, however very little monopropellant was expended during the rendezvous and docking and the Dres Express is now fully provisioned for its next voyage. Linus: *groggily* Where am I? What happened? Jeb: Look, Sammy! It's Linus! What are you doing in here? Sanlan: You're not real either! It's all just a big simulation! Jeb: Like the Matrix? Cool! Linus: Your flimsy walls cannot hold me! I shall find them all, and when I do The Great One shall richly reward me-*thwhack* ow... *thud* Jeb: That wasn't very nice. Sanlan: What? He was being noisy during nap time. Jeb: A nap sounds nice. *immediate snoring* But as the space-mad trio doze, nobody sees the shadowy figure watching through the one-way mirror, smiling in the darkness...
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I'm pretty sure it's confirmed that there will be no speed of light delay of any kind in KSP2. Why would that be in any way useful or fun? "Oops, your staggeringly expensive interstellar ship that took decades of game time to develop the colonies and infrastructure to build just crashed into Rask because you pressed the throttle up button three years before the burn instead of four, too bad so sad." No thanks.
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RSS/RO questions
jimmymcgoochie replied to LHACK4142's topic in KSP1 Gameplay Questions and Tutorials
As far as I know, though I don't use it myself so I can't say for sure. -
Gene: OK, that's it. No more faffing about, get that ship back to Kerbin ASAP. Jeb, move it! Jeb: Bah, you're no fun. Gene: What's the fuel situation, Sanlan? Sanlan: We have enough fuel to get back in just 30 days and capture into LKO afterwards, but not much more. Wernher: Fill up every tank on that lander that doesn't hold rocket fuel- we can use it again for the next mission and it'll give you a little bit more delta-V. Sanlan: Okey dokey. Sanlan: Bye Dres! Bye Minmus! Jeb: ETA to Kerbin, 22 days; ETA to capture burn, 29 days. Shame we used up all the nitrogen, we'll just have to sit in these suits and stew in our own juices all that time. Sanlan: Ewww... *the next day, in Gene's office* Gervin: You wanted to see me? Gene: Ah, Gervin. Take a seat. Gervin: What's this about? Gene: You remember where we found you? Gervin: I try not to think about- Gene: Alone, trapped in a tiny tin can, floating helplessly around Kerbin with just millimetres of material separating you from the cold, black, endless void of hard vacuum. Gervin: *starts crying* stop! Gene: You don't want to go back there, do you? Gervin: Nonononono! Gene: Good. Because you're up for the next satellite repair mission and if you so much as think about "borrowing" some parts off of that satellite... Gervin: OK, OK, I get the point Gene: Excellent. Off you go then. And not a single part went missing from the satellite. How strange... *knock on the door* Gene: Bill, Bob, do come in. Bob: So we've been thinking. Gene: Oh boy... Bill: It's not really the best time to be doing this and the planets are in the wrong places, but if we get the timing just right we can get a probe over to Eve and into orbit and throw a lander at the atmosphere. Bob: We put the best relay dishes we've got on it so it'll be beneficial to other missions in the future as well. Just think of the science we could get from an orbiter/lander mission! Bill: And we'd finally find out if Eve gained or lost any moons during The Anomaly. Gene: What's this going to cost? Bob: Er, well... Gene: That's... not as much as I was thinking. Bob: It does help that we can recover all these boosters. Bill: Yeah, definitely. I don't know exactly what Linus' recovery system does but I can't argue with the results. At the rate he's going, by this time next year Wernher will be his intern. Gene: Ah, hello, Wernher. What's up? Wernher: Well, it's... *looks around nervously* It's Linus. Gene: What about him? Wernher: He's been acting, well... strange lately. Gene: Define "strange". Wernher: You recall last week when Amphibious Rover 2 found that abandoned facility on that island in the south? How Linus was practically beside himself because there was no launchpad there? Gene: Yes, that was a bit weird. Wernher: Well, this morning we took another look at that rover and would you believe it, there was a launchpad! Looks like it's been there as long as all the other buildings too. Wernher: Linus seemed to be absolutely furious when we showed him that image but none of us could understand why. He set the other remaining Amphibious Rover to drive off across the badlands and into some mountains for no discernible reason at all then stormed off in a tremendous huff. Gene: He's probably just overstressed from all the work that's being going on here lately. We should give the team a day off once Jeb and Sanlan are back and out of quarantine. Wernher: Speaking of which- we've got the return craft ready to pick them and their samples up when they arrive in orbit and bring them back down to the surface. Jeb: AHOY THERE KERBLINGS! Gene: