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blspblackdeath

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Everything posted by blspblackdeath

  1. I would love to see some more replicas here. I will look if I can find my old Soyuz and post it here. Was around 0.20, I think. Edit: Ok found it. It is stock and I made it a year ago with some help of other Soyuz models Ihad found back in the day. It still works in 0.23 and gets into LKO. https://www.dropbox.com/s/o2ftxbu5g143wx2/VostokS%20%2B%20Soyuz%20XL.craft
  2. I hope you this is really a bug, and you don't try to fool us with the mod texturereplacer?!?
  3. I have an issue, too. I'm playing the KASA mission pack with your devbuild3. I'm on a docking mission and the docking goal doesn't switch to True after docking. Edit: Even Stock docking mission is not working.
  4. I would have a request, too. Could you do a unlocker without the additional timewarpfacor. Because it likes to call the space cracken for me.
  5. HAHA, very funny. There are no files in the download archive. Only the directory. Part files are missing.
  6. I think I saw a landing system on MechJeb2 the other day. But I havn't tried it yet.
  7. And for science you have to collect them all. Beware of the Kraken!!!
  8. You did a fantastic mod. Thank you. But I have a little request. Because I paused playing KSP for a while I reinstalled all my mods recently. Now I have a save which is advanced and the mission controller mod which has all the advanced missions locked. Could you add a "skip mission" or a "unlock mission" cheat button, so that I can skip missions I don't want to play the 3rd time just to unlock the next interesting mission?
  9. I have to report a bug. If i have installed a basic jet engine on my shuttle. The diferential thrust module activates it when I thrust up before staging on the launchpad. (Before I press *space* to lift off) I'm not sure if it gives thrust though but the grafics and sound of the activated jet engine can be seen and be heared. And I think your module does not count in solid rocket boosters. But I havn't tested it further.
  10. Actually Squad and Harvester wanted to focus on Career mode. The community did not rush Squad to do it. The community was more interested in resources etc. But on the rest I agree in you opinion. Science is too much clicking. I expected it to be more interactive so that Kerbals/Rovers would do the science with animations and such. But I hope the science system will be optimised and it is not complete yet.
  11. Waaaaaahhhhhhh, Kinetic Void just updated on steam and I got a Heart Attack because Ithought it was KSP.
  12. Actually I have since KSP 0.18 till 0.22 every version installed on my harddrive. And one additional steam version.
  13. HarvesteR is on the forums. Maybe a good sign. :-D
  14. Oh come on release it SQUAD! can't wait can't wait can't wait
  15. Ha I know what to do: get in the elevator in the game "The Stanley Parable"!!!
  16. Quote from my wife: "Are there sitting over 1000 Nerds awaiting the new KSP update?!?" My answer: "Öhm yes!!!"
  17. I can understand the focus on new players from SQUAD. It is important to get new players to the game. But they have a big fanbase which is playing the game for over a year and more now. These advanced players already have mastered the game as Harvester said. And in my opinion the "old" players aren't considered enough. I have to confess, I was sligtly disappointed by the scienceupdate too. Because I thought it would benefit the endgame more instead of only introduce starters into the game mechanics. It is good to make a game starter friendly, but you should not forget the initially targeted audience of your game. A standard Call of Duty player will never get into this game, just because it is too complex. No matter how much the devs are taking him by the hand to shows him everything.
  18. Great, as a fan of the Original KSP Parts mod I love your addition. Thank you.
  19. Yes exactly those are the ones I meant.
  20. While I'm looking forward to all the cool new science stuff I'm quite shocked by a discovery I made by watching the preview videos. On EVA when the Kerbal is told to gather samples from the ground he doesn't move. Just a window pops up. No animation!!! :-O I hope it's not jet implemented but coming for 0.22. Because if I remember correctly Squad showed an animation already for it. Please put in an animation for gathering samples.
  21. I must say for the last two month they lost me. I'm playing WT and GTA atm. Looking only sometimes for updates. The big problem is the long time between updates and barely some new information in between. When was the last screenshot for 0.22 released by the devs? Only 1 devblog and a 5 min video a month ago of 0.22 is not enough to get me exited. KSPTV is giving a little more than no information, too. And that besides the fact that they keep firing/getting rid of the guys who tend to give us at least bits of information. (PD and Damion) Squad its time that you release at least something.
  22. I looks good. I like the progression. But I'm a little worried that science is nothing more than: Sciencecontainer *click* , Antenna *click* = Science done. That would be a shame. I hope that the Kerbals on EVA have to do something to get some experiments done with Animations etc. Thats at least what I had in my mind when I heared that you can do science in the future. The science-tree is really looking good and I can't wait to get my hands on it.
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