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KSP2 Release Notes
Everything posted by R-T-B
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[1.8 - 1.12] KSPCommunityFixes - Bugfixes and QoL tweaks
R-T-B replied to Gotmachine's topic in KSP1 Mod Releases
This might be fixable from Kopernicus's side, not sure. A few questions to investigate that angle: 1.) Is this with the stock asteroid spawner or the Kopernicus one? 2.) Were these asteroids ever potentially generated under a different spawner than the current one? 3.) I am understanding correctly this happens when craft are attatched to a comet, yes? If so it's possible it's some sort of stock bug, which would make it relevant here in KSPCommunityFixes more than Kopernicus. But unsure, just trying to get all the details straight. -
[1.12.x] Kopernicus Stable branch (Last Updated December 21st, 2024)
R-T-B replied to R-T-B's topic in KSP1 Mod Releases
Yeah, there are a few things you can do to avoid this... ideally it would never happen but as it is we have workarounds. The easiest if you don't have a massive (non-stock) system is to delete the KopernicusWatchdog.cfg file and just not use the watchdog, because you won't need it. The general range at which the watchdog is required is unknown, but it's safe to say if you have planets "well beyond stock eeloo" you probably need it. If you do need that watchdog hack to keep from sinking on distant bodies, my advice is to use the patched ContractConfigurator I make available here: https://github.com/R-T-B/ContractConfigurator/releases It should filter the watchdog from missions. It currently has a small cosmetic line ending error I am tracking down on the mission descriptions, but other than that it is flawless. In it's default state, missions will be stock like, just broken up into categories (and no watchdog). And the little line ending text bug is way less annoying then getting an unfullfillable mission. It also filters out other silly possibilities, like "Mine ore on gas giant" etc... -
[1.12.x] Kopernicus Stable branch (Last Updated December 21st, 2024)
R-T-B replied to R-T-B's topic in KSP1 Mod Releases
Only non-flight scenes. Your SSTO is safe. -
[1.12.x] Kopernicus Stable branch (Last Updated December 21st, 2024)
R-T-B replied to R-T-B's topic in KSP1 Mod Releases
Yeah that's our biggest bug right now. I'm working on adapting some of scatterers GPL code to fix the shadows using a similar shadow system to what it does, but what to touch bases with blackrack first to ensure I have proper permission and all. Even though it's GPL, it's just polite to ask before borrowing code ideas like that. I'd hope next release addresses this, eta within the month. Until then, use scatterer long distance shadows mode to fix this. Yeah I tried fixing this one but it introduced other bugs, so we just decided to live with the work around of "load again." Sadly a lot of this is janky hacky code (even in KSP itself) so stuff like this can and does happen. This is possible. The stock generator in kopernicus does not understand comets at all (Some day I'll fix that but it's low on the priority list)... You can switch to stock mode to get the stock game generator that understands them if you are in a stock-alike system. You do this by changing Kopernicus_Config.cfg parameter "UseKopernicusAsteroidSystem" from "true" to "stock" without quotes. -
[1.12.x] Kopernicus Stable branch (Last Updated December 21st, 2024)
R-T-B replied to R-T-B's topic in KSP1 Mod Releases
Thanks for updating, and sorry for getting back to you so late. I'll touch bases with that mod's author soon. To everyone else: Work has been a bit intense lately, but I've not forgotten you guys. I'm trying to work on the shadow bug now, and hope for an updated build that will fix that in stock config (no scatterer) soon. -
[1.12.x] Kopernicus Stable branch (Last Updated December 21st, 2024)
R-T-B replied to R-T-B's topic in KSP1 Mod Releases
I'm not entirely sure what I am seeing. EngineLighting mods can cause affects like this though. Can I get a log file? I am looking at your logs now, will edit with my findings. Sorry it took so long to get around to. EDIT: JanitorsCloset is throwing a metric ton of exceptions. Please make sure it is installed correctly and up to date with all dependecies, or alternatively, remove it. Then post a new log if still having issues. I'll try to be more prompt this time around, lol. -
