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R-T-B

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Everything posted by R-T-B

  1. It helps me to use the KSPCF workaround of disabling that tool when dealing with really distant bodies. Otherwise intense spurts of lag happen.
  2. Kopernicus release-110 New in this latest version release-110: 1.) Bugfix for new biomecacheloader to properly load on 1.10.x and earlier (yes, including 1.8.x). Known Bugs: 1.) Not exactly a bug, but worth mentioning: The Kopernicus_Config.cfg file is rewritten when the game exits. This means any edits made while playing the game will not be preserved. Edit the file only with the game exited, please. 2.) At interstellar ranges, heat can sometimes behave strangely, sometimes related to map zoom (be careful zooming out). It is best to turn off part heating when traveling far far away. 3.) When zooming out all the way out in map view at interstellar ranges, the navball furthermore sometimes behaves oddly. We are working on this and monitoring all the interstellar bugs actively. 4.) Very Old craft files may complain about a missing module. This is a cosmetic error and can be ignored. Reload and re-save the craft to remove the error. Known Caveats: 1.) The 1.12.x release series works on 1.12.x,1.11.x,1.10.x, and 1.9.x. The 1.8 release is for 1.8.x. 2.) Multistar Solar panel support requires an additional config file, attached to release. 3.) When using the ultra/atlas shader, ocean effect customization (color etc) is unreliable. Please use only high shader level (shader level 2) or lower if working with stock ocean effects. This does not effect scatterer or other ocean rendering mods. 4.) If your modded body is experiencing terrain flicker, it may benefit from a fix similar to what is found in body Tylo's PQS system.cfg, but we are no longer playing babysitter for all mods there due to unwanted side effects. 5.) As of release-107, scatter density underwent a bugfix on all bodies globally that results in densities acting more dense than before on some select configs. Some mods may need to adjust. Normally we'd not change things like this, but this is technically the correct stock behavior of the node so... PS: If you are curious, all this caching logic nonsense might be to support a very famous mod that may be making a debut in the near future...
  3. Kopernicus release-109 New in this latest version release-109: 1.) Activate a new PQS-biome coordinate caching mechanism. Uses a dictionary lookup on nearby biome coordinate queries to speed up the process (yes, we had a command for this before, but it didn't use the caching system until now. It's ready for primetime). Known Bugs: 1.) Not exactly a bug, but worth mentioning: The Kopernicus_Config.cfg file is rewritten when the game exits. This means any edits made while playing the game will not be preserved. Edit the file only with the game exited, please. 2.) At interstellar ranges, heat can sometimes behave strangely, sometimes related to map zoom (be careful zooming out). It is best to turn off part heating when traveling far far away. 3.) When zooming out all the way out in map view at interstellar ranges, the navball furthermore sometimes behaves oddly. We are working on this and monitoring all the interstellar bugs actively. 4.) Very Old craft files may complain about a missing module. This is a cosmetic error and can be ignored. Reload and re-save the craft to remove the error. Known Caveats: 1.) The 1.12.x release series works on 1.12.x,1.11.x,1.10.x, and 1.9.x. The 1.8 release is for 1.8.x. 2.) Multistar Solar panel support requires an additional config file, attached to release. 3.) When using the ultra/atlas shader, ocean effect customization (color etc) is unreliable. Please use only high shader level (shader level 2) or lower if working with stock ocean effects. This does not effect scatterer or other ocean rendering mods. 4.) If your modded body is experiencing terrain flicker, it may benefit from a fix similar to what is found in body Tylo's PQS system.cfg, but we are no longer playing babysitter for all mods there due to unwanted side effects. 5.) As of release-107, scatter density underwent a bugfix on all bodies globally that results in densities acting more dense than before on some select configs. Some mods may need to adjust. Normally we'd not change things like this, but this is technically the correct stock behavior of the node so...