Jeb! Volume down! Jeb: OK, OK, sheesh... We're back in orbit and I'm pretty sure I paid for the orbit to surface transfer service. Pretty sure Sanlan didn't though. Sanlan: Hiiiiii Kerbin! *giggle* Wernher: Taxi for Jeb and Sanlan, coming right up. Literally. Gene: And not a moment too soon either. Definitely need to pack more nitrogen for future missions, spending that long in a spacesuit is clearly not good for the crew's mental state. Bob: Remember the samples! Jeb: Yeah, yeah, sciencey stuff moved to the sciencey box. Bill: Remember to top up the tanks on the Dres Express as much as you can, there's plenty of resources in that return craft that'll be useful for it. Sanlan: No problemo, Sammy. Bill: Who's Sammy? Jeb: OK, we're coming down now. Sanlan: Whoops, should have kept more fuel. We're overshooting. Gene: How badly? Jeb: 65km straight up. Gene: Oh... Bobak: Scramble the recovery crews, but tell them to prep the hazmat teams too- that capsule is going to be ripe... Sanlan: Is it just me or does the capsule look happy to be back too? Jeb: I don't get it. Sanlan: Because the solar panels look like arms and it's going "Woo! I'm back!" Jeb: ...nope. Sanlan: You agree with me, don't you Sammy? Sammy!? Jeb: Wait, where's Sammy gone!? Sanlan: Was he ever there at all? Was he even real? Are any of us real!? Gene: OK, that's enough existential dread for one afternoon. What's the status of the samples? Wernher: *drooling* Bob: So. Much. SCIENCE! Linus: They didn't even look for AN-6. What's the point in going all the way out there to not even bother looking? *storms off* Gene: Yeah, there's definitely something strange about Linus. Bob: Agreed. Bill: Totally. Bobak: So that's not how he acts normally? Gus: Seriously, is NOBODY going to comment on the fact that we just upgraded the Spaceplane Hangar and the runway in record time? Gene: Whaaa- when did that happen? Bill: Our cunning plan is coming together nicely, Robert. Bob: Now all we need is that 2.5 metre fairing and Project Kronus will be complete, William. Bill: Nobody will expect- Val: The Spanish Inquisition? Bill, Bob: *blank stares* Val: What, am I the only one around here who speaks meme?
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Concrete is a bad choice for several reasons- it takes a lot of energy to make; is heavy (bad for the rocket equation); isn’t that good at taking the kinds of forces you’d get from space travel (it’s good for compression but bad for tension and tends to shatter if you hit it hard enough); and it requires copious quantities of water and the right kind of sand or sand-like materials, which would be better used in other offworld activities like keeping humans alive, making fuel and building surface structures either on or under the ground. Mars is a good place to make steel- plenty of iron and carbon around to do so assuming that a suitable smelting system that doesn’t need oxygen can be created; elsewhere you could try making aluminium or ceramics depending on what local rocks and ores are available.
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Saves won't open
jimmymcgoochie replied to Mr. Beantown's topic in KSP1 Technical Support (PC, modded installs)
Log files please, without them there’s almost no information to go on. Also KSP version and mods (with versions if possible) will also help, along with basic PC specs (CPU, RAM and GPU should be enough).- 1 reply
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The logs look incomplete to me, ending abruptly without actually finishing the loading process. Can you reboot the game, let it reach the menu and then get the logs from that? Also try watching your CPU/RAM usage after it reaches “loading complete” as there may be a hardware bottleneck slowing it down. Are all your mods listed as being 1.12 compatible?
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RSS/RO questions
jimmymcgoochie replied to LHACK4142's topic in KSP1 Gameplay Questions and Tutorials
If you’re playing RO, you probably shouldn’t be using the stock parts at all. RO has a bunch of mods either included by it or strongly recommended for it which add engines, crew pods and other such things; if some look like stock parts, that’s because the stock parts were modelled on the real thing- Making History includes a lot of stuff like that including parts for Kerbalised Titan, Saturn V and R-7 rockets and for both Gemini and Vostok/Voshkod crew capsules, but they probably won’t be used in RO as there are mods which model these parts much more realistically e.g. BDB, FASA and Tantares. If you want to make replicas of real historical rockets, BDB/FASA/Tantares are what you want; if you want to make your own stuff, it’s better to go with procedural parts- much as I dislike them in stock, they’re built into RO pretty significantly and are incredibly customisable both in terms of size/shape and appearance. There are plenty more mods I could suggest, but they depend on whether you’re also using RP-1 or not. -
"High G" contract?