[1.12.x] Kopernicus Stable branch (Last Updated December 21st, 2024)
R-T-B replied to R-T-B's topic in KSP1 Mod Releases
This is where I'd start. It can cause a loading exception on it's own. It's having problems writing out the config file for some reason, it appears to be failing to locate the directory of the KSP install itself. Can you try a different install location just to rule that out? Any odd characters in the install path may cause this, and it's hard to make out your path from your screenshot. For everyone else, there is a new bug I am tracking... listing it here: https://github.com/Kopernicus/Kopernicus/issues/521 Basically, the inland KSC< "Kaikerbanur" is messed up badly. Just as an FYI. I am tracking it but as of now don't have a fix ready. Hope to have one by next release, though. -
[1.8 - 1.12] KSPCommunityFixes - Bugfixes and QoL tweaks
R-T-B replied to Gotmachine's topic in KSP1 Mod Releases
Correct. -
[1.12.x] Kopernicus Stable branch (Last Updated December 21st, 2024)
R-T-B replied to R-T-B's topic in KSP1 Mod Releases
Yeah that one I can't do much about, as the transfer planner is stock code. Unfortunate. I could filter it like I did in the past, but that messes up other mods, so... You might be using the Ultra shader level? If so, try it at "high" or lower, less bugs with that. "Ultra" is known to cause a few odditites, as we never really properly supported that mode 100%. Otherwise, I will look into it. Could be a more major bug than just with the Ultra shader, would appreciate feedback. -
[1.12.x] Kopernicus Stable branch (Last Updated December 21st, 2024)
R-T-B replied to R-T-B's topic in KSP1 Mod Releases
Hello! That appears to be a bug with KopernicusExpansion, not Kopernicus. It's a rather old mod, but there is an up to date version of at least parts of it here: Bear in mind I do not maintain that mod, but happy to point you the right way! -
[1.12.x] Kopernicus Stable branch (Last Updated December 21st, 2024)
R-T-B replied to R-T-B's topic in KSP1 Mod Releases
Looks like leftover logspam from a debugging build. It is of course harmless, and was being used to test/debug the asteroid system. Will be patched shortly though because no, it should not be in the end user build. This is why patching at 3am is bad kids, I blame work... R-T-B released this now release-90 New in this latest version release-90: 1.) A fix for some less severe but still annoying logspam regarding asteroid probabilities. (We don't need to know the probability for an asteroid spawning every moment, KSP...) Known Bugs: 1.) Not exactly a bug, but worth mentioning: The Kopernicus_Config.cfg file is rewritten when the game exits. This means any edits made while playing the game will not be preserved. Edit the file only with the game exited, please. 2.) At interstellar ranges, heat can sometimes behave strangely, sometimes related to map zoom (be careful zooming out). It is best to turn off part heating when traveling far far away. 3.) When zooming out all the way out in map view at interstellar ranges, the navbal furthermore sometimes behaves oddly. We are working on this and nmonitoring all the interstellar bugs actively. 4.) 1.) Very Old craft files may complain about a missing module. This is a cosmetic error and can be ignored. Reload and re-save the craft to remove the error. Known Caveats: 1.) The 1.12.x release series works on 1.12.x,1.11.x,1.10.x, and 1.9.x. The 1.8 release is for 1.8.x. 2.) Mutlistar Solar panel support requires an additonal config file, attatched to release. 3.) If you use the "AddWatchdog.cfg" file, A fake celestial body isthen used to fix the distant landing-gear sinking bug. This body is called "KopernicusWatchdog" and will a.) intentionally keep it's distance from you at all times and is b.) invisible. The body is usually hidden from in game processes, but this is new territory having to use another moving celestial to correct a bug, so there may be side effects. Also, Principia does not work with this fix at this time, unfortunately. Those users may try "MakingLessHistory" mod, the old workaround. 4.) When using the ultra/atlas shader, ocean effect customization (color etc) is unreliable. Please use only high shader level (shader level 2) or lower if working with stock ocean effects. This does not effect scatterer or other ocean rendering mods. -
[1.12.x] Kopernicus Stable branch (Last Updated December 21st, 2024)
R-T-B replied to R-T-B's topic in KSP1 Mod Releases
