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Everything posted by blspblackdeath
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Real life Spacecraft! Post your Replicas here!
blspblackdeath replied to Sickle's topic in KSP1 The Spacecraft Exchange
I would love to see some more replicas here. I will look if I can find my old Soyuz and post it here. Was around 0.20, I think. Edit: Ok found it. It is stock and I made it a year ago with some help of other Soyuz models Ihad found back in the day. It still works in 0.23 and gets into LKO. https://www.dropbox.com/s/o2ftxbu5g143wx2/VostokS%20%2B%20Soyuz%20XL.craft -
Odd... A Kerbin... No Helment.... Outside on Kerbin?
blspblackdeath replied to Nightstar's topic in KSP1 Discussion
I hope you this is really a bug, and you don't try to fool us with the mod texturereplacer?!? -
Spaceplane instrument landing system?
blspblackdeath replied to m4rt14n's topic in KSP1 Mods Discussions
I think I saw a landing system on MechJeb2 the other day. But I havn't tried it yet. -
And for science you have to collect them all. Beware of the Kraken!!!
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You did a fantastic mod. Thank you. But I have a little request. Because I paused playing KSP for a while I reinstalled all my mods recently. Now I have a save which is advanced and the mission controller mod which has all the advanced missions locked. Could you add a "skip mission" or a "unlock mission" cheat button, so that I can skip missions I don't want to play the 3rd time just to unlock the next interesting mission?
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[1.6] Davon Throttle Control systems mod [v088]
blspblackdeath replied to PrivateFlip's topic in KSP1 Mod Releases
Great thanks. -
[1.6] Davon Throttle Control systems mod [v088]
blspblackdeath replied to PrivateFlip's topic in KSP1 Mod Releases
I have to report a bug. If i have installed a basic jet engine on my shuttle. The diferential thrust module activates it when I thrust up before staging on the launchpad. (Before I press *space* to lift off) I'm not sure if it gives thrust though but the grafics and sound of the activated jet engine can be seen and be heared. And I think your module does not count in solid rocket boosters. But I havn't tested it further. -
What do you think about new science model
blspblackdeath replied to Pawelk198604's topic in KSP1 Discussion
Actually Squad and Harvester wanted to focus on Career mode. The community did not rush Squad to do it. The community was more interested in resources etc. But on the rest I agree in you opinion. Science is too much clicking. I expected it to be more interactive so that Kerbals/Rovers would do the science with animations and such. But I hope the science system will be optimised and it is not complete yet. -
Just one extra part.
blspblackdeath replied to Clockwork_werewolf's topic in KSP1 Suggestions & Development Discussion
door hinges for shuttle doors or other fancy stuff. -
Waaaaaahhhhhhh, Kinetic Void just updated on steam and I got a Heart Attack because Ithought it was KSP.
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Actually I have since KSP 0.18 till 0.22 every version installed on my harddrive. And one additional steam version.
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HarvesteR is on the forums. Maybe a good sign. :-D
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Oh come on release it SQUAD! can't wait can't wait can't wait
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Ha I know what to do: get in the elevator in the game "The Stanley Parable"!!!
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Quote from my wife: "Are there sitting over 1000 Nerds awaiting the new KSP update?!?" My answer: "Öhm yes!!!"
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How important is a resource system to you?
blspblackdeath replied to SlinkyBlue's topic in KSP1 Discussion
I can understand the focus on new players from SQUAD. It is important to get new players to the game. But they have a big fanbase which is playing the game for over a year and more now. These advanced players already have mastered the game as Harvester said. And in my opinion the "old" players aren't considered enough. I have to confess, I was sligtly disappointed by the scienceupdate too. Because I thought it would benefit the endgame more instead of only introduce starters into the game mechanics. It is good to make a game starter friendly, but you should not forget the initially targeted audience of your game. A standard Call of Duty player will never get into this game, just because it is too complex. No matter how much the devs are taking him by the hand to shows him everything. -
Yes exactly those are the ones I meant.
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While I'm looking forward to all the cool new science stuff I'm quite shocked by a discovery I made by watching the preview videos. On EVA when the Kerbal is told to gather samples from the ground he doesn't move. Just a window pops up. No animation!!! :-O I hope it's not jet implemented but coming for 0.22. Because if I remember correctly Squad showed an animation already for it. Please put in an animation for gathering samples.
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I must say for the last two month they lost me. I'm playing WT and GTA atm. Looking only sometimes for updates. The big problem is the long time between updates and barely some new information in between. When was the last screenshot for 0.22 released by the devs? Only 1 devblog and a 5 min video a month ago of 0.22 is not enough to get me exited. KSPTV is giving a little more than no information, too. And that besides the fact that they keep firing/getting rid of the guys who tend to give us at least bits of information. (PD and Damion) Squad its time that you release at least something.
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What do you think about new KSP 0.22 preview viido?
blspblackdeath replied to Pawelk198604's topic in KSP1 Discussion
I looks good. I like the progression. But I'm a little worried that science is nothing more than: Sciencecontainer *click* , Antenna *click* = Science done. That would be a shame. I hope that the Kerbals on EVA have to do something to get some experiments done with Animations etc. Thats at least what I had in my mind when I heared that you can do science in the future. The science-tree is really looking good and I can't wait to get my hands on it. -
high detail Skylab/CSM replica
blspblackdeath replied to Jamie Logan's topic in KSP1 The Spacecraft Exchange
It is amazing. Do you have the .craft files???