jimmymcgoochie replied to strider3's topic in KSP1 Gameplay Questions and Tutorials
>10G for ~5 seconds usually does the trick, stick some SRBs with just enough fuel to provide that much force for that long under your crew pod/cabin and spam parachutes on it to recover the whole thing. Fins optional for a more precise landing. -
Controversy alert! With the right lighting, Dres can look good too...
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Walt (in press conference): This latest launch will deploy a prototype supply craft and send it over to Dres to rendezvous with the Dres Express currently in orbit there. Journalist: So they're stranded? Walt: No, they're not. This is a routine test flight of a technology demonstrator to establish the requirements for future supply runs to the most obvious candidate for a more permanent interplanetary station or base. Journalist: They're stranded though, right? Walt: They're not stranded, shipwrecked or otherwise stuck around Dres in any way, shape or form, OK!? They have plenty of supplies and plenty of fuel to get back. Journalist: Then why is it called "Drescue 1"? Walt: Ha ha! Those engineers and their terrible puns, eh? Journalist: But- Walt: NO MORE QUESTIONS! Walt wasn't the only one dealing with awkward questions... Linus: How on Kerbin did that happen!? Bob: What's up, Linus? Bob: Yeah, that looks wrong to me too. Linus: It's like the relay dish forgot it was set to deploy axially and is now deploying radially instead. Bob: So it's deploying the wrong way? Linus: No, it's deploying to where it was retracted before and retracting down so it lifts the wheels off the ground. Bob: Weird. When did that happen? Linus: I think it started happening when I fired that "fix broken parts" cheat button. Bob: *bemused blinking* Linus: Er, I mean when it came ashore and I tried to switch the autopilot from "sea" to "land" mode. Bob: Maybe you should take a break, the solution might come to you. *five minutes later* Linus: I just can't figure out how- Linus: Whaaaaa-? How? Bob: Oh, hey, Linus. So I drove that rover over the hill there and look what I found! Bob: Weird thing though, we still haven't received that message like with the other old launchsites we've found. Maybe it'll just take a while? Linus: ...maybe? It should have worked that time because we were outside of physics range and drove up to it properly. *ping* Bob: Ooh, my cookies are done! *runs off* Linus: I thought that was the doorbell? *some time later* Gene: Look, the deal is simple. Go out, stick one part on the satellite, come back. No random reassembling of the satellite once the contract is done, got it? Liszon: Sure. Gene: Good. Liszon: Found it! Gene: Now remember- just stick the reaction wheel on it and then leave it alone. Liszon: Boop! Gene: Good, now come on back- Liszon: Look, I have a space sombrero! Gene: *facepalm* That would have been a useful high orbit relay if you had just left it alone like I told you to! Liszon: But now it's ART! Gene: If you land on the wrong side of Kerbin, you're paying your own fare back. Liszon: I actually am landing on the wrong side of Kerbin... But you were joking, right? silence Liszon: Right? It's Probe Time again! Dres sample probe: 8/10. Lost points for nearly crashing into/landing on a steep hill and for the engine on the transfer stage exploding while on a suborbital trajectory, but gathered all its science and found a reasonably flat bit to land on. Should be easy for the crewed lander to land nearby to retrieve those samples. Minmus sample probe: 11/10. Landed on the flattest terrain possible, with a great view and loads of fuel left over which the crewed lander can take to refuel the Dres Express CSM. Lost a point for doing the transfer burn near apoapsis, which was most of the way out towards Minmus to start with. Drescue 1: 4/10, just because its arrival meant that the lander had to be undocked and Sanlan got a bit carried away and decided to land it, leaving a confused Jeb in the capsule watching his lander flying