R-T-B released this now release-89 New in this latest version release-89: 1.) An emergency fix for nonstop logspam that got triggered by of all things, the main menu appearing. Sorry about that! Known Bugs: 1.) Not exactly a bug, but worth mentioning: The Kopernicus_Config.cfg file is rewritten when the game exits. This means any edits made while playing the game will not be preserved. Edit the file only with the game exited, please. 2.) At interstellar ranges, heat can sometimes behave strangely, sometimes related to map zoom (be careful zooming out). It is best to turn off part heating when traveling far far away. 3.) When zooming out all the way out in map view at interstellar ranges, the navbal furthermore sometimes behaves oddly. We are working on this and nmonitoring all the interstellar bugs actively. 4.) 1.) Very Old craft files may complain about a missing module. This is a cosmetic error and can be ignored. Reload and re-save the craft to remove the error. Known Caveats: 1.) The 1.12.x release series works on 1.12.x,1.11.x,1.10.x, and 1.9.x. The 1.8 release is for 1.8.x. 2.) Mutlistar Solar panel support requires an additonal config file, attatched to release. 3.) If you use the "AddWatchdog.cfg" file, A fake celestial body isthen used to fix the distant landing-gear sinking bug. This body is called "KopernicusWatchdog" and will a.) intentionally keep it's distance from you at all times and is b.) invisible. The body is usually hidden from in game processes, but this is new territory having to use another moving celestial to correct a bug, so there may be side effects. Also, Principia does not work with this fix at this time, unfortunately. Those users may try "MakingLessHistory" mod, the old workaround. 4.) When using the ultra/atlas shader, ocean effect customization (color etc) is unreliable. Please use only high shader level (shader level 2) or lower if working with stock ocean effects. This does not effect scatterer or other ocean rendering mods. -
[1.12.x] Kopernicus Stable branch (Last Updated December 21st, 2024)
R-T-B replied to R-T-B's topic in KSP1 Mod Releases
Ick. That was not intended. I need to test better. A fix will be incoming shortly (few minutes). It looks like that is purely cosmetic and only happens if the main menu appears, but still a big "oops" moment. It also has the potential to lag the game if on a HDD or something. Yeah, urgent fix incoming. -
[1.12.x] Kopernicus Stable branch (Last Updated December 21st, 2024)
R-T-B replied to R-T-B's topic in KSP1 Mod Releases
Hello all! Minor patch incoming to fix some little issues in the last release. Will try to get to some other business, bug reports here included, very shortly. R-T-B released this now release-88 New in this latest version release-88: 1.) Some minor changes to how OnDemand functions to avoid a harmless nullref on scene switches. Now fixed. 2.) The Kopernicus asteroid generator was underspawning asteroids for a very long time. This has been fixed. Credit to github user @TuckMeIntoBread. 3.) Some minor syntax fixes for CKAN. Known Bugs: 1.) Not exactly a bug, but worth mentioning: The Kopernicus_Config.cfg file is rewritten when the game exits. This means any edits made while playing the game will not be preserved. Edit the file only with the game exited, please. 2.) At interstellar ranges, heat can sometimes behave strangely, sometimes related to map zoom (be careful zooming out). It is best to turn off part heating when traveling far far away. 3.) When zooming out all the way out in map view at interstellar ranges, the navbal furthermore sometimes behaves oddly. We are working on this and nmonitoring all the interstellar bugs actively. 4.) 1.) Very Old craft files may complain about a missing module. This is a cosmetic error and can be ignored. Reload and re-save the craft to remove the error. Known Caveats: 1.) The 1.12.x release series works on 1.12.x,1.11.x,1.10.x, and 1.9.x. The 1.8 release is for 1.8.x. 2.) Mutlistar Solar panel support requires an additonal config file, attatched to release. 3.) If you use the "AddWatchdog.cfg" file, A fake celestial body isthen used to fix the distant landing-gear sinking bug. This body is called "KopernicusWatchdog" and will a.) intentionally keep it's distance from you at all times and is b.) invisible. The body is usually hidden from in game processes, but this is new territory having to use another moving celestial to correct a bug, so there may be side effects. Also, Principia does not work with this fix at this time, unfortunately. Those users may try "MakingLessHistory" mod, the old workaround. 4.) When using the ultra/atlas shader, ocean effect customization (color etc) is unreliable. Please use only high shader level (shader level 2) or lower if working with stock ocean effects. This does not effect scatterer or other ocean rendering mods. -
