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R-T-B

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  1. You can download it. It had problems... lol. That said we are finally back to being stable I think. Kopernicus release-123 New in this latest version release-123: 1.) Final round of improvements to the JNSQ-specific workarounds for the PQS flickering fix to avoid loadloop erros, and also help with regards to rescales (they produced black terrain). 2.) Holy crap this is actually stable now. #Famouslastwords Known Bugs: 1.) Not exactly a bug, but worth mentioning: The Kopernicus_Config.cfg file is rewritten when the game exits. This means any edits made while playing the game will not be preserved. Edit the file only with the game exited, please. 2.) At interstellar ranges, heat can sometimes behave strangely, sometimes related to map zoom (be careful zooming out). It is best to turn off part heating when traveling far far away. 3.) When zooming out all the way out in map view at interstellar ranges, the navball furthermore sometimes behaves oddly. We are working on this and monitoring all the interstellar bugs actively. 4.) Very Old craft files may complain about a missing module. This is a cosmetic error and can be ignored. Reload and re-save the craft to remove the error. Known Caveats: 1.) The 1.12.x release series works on 1.12.x,1.11.x,1.10.x, and 1.9.x. The 1.8 release is for 1.8.x. 2.) Multistar Solar panel support requires an additional config file, attached to release. 3.) As of release-107, scatter density underwent a bugfix on all bodies globally that results in densities acting more dense than before on some select configs. Some mods may need to adjust. Normally we'd not change things like this, but this is technically the correct stock behavior of the node so... if you need the old behavior, see config option UseIncorrectScatterDensityLogic. 4.) As of Release-119, LandControl createColors is no longer obeyed on homeworlds, it is forced off. Feedback is welcome on this decision, but it is better than the bug we had before (it being forced on and creating neon worlds). Very few mods to my knowledge use this parameter, but I am open to being proven wrong.
  2. Kopernicus release-122 New in this latest version release-122: 1.) Improved the Kerbin-specific workarounds for the PQS flickering fix to avoid loadloop erros, and also help with regards to rescales (they produced black terrain). Known Bugs: 1.) Not exactly a bug, but worth mentioning: The Kopernicus_Config.cfg file is rewritten when the game exits. This means any edits made while playing the game will not be preserved. Edit the file only with the game exited, please. 2.) At interstellar ranges, heat can sometimes behave strangely, sometimes related to map zoom (be careful zooming out). It is best to turn off part heating when traveling far far away. 3.) When zooming out all the way out in map view at interstellar ranges, the navball furthermore sometimes behaves oddly. We are working on this and monitoring all the interstellar bugs actively. 4.) Very Old craft files may complain about a missing module. This is a cosmetic error and can be ignored. Reload and re-save the craft to remove the error. Known Caveats: 1.) The 1.12.x release series works on 1.12.x,1.11.x,1.10.x, and 1.9.x. The 1.8 release is for 1.8.x. 2.) Multistar Solar panel support requires an additional config file, attached to release. 3.) As of release-107, scatter density underwent a bugfix on all bodies globally that results in densities acting more dense than before on some select configs. Some mods may need to adjust. Normally we'd not change things like this, but this is technically the correct stock behavior of the node so... if you need the old behavior, see config option UseIncorrectScatterDensityLogic. 4.) As of Release-119, LandControl createColors is no longer obeyed on homeworlds, it is forced off. Feedback is welcome on this decision, but it is better than the bug we had before (it being forced on and creating neon worlds). Very few mods to my knowledge use this parameter, but I am open to being proven wrong. Now I actually sleep, lol.