off without him. Gene: SANLAN! It was supposed to be JEB landing on Dres, not you! Sanlan: Well, I've been locked in this lander can for the last three days because of that stupid spider and when you told me to undock I panicked a little bit and just did the first thing that came into my head. Gene: ...well, I must admit your landing was spot-on. Sanlan: You know, for all that everyone keeps hating on Dres, right now it looks kinda pretty... Wernher: OK, enough sightseeing. You've got samples to gather, experiments to run and that deployed science cluster to set up. Time is of the essence here. Sanlan: I've got like an hour before the orbiter comes back, chill. *later* Sanlan: Hi Jeb, I'm baaaack! Now move that stupid supply thingy out the way so I can dock the lander. Jeb: ... Sanlan: Aww, c'mon, don't be like that. I even apologised to you on the flag plaque. Jeb: ...fine. Sanlan: And now I'll just deorbit that thing and crash it into Dres. Jeb: WAIT! Sammy's still on that ship! Sanlan: Oops, too late... Jeb: *some time later* Jeb: Hey look, it's Minmus! Sanlan: Yes, Jeb, it's Minmus. We've been heading towards it for the last day and a half now. Jeb: Hey, what's that over there? Sanlan: Huh? I don't see-*thwack* Jeb: MY LANDER! MY EVA PACK! ALL MINE! Mwahahahaha! Gene: ... Jeb: Watch and learn, suckers! Jeb: SCIENCE! BOOM! Jeb: PRECISION LANDING! BOOM! Val: There's about 6% gravity out there- Jeb: THAT'S NOT IMPORTANT! Jeb: FLAG PLANTED! BOOM! Sanlan: Ow, my head! Did you hit me with that flange from the experiments kit or something? Jeb: MORE SCIENCE! BOOM! Sanlan: That's not how you set that up- Jeb: You don't like how I'm doing it? Why don't you COME DOWN HERE AND DO IT YOURSELF THEN!? Sanlan: Because you left your own jetpack at home and stole mine, and because I'm in the ship that'll take us home again, and because unlike you I'm not having some kind of space madness induced breakdown? Jeb: I DON'T HAVE SPACE MADNESS! ISN'T THAT RIGHT SAMMY? Sanlan: Sammy's dead! Sammy: *whispers right beside Sanlan's ear* That's what you think... Sanlan: WHAT THE-! Gene: Cut the feed! *connection terminated*
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[1.12.5] Restock - Revamping KSP's art (August 28)
jimmymcgoochie replied to Nertea's topic in KSP1 Mod Releases
KSP 1.12.1, just found an interesting bug with the HG-20 (Making History) relay dish- I have one on a rover set to axial deployment (horizontal when stowed, vertically up when deployed), but when I used the "fix repairable" cheat it changed to being radial (vertically down when stowed, horizontal when deployed) which means a) when retracted, it lifts the wheels off the ground and will probably break and b) when deployed, it gets shielded by the service bay it's inside so doesn't work. Switching to space centre/tracking station/another craft outside physics range and back again seems to fix it. -
Due to a docking port crossfeed mishap, Jeb and engineer Sanlan are in a bit of a pickle around Dres- they have enough fuel to do the landings on Dres and Minmus or to come back to Kerbin, but not both; fortunately they have loads of life support supplies and this is the Snarkiverse, where Dres has Minmus as a moon and orbits Kerbol in a nearly identical orbit to Kerbin so is easily reachable in 10-20 days. This might be an excuse to build a space station with some big fuel tanks on it and send that to Dres…
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I don’t often shout at the screen when watching a video, but this… Just point at the thing and fire! Stop trying to tickle the satellite and just GRAB IT! Or just kill your relative velocity beside it and forget about grabbing it altogether. And those cargo containers were unnecessary, the Mk2 pod has its own cargo storage with more than enough room to fit that antenna. You also left the satellite in place and didn’t even use the free gravity gravioli detector, or steal it for bonus funds; I’d have stripped that thing down for parts as soon as the contract completed.