  4. Kopernicus release-108 New in this latest version release-108: 1.) The modder-centered Public method PQSMod_BiomeSampler.GetPreciseBiome(double lat, double lon, CelestialBody cb) was not translating coordinates correctly. This has been fixed. The more commonly used method PQSMod_BiomeSampler.GetCachedBiome was not affected by this bug. Known Bugs: 1.) Not exactly a bug, but worth mentioning: The Kopernicus_Config.cfg file is rewritten when the game exits. This means any edits made while playing the game will not be preserved. Edit the file only with the game exited, please. 2.) At interstellar ranges, heat can sometimes behave strangely, sometimes related to map zoom (be careful zooming out). It is best to turn off part heating when traveling far far away. 3.) When zooming out all the way out in map view at interstellar ranges, the navball furthermore sometimes behaves oddly. We are working on this and monitoring all the interstellar bugs actively. 4.) Very Old craft files may complain about a missing module. This is a cosmetic error and can be ignored. Reload and re-save the craft to remove the error. Known Caveats: 1.) The 1.12.x release series works on 1.12.x,1.11.x,1.10.x, and 1.9.x. The 1.8 release is for 1.8.x. 2.) Multistar Solar panel support requires an additional config file, attached to release. 3.) When using the ultra/atlas shader, ocean effect customization (color etc) is unreliable. Please use only high shader level (shader level 2) or lower if working with stock ocean effects. This does not effect scatterer or other ocean rendering mods. 4.) If your modded body is experiencing terrain flicker, it may benefit from a fix similar to what is found in body Tylo's PQS system.cfg, but we are no longer playing babysitter for all mods there due to unwanted side effects. 5.) As of release-107, scatter density underwent a bugfix on all bodies globally that results in densities acting more well... dense than before. Some mods may need to adjust. Normally we'd not change things like this, but this is technically the correct stock behavior of the node so...
  5. Wow. Maybe it IS a stock issue then. It amazes me the things that remain in stock some days, lol.
  6. Honestly, this config never proved that useful to me. This old config still works fine: https://github.com/Galileo88/Rescale/releases
  7. Kopernicus release-107 New in this latest version release-107: 1.) Following a final drop of bugfixes, the biome filter parameter allowedBiomes for scatters is now stable and usable. It now performs as expected, and very quickly to boot! Known Bugs: 1.) Not exactly a bug, but worth mentioning: The Kopernicus_Config.cfg file is rewritten when the game exits. This means any edits made while playing the game will not be preserved. Edit the file only with the game exited, please. 2.) At interstellar ranges, heat can sometimes behave strangely, sometimes related to map zoom (be careful zooming out). It is best to turn off part heating when traveling far far away. 3.) When zooming out all the way out in map view at interstellar ranges, the navball furthermore sometimes behaves oddly. We are working on this and monitoring all the interstellar bugs actively. 4.) Very Old craft files may complain about a missing module. This is a cosmetic error and can be ignored. Reload and re-save the craft to remove the error. Known Caveats: 1.) The 1.12.x release series works on 1.12.x,1.11.x,1.10.x, and 1.9.x. The 1.8 release is for 1.8.x. 2.) Multistar Solar panel support requires an additional config file, attached to release. 3.) When using the ultra/atlas shader, ocean effect customization (color etc) is unreliable. Please use only high shader level (shader level 2) or lower if working with stock ocean effects. This does not effect scatterer or other ocean rendering mods. 4.) If your modded body is experiencing terrain flicker, it may benefit from a fix similar to what is found in body Tylo's PQS system.cfg, but we are no longer playing babysitter for all mods there due to unwanted side effects.
  8. This is more likely to be a core issue with the Kopernicus distance limiting logic, if you are playing in any kind of modded solar system. I'll look into it and see if I can't help.
  9. Kopernicus release-106 New in this latest version release-106: 1.) Fixed a nullref resulting from a bug in MFI, did not hurt performance but did create logspam. Known Bugs: 1.) Not exactly a bug, but worth mentioning: The Kopernicus_Config.cfg file is rewritten when the game exits. This means any edits made while playing the game will not be preserved. Edit the file only with the game exited, please. 2.) At interstellar ranges, heat can sometimes behave strangely, sometimes related to map zoom (be careful zooming out). It is best to turn off part heating when traveling far far away. 3.) When zooming out all the way out in map view at interstellar ranges, the navball furthermore sometimes behaves oddly. We are working on this and monitoring all the interstellar bugs actively. 4.) Very Old craft files may complain about a missing module. This is a cosmetic error and can be ignored. Reload and re-save the craft to remove the error. Known Caveats: 1.) The 1.12.x release series works on 1.12.x,1.11.x,1.10.x, and 1.9.x. The 1.8 release is for 1.8.x. 2.) Multistar Solar panel support requires an additional config file, attached to release. 3.) When using the ultra/atlas shader, ocean effect customization (color etc) is unreliable. Please use only high shader level (shader level 2) or lower if working with stock ocean effects. This does not effect scatterer or other ocean rendering mods. 4.) If your modded body is experiencing terrain flicker, it may benefit from a fix similar to what is found in body Tylo's PQS system.cfg, but we are no longer playing babysitter for all mods there due to unwanted side effects. 5.) Please note the allowedBiomes filter is currently experimental. It's fine to dev a mod with it but it's behavior may change as we tweak it, so best to be on top of that.