  3. Kopernicus release-120 New in this latest version release-120: 1.) The last patch featured a nice regression where gas giants turned Jool green. Fixed. Now some sleep. Known Bugs: 1.) Not exactly a bug, but worth mentioning: The Kopernicus_Config.cfg file is rewritten when the game exits. This means any edits made while playing the game will not be preserved. Edit the file only with the game exited, please. 2.) At interstellar ranges, heat can sometimes behave strangely, sometimes related to map zoom (be careful zooming out). It is best to turn off part heating when traveling far far away. 3.) When zooming out all the way out in map view at interstellar ranges, the navball furthermore sometimes behaves oddly. We are working on this and monitoring all the interstellar bugs actively. 4.) Very Old craft files may complain about a missing module. This is a cosmetic error and can be ignored. Reload and re-save the craft to remove the error. Known Caveats: 1.) The 1.12.x release series works on 1.12.x,1.11.x,1.10.x, and 1.9.x. The 1.8 release is for 1.8.x. 2.) Multistar Solar panel support requires an additional config file, attached to release. 3.) As of release-107, scatter density underwent a bugfix on all bodies globally that results in densities acting more dense than before on some select configs. Some mods may need to adjust. Normally we'd not change things like this, but this is technically the correct stock behavior of the node so... if you need the old behavior, see config option UseIncorrectScatterDensityLogic. 4.) As of Release-119, LandControl createColors is no longer obeyed on homeworlds, it is forced off. Feedback is welcome on this decision, but it is better than the bug we had before (it being forced on and creating neon worlds). Very few mods to my knowledge use this parameter, but I am open to being proven wrong.
  4. Kopernicus release-119 New in this latest version release-119: 1.) The last PQS patch somehow broke a single mod (JNSQ). The way in which the breakage occurred was for a long time a mystery, but we finally narrowed it down to the atlas shader applying to a parameter (createColors) that is used on Kerbin and is now somehow forced on on Kerbin templates after the PQS fix. This is not a widely used parameter, so the workaround we have developed is to force createColors off on modded Kerbin worlds. Feedback welcome. Known Bugs: 1.) Not exactly a bug, but worth mentioning: The Kopernicus_Config.cfg file is rewritten when the game exits. This means any edits made while playing the game will not be preserved. Edit the file only with the game exited, please. 2.) At interstellar ranges, heat can sometimes behave strangely, sometimes related to map zoom (be careful zooming out). It is best to turn off part heating when traveling far far away. 3.) When zooming out all the way out in map view at interstellar ranges, the navball furthermore sometimes behaves oddly. We are working on this and monitoring all the interstellar bugs actively. 4.) Very Old craft files may complain about a missing module. This is a cosmetic error and can be ignored. Reload and re-save the craft to remove the error. Known Caveats: 1.) The 1.12.x release series works on 1.12.x,1.11.x,1.10.x, and 1.9.x. The 1.8 release is for 1.8.x. 2.) Multistar Solar panel support requires an additional config file, attached to release. 3.) As of release-107, scatter density underwent a bugfix on all bodies globally that results in densities acting more dense than before on some select configs. Some mods may need to adjust. Normally we'd not change things like this, but this is technically the correct stock behavior of the node so... if you need the old behavior, see config option UseIncorrectScatterDensityLogic. 4.) As of Release-119, LandControl createColors is no longer obeyed on homeworlds, it is forced off. Feedback is welcome on this decision, but it is better than the bug we had before (it being forced on and creating neon worlds). Very few mods to my knowledge use this parameter, but I am open to being proven wrong.
  5. I am. I'm still not sure the cause. Reverting one version will save you until I have a fix. Ironically, it only seems to affect JNSQ Kerbin, which is really really odd...
  6. Interesting. I will see to it that if this passes testing, it will be in the next bugfix. Thank you very much. EDIT: Oh wait, that's ModularFlightIntegrator. I really need to make a PR to @sarbian to do those changes, I am not the maintainer. We either need to get a hold of him, or request to take over maintenance. I'll see about that.
  7. I should clarify, upgrading is always safe. It's downgrading that gets a limit on what I'd advise.
  8. Potentially, but not reverting a small amount like one version. You need to go WAY back to get into trouble. I generally ensure things stay compatible within the last month of releases or so, and often things work for far further. Since I push out fixes so fast, it's almost always a safe bet if something "just broke" to try the release immediately before. There is no danger in trying that.
  9. My philosophy has always been to get the fixes out as fast as possible. Unfortunately, sometimes a new bug creeps in during all that. Last release has some coloration bugs in some mods terrain and fog, the cause has been found and it will be fixed shortly. Just FYI if anyone is experiencing that. JNSQ seems particularly... green at the KSC.