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
R-T-B replied to nightingale's topic in KSP1 Mod Releases
I will look into it. Unsure when exactly but it'll be on my todo list for the near future.- 5,206 replies
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[1.12.x] Kopernicus Stable branch (Last Updated December 21st, 2024)
R-T-B replied to R-T-B's topic in KSP1 Mod Releases
Hello all. I'll take a look at reported support requests here really soon, been a bit busy. There was also supposed to be a smallish release this weekend. Bit behind, lol. I'll get back to you all really soon here. I think my patchset is the only way and you might just be the first one to really test it! I'll see about fixing those text bugs really soon as well. -
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
R-T-B replied to nightingale's topic in KSP1 Mod Releases
I just confirmed the same in testing... that's odd. I'm unsure what exactly could cause that from my changes. I take it the old, stock release does not do the same, correct? @dlrk- 5,206 replies
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[1.12.x] Kopernicus Stable branch (Last Updated December 21st, 2024)
R-T-B replied to R-T-B's topic in KSP1 Mod Releases
Update time again. Minor bugfix for a reported edge case: R-T-B released this now release-87 New in this latest version release-87: 1.) Some minor changes to how OnDemand functions to avoid a edge case where the craft could have the body it is on be unloaded, resulting in it falling to it's doom. This did not happen often mind, but was very annoying when it did. Now fixed. Known Bugs: 1.) Not exactly a bug, but worth mentioning: The Kopernicus_Config.cfg file is rewritten when the game exits. This means any edits made while playing the game will not be preserved. Edit the file only with the game exited, please. 2.) At interstellar ranges, heat can sometimes behave strangely, sometimes related to map zoom (be careful zooming out). It is best to turn off part heating when traveling far far away. 3.) When zooming out all the way out in map view at interstellar ranges, the navbal furthermore sometimes behaves oddly. We are working on this and nmonitoring all the interstellar bugs actively. 4.) 1.) Very Old craft files may complain about a missing module. This is a cosmetic error and can be ignored. Reload and re-save the craft to remove the error. Known Caveats: 1.) The 1.12.x release series works on 1.12.x,1.11.x,1.10.x, and 1.9.x. The 1.8 release is for 1.8.x. 2.) Mutlistar Solar panel support requires an additonal config file, attatched to release. 3.) If you use the "AddWatchdog.cfg" file, A fake celestial body isthen used to fix the distant landing-gear sinking bug. This body is called "KopernicusWatchdog" and will a.) intentionally keep it's distance from you at all times and is b.) invisible. The body is usually hidden from in game processes, but this is new territory having to use another moving celestial to correct a bug, so there may be side effects. Also, Principia does not work with this fix at this time, unfortunately. Those users may try "MakingLessHistory" mod, the old workaround. 4.) When using the ultra/atlas shader, ocean effect customization (color etc) is unreliable. Please use only high shader level (shader level 2) or lower if working with stock ocean effects. This does not effect scatterer or other ocean rendering mods. -
[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
R-T-B replied to Gameslinx's topic in KSP1 Mod Releases
Yeah that's why I said I'm not sure it's the origin of your error. Just pointing out that it's not a good idea to use bleeding edge in general.- 3,158 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
R-T-B replied to Gameslinx's topic in KSP1 Mod Releases
Not sure it's the cause of your error, but Kopernicus BE is mothballed / severely outdated now due to it not being updated. Use stable.- 3,158 replies
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