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Gene: So Wernher, how are the rovers doing? Wernher: ... Gene: Ground Control to Doctor von Kerman? Wernher: ...huh? Sorry, I was a bit (glances over at Linus who's watching from across the room) distracted. Gene: The rovers. Wernher: Ah yes, the rovers. Well, mostly fine. Gene: Define "mostly". Wernher: Well... Morty: Anything else broken besides the wheel? Wernher: No, just the wheel. Morty: Good, we'll get more money for it that way. Gene: How about the Dres rover? Wernher: Found a smaller canyon further along from the big one we landed that probe in, now it's off looking for the rest of the science it can find. Gene: Minmus? Wernher: Found all the biomes, got all the data it could. It's in hibernation mode now, though the parts could still be useful for a later mission. Gene: The Mun rover? Wernher: Pranged a wheel but otherwise working fine, currently driving across the Mun to find the last of the craters biomes. Gene: And the other Kerbin rovers. Wernher: Well, Amphibious Rover 4 reached Crater Island, and sure enough there was an old launchsite out there just like Linus said... Linus: Had to drive away a bit and come back before the locator thing kicked in stupid autopilot spawning too close again... Gene: Huh? Wernher: *visible panic* Linus: Turned the jets on to try and go uphill, but it must've hit a bump or something because, well... Morty: You spent how long making it cross that ocean, just to crash it right next to the launchpad where you could have had it returned for a full refund!? Linus: Sorry, I'm just a fallible carbon-based lifeform like everyone else. Morty: *confused blinking* Wernher: *slowly backs away* Jeb: AHOY THERE MOON THIEF! YOU THINK YOU CAN JUST STEAL OUR LITTLE MINTY MOON WITHOUT ANY- Gene: Volume, Jeb! Turn it down! Jeb: How about this? Gene: Keep going. Jeb: Now? Gene: Yep, that's good. Jeb: So we're here at Dres. Here's me doing the first EVA around another celestial body in a Kerbol-centric orbit (chew on that, Val! ): Gene: You remember the part where we all said "Don't look right at the sun with your helmet visor up or you'll go blind"? Jeb: It was only for a couple of seconds so I could get a photo. Big deal. Linus: How can he do emojis on a voice channel? Wernher: *runs away* Jeb: And here's me doing that stupid spinny flange thing "for science!" or something whatever... Bill: *sheepish* Hi, everyone... Gene: What's up, Bill? Bill: Well, you know when we ran the calculations to make sure that Jeb and Sanlan could come back from Dres? Gene: Uh oh... Bill: The calculations were all fine, but somewhere along the way they must have tripped the switch that activates fuel crossfeed across the docking ports because the CSM has been draining the lander's fuel tanks as well as its own. There's enough fuel left to land on Dres and Minmus with the lander, or to come back to Kerbin with the CSM, but not both. Jeb: Probably Sanlan's fault, flailing around trying to escape that teeny little spider. Sanlan: It was a really big spider OK? And I wasn't expecting it because WE'RE IN SPACE! Bill: So what do we do? Gus: Maybe if Morty finally coughs up the funds, we can upgrade R&D and they can figure out how to pump fuel between the tanks. Morty: ...fine. Gus: Sweet! *leaves* *sounds of heavy construction equipment starting up* Bill: Hey Bob, any ideas on how to not strand Jeb on Dres? Bob: Sorry, I'm busy looking after these sample probes. Bill: Hey, we could steal fuel from those! Bob: Not very easily- there's no docking port on either of the sampler craft and the transfer stage is methalox. Linus: We could transfer fuel from the probes to the crew lander if they landed really close together, but the CSM will need a lot more than that to get back with all those samples on board. Gene: What about a refuelling mission? Morty: Did you not see me handing over literally all our funds to Gus to upgrade R&D literally two seconds ago? Gene: It was more like thirty seconds, but I take your point. What's their supply situation. Val: Two hundred days of everything important, they'll last for half a year easily. Assuming they don't both get space madness and start venting it all into space. Sanlan: ...s-s-s-space madness? Jeb: Pah, space madness is nothing to be afraid of. I have it and I'm completely normal. Sanlan: eek Gene: So the plan is, put the fuel in the lander, land the probes, land the lander beside the probes, steal fuel from the probes, then send the lander back to the CSM and hope there's enough fuel left at the end of all that to come back? Val: Sounds fine to me. Bill: And me. Bob: They'll be able to get rid of the weight of those deployed science arrays once they've landed. I recommend we get Sanlan to rip off any unnecessary weight from the ship anyway, every kilogram of excess weight will cost them delta-V. Jeb: I feel attacked by that last statement... Val: You should, Jebe-diet. Jeb: Hey! Walt: Sorry I'm late, this stupid hazmat suit is really awkward to walk around the KSC in. Val: Too bad, a bet's a bet. Walt: I'm never touching Linus' homebrew booze again... So what have I missed? Bob: Well, see, the thing is... We may have just stranded Jeb and Sanlan out at Dres. Walt: You. What... *eye twitch* Jeb: Just say there was a bug in the system, which is mostly accurate- just don't say what type of bug and people will think it's a computer failure instead of Sanlan freaking out at a miniscule spider- Sanlan: Why did I agree to go on this mission? *loud crashing noise from outside* Gus: DOOBURRY, FOR THE LAST TIME YOU ARE NOT FORKLIFT QUALIFIED! THAT'S COMING OUT OF YOUR PAYCHECK! Sanlan: AIEEEEEEEEEEEEEEEEE! IT'S BACK! Jeb: Shh, you'll scare Sammy. Sanlan: I'LL SCARE HIM!?!? *docking port hatch slams shut* Jeb: Rude. Sammy (the spider): I know, right? Jeb: AIEEEEEEEEEEEE!