  10. Kopernicus release-105 New in this latest version release-105: 1.) Fixed a nullref in the new biome filter that was hurting FPS. Considered a critical bugfix unless you like FPS-loss in solar orbit, please download. 2.) Furthermore, the PQS fixes have been scaled back to only where they are most needed (Stock Tylo). If your modded body is experiencing flicker, it may benefit from a fix similar to what is found in BodyPQSFix.cfg, but we are no longer playing babysitter for all mods there due to unwanted side effects. Known Bugs: 1.) Not exactly a bug, but worth mentioning: The Kopernicus_Config.cfg file is rewritten when the game exits. This means any edits made while playing the game will not be preserved. Edit the file only with the game exited, please. 2.) At interstellar ranges, heat can sometimes behave strangely, sometimes related to map zoom (be careful zooming out). It is best to turn off part heating when traveling far far away. 3.) When zooming out all the way out in map view at interstellar ranges, the navball furthermore sometimes behaves oddly. We are working on this and monitoring all the interstellar bugs actively. 4.) Very Old craft files may complain about a missing module. This is a cosmetic error and can be ignored. Reload and re-save the craft to remove the error. Known Caveats: 1.) The 1.12.x release series works on 1.12.x,1.11.x,1.10.x, and 1.9.x. The 1.8 release is for 1.8.x. 2.) Multistar Solar panel support requires an additional config file, attached to release. 3.) When using the ultra/atlas shader, ocean effect customization (color etc) is unreliable. Please use only high shader level (shader level 2) or lower if working with stock ocean effects. This does not effect scatterer or other ocean rendering mods. 4.) If your modded body is experiencing terrain flicker, it may benefit from a fix similar to what is found in body Tylo's PQS in system.cfg, but we are no longer playing babysitter for all mods there due to unwanted side effects. 5.) Please note the allowedBiomes filter is currently experimental. It's fine to dev a mod with it but it's behavior may change as we tweak it, so best to be on top of that.
  11. FYI the new biome filter is producing a nullref when in solar orbit that tanks FPS. There will be a fix for this in the morning (I just had an epic work day or it'd be now). If you need a version to rollback to reliably as a temp workaround, try release-101 please.
  12. Kopernicus release-104 New in this latest version release-104: 1.) A few more fixes for the new landcontrol biome filters. Mainly reduced spawns when using them. This is 99% for future mods, but we still want it working right. Known Bugs: 1.) Not exactly a bug, but worth mentioning: The Kopernicus_Config.cfg file is rewritten when the game exits. This means any edits made while playing the game will not be preserved. Edit the file only with the game exited, please. 2.) At interstellar ranges, heat can sometimes behave strangely, sometimes related to map zoom (be careful zooming out). It is best to turn off part heating when traveling far far away. 3.) When zooming out all the way out in map view at interstellar ranges, the navball furthermore sometimes behaves oddly. We are working on this and monitoring all the interstellar bugs actively. 4.) Very Old craft files may complain about a missing module. This is a cosmetic error and can be ignored. Reload and re-save the craft to remove the error. Known Caveats: 1.) The 1.12.x release series works on 1.12.x,1.11.x,1.10.x, and 1.9.x. The 1.8 release is for 1.8.x. 2.) Multistar Solar panel support requires an additional config file, attached to release. 3.) When using the ultra/atlas shader, ocean effect customization (color etc) is unreliable. Please use only high shader level (shader level 2) or lower if working with stock ocean effects. This does not effect scatterer or other ocean rendering mods.