  10. Kopernicus release-118 New in this latest version release-118: 1.) The longstanding bug in which PQS/terrain would sometimes flicker on bodies that weren't setup JUST RIGHT has been fixed. Now you can use whatever PQS maxlevel (and other settings) you want. Rejoice! Known Bugs: 1.) Not exactly a bug, but worth mentioning: The Kopernicus_Config.cfg file is rewritten when the game exits. This means any edits made while playing the game will not be preserved. Edit the file only with the game exited, please. 2.) At interstellar ranges, heat can sometimes behave strangely, sometimes related to map zoom (be careful zooming out). It is best to turn off part heating when traveling far far away. 3.) When zooming out all the way out in map view at interstellar ranges, the navball furthermore sometimes behaves oddly. We are working on this and monitoring all the interstellar bugs actively. 4.) Very Old craft files may complain about a missing module. This is a cosmetic error and can be ignored. Reload and re-save the craft to remove the error. Known Caveats: 1.) The 1.12.x release series works on 1.12.x,1.11.x,1.10.x, and 1.9.x. The 1.8 release is for 1.8.x. 2.) Multistar Solar panel support requires an additional config file, attached to release. 3.) As of release-107, scatter density underwent a bugfix on all bodies globally that results in densities acting more dense than before on some select configs. Some mods may need to adjust. Normally we'd not change things like this, but this is technically the correct stock behavior of the node so... if you need the old behavior, see config option UseIncorrectScatterDensityLogic. Modders commentary: I am very happy at the rate we are closing the fixable known-caveats and bugs. I can only hope it continues! It's been a very good week.
  11. Yes, you could do it in Radians without the degrees conversion, I just chose to do it that way to illustrate what's going on. Yes, but... this isn't an established convention. That's the only thing that's surprising to me. Using an established convention would've made more sense personally. Then again they probably never thought we'd be picking their poor code apart. Oh, btw: Kopernicus release-117 New in this latest version release-117: 1.) Ultra shader fixes. Particularly, oceans now obey their settings with the Ultra shader setting. Known Bugs: 1.) Not exactly a bug, but worth mentioning: The Kopernicus_Config.cfg file is rewritten when the game exits. This means any edits made while playing the game will not be preserved. Edit the file only with the game exited, please. 2.) At interstellar ranges, heat can sometimes behave strangely, sometimes related to map zoom (be careful zooming out). It is best to turn off part heating when traveling far far away. 3.) When zooming out all the way out in map view at interstellar ranges, the navball furthermore sometimes behaves oddly. We are working on this and monitoring all the interstellar bugs actively. 4.) Very Old craft files may complain about a missing module. This is a cosmetic error and can be ignored. Reload and re-save the craft to remove the error. Known Caveats: 1.) The 1.12.x release series works on 1.12.x,1.11.x,1.10.x, and 1.9.x. The 1.8 release is for 1.8.x. 2.) Multistar Solar panel support requires an additional config file, attached to release. 3.) If your modded body is experiencing terrain flicker, it may benefit from a fix similar to what is found in body Tylo's PQS system.cfg, but we are no longer playing babysitter for all mods there due to unwanted side effects. 4.) As of release-107, scatter density underwent a bugfix on all bodies globally that results in densities acting more dense than before on some select configs. Some mods may need to adjust. Normally we'd not change things like this, but this is technically the correct stock behavior of the node so... if you need the old behavior, see config option UseIncorrectScatterDensityLogic.
  12. I believe that and have known that for a while, but it still surprised me to see them invent a completely new imaginary standard when existing international standards exist.
  13. If your wondering why all the "modder centered" bugfixes: Some big mods are using our new biomeFilter in the near future, so best stay updated. Also, we discovered an amazing fact during all this that needed an army of bugfixes. That fact is, squad uses a great many coordinate systems throughout their game, including latitude longitude in : Degrees, radians, both degrees and radians, and radians plus something that is apparently completely custom and thought up by what I'm pretty sure is actual monkeys, but only for longitude. If you need to convert from "monkey radians" to normal ones, the logic to do so is follows. First, convert to degrees (because why not?) Then, subtract 90, then invert the value (multiply by negative 1). Now, convert it back to radians. You have normal radians from monkey radians. It's been real. Frankly the whole thing is like a bad version of this horrible piece of Americana: You got degrees in my radians! Hey, why is there monkey fur in this?