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Why are you on the Kerbal Space Programs forum asking for help for a completely unrelated game? Take it up with the support team on whatever system you’re trying to download it through (e.g. Steam).
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Short answer, you don’t. Longer answer: Realism Overhaul and all the related mods aren’t updated past KSP 1.10, using them in a later version can cause unexpected problems (I know, I’ve been running RO and RP-1 in KSP 1.11 for a while now and it’s not something I’d recommend). You can easily downgrade your KSP version to 1.10.1 and use that for all your Realism needs, the additional game features from 1.11 and 1.12 aren’t that useful in RO/RP-1 and in many cases are a hindrance rather than a help- variable RCS thrusters and separate EVA jetpacks are just two of the problems I’ve had to deal with while running in 1.11(.1). If you’re new to KSP, I suggest trying a slightly upscaled solar system first before going up to RSS- some are made to be bigger (e.g. JNSQ which is 2.7x stock size) and many others can be rescaled using Sigma Dimensions and Rescale; there’s also quarter and half scale RSS, though they seem to be quite old and haven’t been updated in a while. Jumping straight from stock scale to RSS is a massive adjustment, but getting used to an intermediate scale system eases the transition a lot. Most stock parts and stock-balanced mods are balanced for a ~2.5x scaled system (I’ve heard it said that the original plan was to have the 3-Kerbal pod being 1 metre in diameter, but technical difficulties doing that meant they had to make it 2.5x larger and that might be why) so this scale is generally seen as the best one for stock parts.
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Operation Send Jeb To Dres is a go! But first, the design team got their heads together for a serious discussion. Since the Dres mission is (hopefully!) coming back and the two-crew pod has ample sample storage space, why not take the materials bays and mystery goos on that trip and return with the samples? ...well, aside from the additional weight of nearly a ton from the six materials bays and two mystery goo capsules (each one holds three samples), that is. Adding that to the crew mission would be prohibitively heavy, so instead they came up with a compromise: launch them separately, have them do their science and then the crew can pick up the samples later. Simple! With the maximum size of rockets still limited by the relatively small launchpad (and the relatively small parts currently available) there was no chance of building an all in one craft to fly out, land on Dres and Minmus and then return in one go, or to launch the lander on the same rocket either. The lander was launched separately instead, with the crew and service module (CSM) launched on the next orbit. Jeb: SECURITY! There's some weirdo in my capsule! Sanlan: Uh, I work here? Jeb: Wait, do you? Gene: Yes, she does. Jeb: Huh. I was expecting Bill or Bob. Sanlan: I think I heard them saying something about "fifty days in a tin can with Jeb? Not for all the funds in the world!" or something like that. Bob: Hey! That was Bill, not me! Bill: Well, you said you'd rather spend the time rubbing a cheese grater across your face. Gene: Can we focus on the launch please? Jeb: Roger that, LAUNCHING!!! Gene: Jeb, wait- Gene: Jeb, you launched too early- you were supposed to wait so you could launch straight up beside the lander; now you have to try and rendezvous with it- in the dark. Linus: As is right and proper. Gene: Huh? Linus: ...never mind. Val: *whispers to Bill* Is it just me, or has Linus been acting weird lately? Jeb: Docking in three, two, one... Jeb: So you want me to burn that upper stage on the bottom of the lander first, then dump it once it's empty and finish on the CSM engine with a handbrake turn half way through? Wernher: That's not what I said, but close enough. Jeb: OK then, firing the engine and oh boy this thing is wobbling like crazy I mean it's just constantly swaying back and forth like a pendulum- Sanlan: Don't throw up don't throw up don't throw up... Jeb: What's that docking port made out of anyway, plasticene? It's not so bad now with the main engine but that was horrible. Val: Hey Jeb? Did you bring your EVA pack with you? Jeb: ...yes? Val: Because I just found an EVA pack with "Property of Jeb, do not touch" written on the back in your locker and I don't remember seeing you wearing one when you headed out to the launchpad. Jeb: ВЯЕZНЙЕVS ТФЕИДILS! Val: Hey, that's my line! And now for something completely slightly different... It's rover time! The Dres and Minmus super-rovers have arrived in Dres' SOI and will now begin their landing sequences. First up, Dres: 9/10 successful landing with fuel to spare despite switching to a direct descent trajectory because the margins looked tighter than they were. And now Minmus: 8/10 Landed safely with fuel to spare, on a plateau above the flats. Points deducted for nearly breaking the antenna while trying to remain "surface retrograde" when already landed. And finally, the Dres Relay completes its move to a lower (~400km) polar orbit to try and boost the signal from craft on the surface of Dres and Minmus back to Kerbin. 