  13. Kopernicus release-103 New in this latest version release-103: 1.) LandControl scatters per biome filter system was not obeying single entry filters, this has been fixed. Known Bugs: 1.) Not exactly a bug, but worth mentioning: The Kopernicus_Config.cfg file is rewritten when the game exits. This means any edits made while playing the game will not be preserved. Edit the file only with the game exited, please. 2.) At interstellar ranges, heat can sometimes behave strangely, sometimes related to map zoom (be careful zooming out). It is best to turn off part heating when traveling far far away. 3.) When zooming out all the way out in map view at interstellar ranges, the navball furthermore sometimes behaves oddly. We are working on this and nmonitoring all the interstellar bugs actively. 4.) Very Old craft files may complain about a missing module. This is a cosmetic error and can be ignored. Reload and re-save the craft to remove the error. Known Caveats: 1.) The 1.12.x release series works on 1.12.x,1.11.x,1.10.x, and 1.9.x. The 1.8 release is for 1.8.x. 2.) Mutlistar Solar panel support requires an additional config file, attached to release. 3.) When using the ultra/atlas shader, ocean effect customization (color etc) is unreliable. Please use only high shader level (shader level 2) or lower if working with stock ocean effects. This does not effect scatterer or other ocean rendering mods.
  14. I think it's still at github but will be fixed in next push lol. For anyone curious about the new features: https://kopernicus.github.io/wiki/main/PQSMods/LandControl/Scatters.html
  15. Kopernicus release-102 New in this latest version release-102: 1.) LandControl scatters have been updated to have a per biome filter, declared in the scatter node as allowedBiomes, a comma delimitted string of biome names. If this list is empty or not present, all biomes are spawned in. If it's present, only the biomes listed are spawned in. Can be used in conjunction with existing controls. 2.) A new internal Kopernicus class has been exposed to modders, called PQSMod_BiomeSampler. This is for mods to access the following methods, GetCachedBiome(double lat, double lon, CelestialBody cb), and GetPreciseBiome(double lat, double lon, CelestialBody cb). GetCached is faster than GetPrcise, but uses a downsampled and cached biome map (roughly per quad). 3.) Tweaks to the sinking landing gear fix. It should now work in more circumstances (the watchdog is still gone). Known Bugs: 1.) Not exactly a bug, but worth mentioning: The Kopernicus_Config.cfg file is rewritten when the game exits. This means any edits made while playing the game will not be preserved. Edit the file only with the game exited, please. 2.) At interstellar ranges, heat can sometimes behave strangely, sometimes related to map zoom (be careful zooming out). It is best to turn off part heating when traveling far far away. 3.) When zooming out all the way out in map view at interstellar ranges, the navball furthermore sometimes behaves oddly. We are working on this and nmonitoring all the interstellar bugs actively. 4.) Very Old craft files may complain about a missing module. This is a cosmetic error and can be ignored. Reload and re-save the craft to remove the error. Known Caveats: 1.) The 1.12.x release series works on 1.12.x,1.11.x,1.10.x, and 1.9.x. The 1.8 release is for 1.8.x. 2.) Multistar Solar panel support requires an additional config file, attached to release. 3.) When using the ultra/atlas shader, ocean effect customization (color etc) is unreliable. Please use only high shader level (shader level 2) or lower if working with stock ocean effects. This does not effect scatterer or other ocean rendering mods.
  16. Kopernicus release-101 New in this latest version release-101: 1.) Internal restructuring of the system.cfg, moving some non-Kerbin PQS bugfixes to a new file, BodyPQSFix.cfg. This is mostly for future ease of maintainence, but also ensures modded bodies get prior fixes. Known Bugs: 1.) Not exactly a bug, but worth mentioning: The Kopernicus_Config.cfg file is rewritten when the game exits. This means any edits made while playing the game will not be preserved. Edit the file only with the game exited, please. 2.) At interstellar ranges, heat can sometimes behave strangely, sometimes related to map zoom (be careful zooming out). It is best to turn off part heating when traveling far far away. 3.) When zooming out all the way out in map view at interstellar ranges, the navball furthermore sometimes behaves oddly. We are working on this and nmonitoring all the interstellar bugs actively. 4.) Very Old craft files may complain about a missing module. This is a cosmetic error and can be ignored. Reload and re-save the craft to remove the error. Known Caveats: 1.) The 1.12.x release series works on 1.12.x,1.11.x,1.10.x, and 1.9.x. The 1.8 release is for 1.8.x. 2.) Mutlistar Solar panel support requires an additional config file, attached to release. 3.) When using the ultra/atlas shader, ocean effect customization (color etc) is unreliable. Please use only high shader level (shader level 2) or lower if working with stock ocean effects. This does not effect scatterer or other ocean rendering mods.