  14. Kopernicus release-116 New in this latest version release-116: 1.) Biome clamping bugfix. For secret modder projects, won't effect end users much. Still, download to be ready for future things. Known Bugs: 1.) Not exactly a bug, but worth mentioning: The Kopernicus_Config.cfg file is rewritten when the game exits. This means any edits made while playing the game will not be preserved. Edit the file only with the game exited, please. 2.) At interstellar ranges, heat can sometimes behave strangely, sometimes related to map zoom (be careful zooming out). It is best to turn off part heating when traveling far far away. 3.) When zooming out all the way out in map view at interstellar ranges, the navball furthermore sometimes behaves oddly. We are working on this and monitoring all the interstellar bugs actively. 4.) Very Old craft files may complain about a missing module. This is a cosmetic error and can be ignored. Reload and re-save the craft to remove the error. Known Caveats: 1.) The 1.12.x release series works on 1.12.x,1.11.x,1.10.x, and 1.9.x. The 1.8 release is for 1.8.x. 2.) Multistar Solar panel support requires an additional config file, attached to release. 3.) When using the ultra/atlas shader, ocean effect customization (color etc) is unreliable. Please use only high shader level (shader level 2) or lower if working with stock ocean effects. This does not effect scatterer or other ocean rendering mods. 4.) If your modded body is experiencing terrain flicker, it may benefit from a fix similar to what is found in body Tylo's PQS system.cfg, but we are no longer playing babysitter for all mods there due to unwanted side effects. 5.) As of release-107, scatter density underwent a bugfix on all bodies globally that results in densities acting more dense than before on some select configs. Some mods may need to adjust. Normally we'd not change things like this, but this is technically the correct stock behavior of the node so... if you need the old behavior, see config option UseIncorrectScatterDensityLogic.
  15. Kopernicus release-115 New in this latest version release-115: 1.) Better coordinate clamping for the allowedBiomes filter, this helps when it is fed improperly wrapped coordinates. Known Bugs: 1.) Not exactly a bug, but worth mentioning: The Kopernicus_Config.cfg file is rewritten when the game exits. This means any edits made while playing the game will not be preserved. Edit the file only with the game exited, please. 2.) At interstellar ranges, heat can sometimes behave strangely, sometimes related to map zoom (be careful zooming out). It is best to turn off part heating when traveling far far away. 3.) When zooming out all the way out in map view at interstellar ranges, the navball furthermore sometimes behaves oddly. We are working on this and monitoring all the interstellar bugs actively. 4.) Very Old craft files may complain about a missing module. This is a cosmetic error and can be ignored. Reload and re-save the craft to remove the error. Known Caveats: 1.) The 1.12.x release series works on 1.12.x,1.11.x,1.10.x, and 1.9.x. The 1.8 release is for 1.8.x. 2.) Multistar Solar panel support requires an additional config file, attached to release. 3.) When using the ultra/atlas shader, ocean effect customization (color etc) is unreliable. Please use only high shader level (shader level 2) or lower if working with stock ocean effects. This does not effect scatterer or other ocean rendering mods. 4.) If your modded body is experiencing terrain flicker, it may benefit from a fix similar to what is found in body Tylo's PQS system.cfg, but we are no longer playing babysitter for all mods there due to unwanted side effects. 5.) As of release-107, scatter density underwent a bugfix on all bodies globally that results in densities acting more dense than before on some select configs. Some mods may need to adjust. Normally we'd not change things like this, but this is technically the correct stock behavior of the node so... if you need the old behavior, see config option UseIncorrectScatterDensityLogic.
