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blspblackdeath

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Everything posted by blspblackdeath

  1. And that’s exactly what I want to criticize about the communication politics of Squad recently. While in ancient times (before the DLC meltdown) the communication with the community was the best I have ever seen. Nowadays the devs yet the community manager rarely are watching the forums. Lets look at the possibility of talking to the community: - Squadcast (KSP-TV) should take place every friday. (For months none of the devs were on Squadcast at all while the guys who are on "can`t give any information right now") - Dev-Blogs (last from Harvester 1st October 2013) - Devnote Tuesdays (while working and almost on time, hardly any new information’s about the development) And the worst of all I have not seen any screenshot of the devwork for month. I don't know, am I the only one who feels more like a bit let down??? It's not about creating hype its about talking to your fans.
  2. Every pet peeves already mentioned here plus. - The Squad-devs not showing up in the forums between the updates anymore to communitcate with the community about pet peeves.
  3. For me the stock 1.25 Tanks and engines are scaled wrong. The stack nodes are on the right places but the part is too little. Which looks like that:
  4. A rework of the Science System for 0.25. Some EVA Animations and Stuff to do would be great. DanRosas animations are great for promotional stuff but I would like to see more of his work on the Kerbals themselves in the game. In my opinion the science system is not very fun ATM. Only Text boxes appearing without much more happening. It could be so much more. Science station which are needed to be deployed, surface samples which are needed to be taken ect. ect.
  5. I have to agree. It is something that bothers me too. While having science this feature is only appearing textboxes at the moment. Don't get me wrong I appreciate that. But in my imagination I always expected more activity in those features. It boggers my mind that Squad has a very good animator (danRosas), but is using him ATM only for promotional stuff like animated vids. At the moment the kerbals have a very limited number of animation cycles. (walking, flying, and the flag stuff) What I would like to see is something to actually do on EVA. For example setting up a science-station and maintaining it. Including several glorious animations we have seen in the promo-videos. So my answer the the question "Which existing features in KSP should be expanded on in 0.25?" is: EVA and Science with animations! I mean look at the possibilitys if the system would work properly: - Finally you had st. to do after landing - You could manage and set up a workung base using you Kerbals to deploy equipment. - And sideeffect would be, you would start to care more about your Kerbals because they would actually do something.
  6. Don't know your problem??? The Kerbals put their helmets on when they are just outside the craft ... DUH!!!
  7. Really fine work. But you really have to work on the hatches. Either CSM nor Lander are EVA capable. Im stuck on the mun and can't get my Kerbals out. So no salut to the apollo memorial today. Ok, I did it, thanks.
  8. Delta-V stats are very broken. Everytime I attach the new KR-2L engine to my rocket. It kills the D/V Stats display. No more D/V will be added and if you reload the rocket your D/V is 0 in all stages.
  9. Good morning everyone. After getting up today I wanted to look the SquadCast Episode of this Friday. But I could not. On the Twitch Channel are no Past Broadcasts. http://www.twitch.tv/ksptv/profile And on the main channelpage the broadcast: "KSP-TV: Squadcast with Maxmaps and danRosas" is only about 2 mins long. I didn't know where to post this that someone responsible would read this. So I put it here in the General KSP Discussion. Edit: After some trial and error I got to the vid: http://www.twitch.tv/ksptv/b/517087896 But the Past Broadcasts section is broken nevertheless!!!
  10. Today the veteran Marius Kerman captured an A-class asteroid. Everything with the old (and I mean the very old) KSP parts. (exept the Claw) Here is what he said about the mission. Marius Kerman: "I don't need no fancy-shmanzy new rocket parts for capturing asteroids. I do it the good old way, with the good old parts. 3.5m parts pfffft...!" :-P http://imgur.com/a/FWGY7#0 <iframe class="imgur-album" width="100%" height="550" frameborder="0" src="http://imgur.com/a/FWGY7/embed"></iframe>
  11. I don't need no fancy-shmanzy new rocket parts for capturing asteroids. I do it the good old way, with the good old parts. 3.5m parts pfffft... :-P http://imgur.com/a/FWGY7#0 <iframe class="imgur-album" width="100%" height="550" frameborder="0" src="http://imgur.com/a/FWGY7/embed"></iframe>
  12. Testing continues for the ARM patch, the test team has been very busy. Everything starting to get in shape. Hope the patch will probably release ... soon. :-P
  13. My ranking consists of several run-throughs. In the first run every plane was looked at in the SPH. The planes in violation of the rules like "mod parts and too much part clipping" are minus points for me. Extra features and looks plus points. Second run was the fligth test without RCS. How did the crafts perform in flight. Maneuverability was very important. Third test was a SSTO flight. With the 10 best ranked planes. I don't know if it was posted before but mareczex333 made a nice rundown of the contestants: edit: Well it was posted, ... , but either way. ;-)
  14. Hello everyone. Here comes my entry. It is the Dubble-V11 Shuttle. http://imgur.com/a/k5A3B The Successor of the famous Dubble V4 Shuttle. http://imgur.com/a/Soazz Which participated on the K-Prize Challange and brought me this entry: blspblackdeath, ***Astrokerbal Distinction***, *Advanced Pilot Precision Award* with 'Dubble V4 Shuttle'. Dating back to 0.15.2 the design constantly evolved to the beautiful Dubble-V11 Shuttle. It brings several advantages to his predecessor: - docking port - more intakes (without clipping) - cockpit escape system (inclusive parachute) - Sensor Array & Communotron 16 (Comunications & Stuff) - 6 Wheels (for landing very very save, New Players will love this) - uses every Stock RCS-Thruster there is - Energy supported by a RTG - Fuel to get you to the mun and back (if flown the right way) - aaaand of course the new R.A.P.I.E.R Engine Action Groups: 1 Jet Engines toggle 2 Rapier engine toggle 4 Air intakes toggle 10 deploy parachute ABORT decouple cockpit
  15. Will this mod be updated in the near future? I'm looking forward to the new countdowns.
  16. Very nice mod. But I have a problem with it. Since the mod is installed my game has random severe Framerate drops until it is unplayable and freezes. It happened 3 times so far. 1st time just before I turned to finish the LKO. 2nd time on the parachute while playing with torque a little bit and a 3rd time while Jeb was leaving his capsule. Everytime I had to restart.
  17. The only Thing which really niggles me is that i have to unlock every mod part on the science screen seperatly. If a tech is already discovered before the mod was installed. For big part mods like FASA you are scrolling and clicking for ages.
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