6/10 nearly drained the batteries by pointing the solar panels away from the sun but recovered at the last minute. *** Wernher: So what's the situation with those rovers we sent out across Kerbin? Linus: Well, Kerbin Rover 1 should have reached its destination by now and hopefully it'll find what we're looking for. Wernher: ...which is? Linus: That's odd, we haven't had that message saying that the launchsite is available yet, maybe it needs to drive away a bit then come back because spawning inside the radius doesn't trigger the dialog? Wernher: Dialog box? Spawning? What are you talking about, Linus!? Linus: *grabs Wernher by his lapels* You ask too many questions, von Kerman. *dead-eyed stare* Werhner: meep Linus: *acts like nothing happened* See, just needed to drive away for a bit then come back, sometimes these geolocation things don't work first time. Bob: Uh, Jeb? Sanlan? Your course keeps changing and the tracking systems are struggling to plot your trajectory properly. Bob: Guys? Hello? Radio: *heavy breathing* Bob: ... Jeb: Sorry about that, Sanlan just found a tiny little spider in one of the storage bins and had a little freak out. Sanlan: It was a HUGE spider! Absolutely massive! Jeb: So obviously she tried to get away from it, but it's a small capsule and she kept crashing into stuff like the controls (good job I switched those off, eh?) and she must have scared it into hiding because now we can't find it again. Sanlan: I'm sleeping in the lander from now on. Jeb: How do you know the spider isn't in the lander already? Sanlan: ...I hate you.
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I'm a bit of a sucker for tiny probes too, there's just so much you can do with a lightweight little probe with that much delta-V, plus they're really cheap and can be launched in clusters very easily. And they're really early in the tech tree too so I can actually use them without the really expensive R&D upgrades that most probe cores need.
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Visited a famous KSP landmark for the first time. It’s… bigger than I expected.
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Jeb: Hi Gene, you wanted to see me? And was that Walt with a tranquiliser gun? Gene: What? No, of course not. Anyway, I just wanted to let you know before we announce it to anyone else... Jeb: *hopeful* Go on. Gene: A very lucrative contract has just come in, one which will require a trip over to the Mun. Jeb: *barely contained excited squeals* Gene: It's a satellite repair contract, so we're sending Bill. Jeb: *eyelid twitching* Gene: We're getting a lot of funds out of this and by the looks of the small print access to the satellite too, and quite frankly we need that money. Now. Walt: *shoots tranquiliser dart* Jeb: *dodges* HA! Val: *shoots tranquiliser dart from behind Walt* Jeb: Val... whyyyyy? *thud* Gene: Alright team, we are go for launch. Bill: Uh, guys? Someone forgot the forwards/backwards RCS thrusters on this thing. How am I supposed to park beside this thing? Val: Like this. Bill: Aaagh! No barrel rolls! Hey, is that a gravity sensor on that satellite? Wernher, Bob, Linus: Gravity sensor? Bill: Oh. That's not good- for some reason the nosecone won't come off the top of my capsule so I can't take the reaction wheel underneath it off and stick it to that satellite. Linus: Just a second- saving edits to persistent.exe... Bill: ...huh, that's weird, it just popped off fine. Must've been stuck or something. Linus: Must've been... Morty: Contract complete, look at all those sweet, sweet- Bill: YOINK! All your satellites are belong to me! Gene: Bill, what are you doing? That's not our satellite! Bobak: According to my display, it is now. Morty: So they paid us to fix their satellite then gave it to us? That makes no sense at all. Bill: Behold, Bill-Sat One! Gene: ... Bob: ...it's literally exactly the same as it was, but with the OKTO probe core from the top of your capsule instead of the objectively better HECS core