  16. Kopernicus release-114 New in this latest version release-114: 1.) Added a modder requested function to the biome filter system. Known Bugs: 1.) Not exactly a bug, but worth mentioning: The Kopernicus_Config.cfg file is rewritten when the game exits. This means any edits made while playing the game will not be preserved. Edit the file only with the game exited, please. 2.) At interstellar ranges, heat can sometimes behave strangely, sometimes related to map zoom (be careful zooming out). It is best to turn off part heating when traveling far far away. 3.) When zooming out all the way out in map view at interstellar ranges, the navball furthermore sometimes behaves oddly. We are working on this and monitoring all the interstellar bugs actively. 4.) Very Old craft files may complain about a missing module. This is a cosmetic error and can be ignored. Reload and re-save the craft to remove the error. Known Caveats: 1.) The 1.12.x release series works on 1.12.x,1.11.x,1.10.x, and 1.9.x. The 1.8 release is for 1.8.x. 2.) Multistar Solar panel support requires an additional config file, attached to release. 3.) When using the ultra/atlas shader, ocean effect customization (color etc) is unreliable. Please use only high shader level (shader level 2) or lower if working with stock ocean effects. This does not effect scatterer or other ocean rendering mods. 4.) If your modded body is experiencing terrain flicker, it may benefit from a fix similar to what is found in body Tylo's PQS system.cfg, but we are no longer playing babysitter for all mods there due to unwanted side effects. 5.) As of release-107, scatter density underwent a bugfix on all bodies globally that results in densities acting more dense than before on some select configs. Some mods may need to adjust. Normally we'd not change things like this, but this is technically the correct stock behavior of the node so... if you need the old behavior, see config option UseIncorrectScatterDensityLogic.
  17. Kopernicus release-113 New in this latest version release-113: 1.) Fixed some more distant-sinking body fix scenarios. Also fixed a bug where solar panels would occasionally be blocked by the fix gameobject. Known Bugs: 1.) Not exactly a bug, but worth mentioning: The Kopernicus_Config.cfg file is rewritten when the game exits. This means any edits made while playing the game will not be preserved. Edit the file only with the game exited, please. 2.) At interstellar ranges, heat can sometimes behave strangely, sometimes related to map zoom (be careful zooming out). It is best to turn off part heating when traveling far far away. 3.) When zooming out all the way out in map view at interstellar ranges, the navball furthermore sometimes behaves oddly. We are working on this and monitoring all the interstellar bugs actively. 4.) Very Old craft files may complain about a missing module. This is a cosmetic error and can be ignored. Reload and re-save the craft to remove the error. Known Caveats: 1.) The 1.12.x release series works on 1.12.x,1.11.x,1.10.x, and 1.9.x. The 1.8 release is for 1.8.x. 2.) Multistar Solar panel support requires an additional config file, attached to release. 3.) When using the ultra/atlas shader, ocean effect customization (color etc) is unreliable. Please use only high shader level (shader level 2) or lower if working with stock ocean effects. This does not effect scatterer or other ocean rendering mods. 4.) If your modded body is experiencing terrain flicker, it may benefit from a fix similar to what is found in body Tylo's PQS system.cfg, but we are no longer playing babysitter for all mods there due to unwanted side effects. 5.) As of release-107, scatter density underwent a bugfix on all bodies globally that results in densities acting more dense than before on some select configs. Some mods may need to adjust. Normally we'd not change things like this, but this is technically the correct stock behavior of the node so... if you need the old behavior, see config option UseIncorrectScatterDensityLogic.
  18. Kopernicus release-112 New in this latest version release-112: 1.) Added compatibility boolean parameter to Kopernicus_Config.cfg "UseIncorrectScatterDensityLogic." Default false. This is a compatability option for old modpacks that were built with the old (wrong) density logic in mind. Turn on if scatters seem too dense. Please do not use in true in new releases. Known Bugs: 1.) Not exactly a bug, but worth mentioning: The Kopernicus_Config.cfg file is rewritten when the game exits. This means any edits made while playing the game will not be preserved. Edit the file only with the game exited, please. 2.) At interstellar ranges, heat can sometimes behave strangely, sometimes related to map zoom (be careful zooming out). It is best to turn off part heating when traveling far far away. 3.) When zooming out all the way out in map view at interstellar ranges, the navball furthermore sometimes behaves oddly. We are working on this and monitoring all the interstellar bugs actively. 4.) Very Old craft files may complain about a missing module. This is a cosmetic error and can be ignored. Reload and re-save the craft to remove the error. Known Caveats: 1.) The 1.12.x release series works on 1.12.x,1.11.x,1.10.x, and 1.9.x. The 1.8 release is for 1.8.x. 2.) Multistar Solar panel support requires an additional config file, attached to release. 