  17. Release-100. woo! CELEBRRATE! What's in it? It's a hotfix... Kopernicus release-100 New in this latest version release-100: 1.) Hotfix for a typo in system.cfg which resulted in black skies on modded worlds (as well as harmless but annoying incorrectly setup scaledspace). Known Bugs: 1.) Not exactly a bug, but worth mentioning: The Kopernicus_Config.cfg file is rewritten when the game exits. This means any edits made while playing the game will not be preserved. Edit the file only with the game exited, please. 2.) At interstellar ranges, heat can sometimes behave strangely, sometimes related to map zoom (be careful zooming out). It is best to turn off part heating when traveling far far away. 3.) When zooming out all the way out in map view at interstellar ranges, the navball furthermore sometimes behaves oddly. We are working on this and nmonitoring all the interstellar bugs actively. 4.) Very Old craft files may complain about a missing module. This is a cosmetic error and can be ignored. Reload and re-save the craft to remove the error. Known Caveats: 1.) The 1.12.x release series works on 1.12.x,1.11.x,1.10.x, and 1.9.x. The 1.8 release is for 1.8.x. 2.) Mutlistar Solar panel support requires an additional config file, attached to release. 3.) When using the ultra/atlas shader, ocean effect customization (color etc) is unreliable. Please use only high shader level (shader level 2) or lower if working with stock ocean effects. This does not effect scatterer or other ocean rendering mods. 4.) For a long time, there has been a bug with PQS and the ATZR shader which produces shadow-like flickers across the terrain. The system.cfg has been altered to provide a new known workaround to this bug to stock bodies (Tylo was really bad). Your custom bodies should probably also adopt this workaround if using ATZR shader, look at the config/system.cfg PQS section of various stock bodies for an example of how to do so in your cfg.
  18. Kopernicus release-99 New in this latest version release-99: 1.) For a long time, there has been a bug with PQS and the ATZR shader which produces shadow-like flickers across the terrain. The system.cfg has been altered to provide a new known workaround to this bug to stock bodies that fixes this (Tylo was really bad). Your custom bodies should probably also adopt this workaround if using ATZR shader, look at the config/system.cfg PQS section of various stock bodies for an example of how to do so in your cfg. 2.) Added back a data structure related to the old watchdog for compatability reasons, as some old mods expect to find it and will error out violently if it's missing (the watchdog is still dead, don't worry). Known Bugs: 1.) Not exactly a bug, but worth mentioning: The Kopernicus_Config.cfg file is rewritten when the game exits. This means any edits made while playing the game will not be preserved. Edit the file only with the game exited, please. 2.) At interstellar ranges, heat can sometimes behave strangely, sometimes related to map zoom (be careful zooming out). It is best to turn off part heating when traveling far far away. 3.) When zooming out all the way out in map view at interstellar ranges, the navball furthermore sometimes behaves oddly. We are working on this and monitoring all the interstellar bugs actively. 4.) Very Old craft files may complain about a missing module. This is a cosmetic error and can be ignored. Reload and re-save the craft to remove the error. Known Caveats: 1.) The 1.12.x release series works on 1.12.x,1.11.x,1.10.x, and 1.9.x. The 1.8 release is for 1.8.x. 2.) Mutlistar Solar panel support requires an additional config file, attached to release. 3.) When using the ultra/atlas shader, ocean effect customization (color etc) is unreliable. Please use only high shader level (shader level 2) or lower if working with stock ocean effects. This does not effect scatterer or other ocean rendering mods. 4.) For a long time, there has been a bug with PQS and the ATZR shader which produces shadow-like flickers across the terrain. The system.cfg has been altered to provide a new known workaround to this bug to stock bodies (Tylo was really bad). Your custom bodies should probably also adopt this workaround if using ATZR shader, look at the config/system.cfg PQS section of various stock bodies for an example of how to do so in your cfg.