that it had originally. And some RCS bits you ripped off your own craft. And you've stolen some parts off of it too. Bill: Shut up and take your gravity readings. Bob: Ooh, gravity readings! Bill: I'm coming back now, alert the recovery teams. Bill: ...hello? Where is everybody? Gene: Bad news Bill, you landed in the middle of the Badlands. Bill: So? Badlands aren't "bad lands", that's just a misunderstanding of the geological term. Gene: Yeah, but the recovery teams are a superstitious bunch. They'll be there as soon as they find three spoons and a shrubbery. Bob: And grab us some science data while you're there- reports, surface sample, that sort of thing. Bill: What's the shrubbery for? Gene: Who knows... *several days later* It's Dres Quartet time! The intrepid foursome of dinky little probes are about to science the, er, science(?), out of nobody's favourite celestial body. And also Minmus. Communications hampered by low signal strength resulting in really low data rates (single digit bytes per second) even with the Dres Relay providing some relaying capabilities; that relay is too high and is already being moved to a lower orbit. Probe 1: 5/10, landed in the lowlands like the Sunshot 2 probe did, but did a hop to the nearby midlands and got some science from it. Took a long time to transmit its science due to LOS and generally weak signal when it had one. Probe 2: 6/10, expensive plane change burn brought it down almost on top of the south pole. Found a strange crater nearby but couldn't do anything about it. Maintained a signal, but low data rates still meant it took a long time to get and transmit all the science due to limited hard drive space. Probe 3: 8/10, initial landing accuracy wasn't great but it was landing on the edge of that gopping great gouge in Dres' surface so that's forgivable. Did a hop down into the canyon for some science, signal and sunlight are hard to come by down there so took a while to get the data out. Bobak: I never realised it was that big. Morty: That's going to sell a lot of fridge magnets at the gift shop. Probe 4: 17/10. Blatant cheating going on as it rode the transfer stage out to Minmus then landed repeatedly using the remaining fuel, burn time and ignitions on that stage before flying under its own power. Visited four biomes in total with fuel to spare for more hops in the future. Also fell over and had to scrape itself across the ground to try and point the right way up again. Exhausted engine burn time and ignitions so failure was inevitable, occurred at low altitude and speed so no explosions. *smash cut back to the KSC* Gene: They want us to SCAN the Mun now? Is that feasible? Bill: Actually yes- a few minor tweaks to the probe that did the scans around Kerbin and we can use it for the Mun, no trouble at all. Bob: Slightly bigger upper stage, rearrange the solar panels a bit... Yup, entirely workable. A rare launch from the Dessert Launchsite to take advantage of its position relative to the Mun's orbit (i.e. directly below it so the rocket could launch directly into its orbital plane), not a single solid booster in sight. Pathetic . *impromptu team meeting* Val: We need to give Jeb his Mun landing. It's just not fair how we've been treating him lately and it would mean a lot to him- Bob: What if we sent him to Dres instead? Val: -what? Bill: Yeah, going to the Mun is boring and we've already done that, but nobody's been to Dres yet. Val: But- Wernher: That's not a bad idea, actually- it's an interplanetary mission, but one where he's still close enough to come back pretty quickly and without worrying about transfer windows or anything like that. Val: Wait- Gus: What about all those other Kerbonauts we've rescued? Don't they deserve a chance too? Val: Do you want Jeb to try and fly a plane through the VAB? Because that's how you get Jeb trying to fly a plane through the VAB. Gene: OK, that settles it. Prepare a mission to Dres and make sure Jeb's flying it. I want him planting that flag on Dres and if possible Minmus too. Val: Hmm, first Kerbal to land somewhere outside Kerbin's gravity well and a double landing too? That might just do it. Jeb: Do what? Why is everyone staring at me? And why does Gene have "SEND JEB TO DRES" written on his notepad?
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A Very Basic Space Program | RSS/RO/RP-1
jimmymcgoochie replied to seyMonsters's topic in KSP Fan Works
Thanks for that little “right click and drag moves the MechJeb menu” tip, I needed that! Wondered how the menu had mysteriously moved half way across the screen in my current game and kept getting in the way of Kerbalism’s window in my RP1 game.