3.) When using the ultra/atlas shader, ocean effect customization (color etc) is unreliable. Please use only high shader level (shader level 2) or lower if working with stock ocean effects. This does not effect scatterer or other ocean rendering mods. 4.) If your modded body is experiencing terrain flicker, it may benefit from a fix similar to what is found in body Tylo's PQS system.cfg, but we are no longer playing babysitter for all mods there due to unwanted side effects. 5.) As of release-107, scatter density underwent a bugfix on all bodies globally that results in densities acting more dense than before on some select configs. Some mods may need to adjust. Normally we'd not change things like this, but this is technically the correct stock behavior of the node so... if you need the old behavior, see config option
  19. Kopernicus release-111 New in this latest version release-111: 1.) Patch for nullref spam when a camera was not available (such as in mission control). Known Bugs: 1.) Not exactly a bug, but worth mentioning: The Kopernicus_Config.cfg file is rewritten when the game exits. This means any edits made while playing the game will not be preserved. Edit the file only with the game exited, please. 2.) At interstellar ranges, heat can sometimes behave strangely, sometimes related to map zoom (be careful zooming out). It is best to turn off part heating when traveling far far away. 3.) When zooming out all the way out in map view at interstellar ranges, the navball furthermore sometimes behaves oddly. We are working on this and monitoring all the interstellar bugs actively. 4.) Very Old craft files may complain about a missing module. This is a cosmetic error and can be ignored. Reload and re-save the craft to remove the error. Known Caveats: 1.) The 1.12.x release series works on 1.12.x,1.11.x,1.10.x, and 1.9.x. The 1.8 release is for 1.8.x. 2.) Multistar Solar panel support requires an additional config file, attached to release. 3.) When using the ultra/atlas shader, ocean effect customization (color etc) is unreliable. Please use only high shader level (shader level 2) or lower if working with stock ocean effects. This does not effect scatterer or other ocean rendering mods. 4.) If your modded body is experiencing terrain flicker, it may benefit from a fix similar to what is found in body Tylo's PQS system.cfg, but we are no longer playing babysitter for all mods there due to unwanted side effects. 5.) As of release-107, scatter density underwent a bugfix on all bodies globally that results in densities acting more dense than before on some select configs. Some mods may need to adjust. Normally we'd not change things like this, but this is technically the correct stock behavior of the node so...
  20. I broke most of the things I end up fixing though. I call it the "ying yang of adding features"
  21. was it with 1.10.x or earlier? You may find the latest release fixes it. Briefly we had a loading glitch on 1.9.x and earlier similar to that. If not, ksp.log from game dir please. We'll help you diagnose.
  22. It helps me to use the KSPCF workaround of disabling that tool when dealing with really distant bodies. Otherwise intense spurts of lag happen.
  23. Kopernicus release-110 New in this latest version release-110: 1.) Bugfix for new biomecacheloader to properly load on 1.10.x and earlier (yes, including 1.8.x). Known Bugs: 1.) Not exactly a bug, but worth mentioning: The Kopernicus_Config.cfg file is rewritten when the game exits. This means any edits made while playing the game will not be preserved. Edit the file only with the game exited, please. 2.) At interstellar ranges, heat can sometimes behave strangely, sometimes related to map zoom (be careful zooming out). It is best to turn off part heating when traveling far far away. 3.) When zooming out all the way out in map view at interstellar ranges, the navball furthermore sometimes behaves oddly. We are working on this and monitoring all the interstellar bugs actively. 4.) Very Old craft files may complain about a missing module. This is a cosmetic error and can be ignored. Reload and re-save the craft to remove the error. Known Caveats: 1.) The 1.12.x release series works on 1.12.x,1.11.x,1.10.x, and 1.9.x. The 1.8 release is for 1.8.x. 2.) Multistar Solar panel support requires an additional config file, attached to release. 3.) When using the ultra/atlas shader, ocean effect customization (color etc) is unreliable. Please use only high shader level (shader level 2) or lower if working with stock ocean effects. This does not effect scatterer or other ocean rendering mods. 4.) If your modded body is experiencing terrain flicker, it may benefit from a fix similar to what is found in body Tylo's PQS system.cfg, but we are no longer playing babysitter for all mods there due to unwanted side effects. 5.) As of release-107, scatter density underwent a bugfix on all bodies globally that results in densities acting more dense than before on some select configs. Some mods may need to adjust. Normally we'd not change things like this, but this is technically the correct stock behavior of the node so... PS: If you are curious, all this caching logic nonsense might be to support a very famous mod that may be making a debut in the near future...
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