  19. The issue is he's using either an outdated ContactConfigurator (if he's using my fork) or more likely, just an outdated Kopernicus yes. We releases a lot of builds rapidly over the past 2 days or so. The latest Kopernicus builds do not have this awkward compatability issue. grab here: https://github.com/Kopernicus/Kopernicus/releases
  20. Appreciate the log, guess I was a little excited declaring that but you can still get this working. I fixed this in my latest release of ContractConfigurator. Alternatively, the old original author releases should work fine now as well (no fork required). The issue is the old forks are looking for a variable I removed (the one that mapped the watchdog). I'd advise just making sure to either use mainline or the latest fork version, if you need something in it. PS: Also, do not use my stratagia fork at all, it is obsolete now. Just use mainline. I am removing it to prevent confusion. Honestly my old forks will probably be removed in general, as they serve little to no purpose now and can break things.
  21. I'm getting reports from primarily 3xxx series NVIDIA users that Tylo (in stock system) shadows/terrain is badly glitched when zooming in, flickering with a black shadow like effect. I'm unsure if this is a driver issue with the newest nvidia cards or something more serious and widespread bug wise... can anyone with a non-3xxx series nvidia (or AMD) GPU check out Tylo for me as a data gathering adventure / bug test? It'd be much appreciated. I'd do it myself but I also have a nvidia 3xxx series card, so won't do much good.
  22. It's one dog I won't miss. Probably the only, but yeah, it was a pain... bad doggo.
  23. it was also very shortterm, lol. We decided to keep compatability with the old mainline build of mods like this, so disregard the above (it will still work you just don't need it).
  24. Well, that didn't take long... R-T-B released this release-98 New in this latest version release-98: 1.) The watchdog hack has been killed in favor of a new method that is universally compatible. Thanks for @gotmachine for the code suggestion! The new method does not need forked mods (though it will continue to work with them of course) or anything, and should work with everyone. This will be transparently migrated to and is invisible to the end user, for once it just works (tm). Known Bugs: 1.) Not exactly a bug, but worth mentioning: The Kopernicus_Config.cfg file is rewritten when the game exits. This means any edits made while playing the game will not be preserved. Edit the file only with the game exited, please. 2.) At interstellar ranges, heat can sometimes behave strangely, sometimes related to map zoom (be careful zooming out). It is best to turn off part heating when traveling far far away. 3.) When zooming out all the way out in map view at interstellar ranges, the navball furthermore sometimes behaves oddly. We are working on this and nmonitoring all the interstellar bugs actively. 4.) Very Old craft files may complain about a missing module. This is a cosmetic error and can be ignored. Reload and re-save the craft to remove the error. Known Caveats: 1.) The 1.12.x release series works on 1.12.x,1.11.x,1.10.x, and 1.9.x. The 1.8 release is for 1.8.x. 2.) Mutlistar Solar panel support requires an additional config file, attached to release. 3.) When using the ultra/atlas shader, ocean effect customization (color etc) is unreliable. Please use only high shader level (shader level 2) or lower if working with stock ocean effects. This does not effect scatterer or other ocean rendering mods.
  25. A quick post to clarify the dev teams feelings on the watchdog "workaround." It works and works mostly well, but it is certainly not ideal from a mod compatability perspective. The code is also ugly, janky on a level that makes stock code feel normal, as well as not well understood in how it works, and I hate all of that. Bottom line is there is still an issue somewhere deep in the stock code causing this bug in the first place. The best end result would be to fix it there, making all of this unneccesary. To that end I am actively collaborating with @Gotmachineof KspCommunityFixes, and hope to have a better solution soon. In the meantime this is the best we have, but efforts being put into making it work will be limited to advising mod devs of "safe" ways to code around it, and patching old mods by hand as reported and found to be both doable and relevant. I do not plan this system to be around in the longterm. It certainly will not see any work to improve it (such as additional cloaking), as I'd rather just focus on the real problem rather than treating the symptoms. Hope this answers any other modders concerns regarding my intended roadmap for this admitedly "hacky" solution.
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