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Aborted Yolk

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  1. vasto has no oceans? the water is there but its invisible ash lava and rhode water is fine but no oceans on vasto... is this a kopernicus issue beyond home itself or is it the parralex ? my guess is parralax as ive had some new issues on the newest version of ksp like the terrain does not match the ground in most places and so anything with a wheel becomes useless and the tyres spin like its floating. this is a huge issue for me because it makes rovers wheeled bases or anything else wheel related useless.. does anyone or the creator have any information about this? do i need to post logs for this?
  2. vasto has no oceans? the water is there but its invisible ash lava and rhode water is fine but no oceans on vasto... is this a kopernicus issue beyond home itself or is it the parralex ? my guess is parralax as ive had some new issues on the newest version of ksp. the terrain does not match the ground in most places and so anything with a wheel becomes useless and the tyres spin like its floating. this is a huge issue for me because it makes rovers wheeled bases or anything else wheel related useless. does anyone or the creator have any information about this? do i need to post logs for this?
  3. sorry for the late response i fell asleep but i did try to use parallax and for some reason rhode and only rhode experienced insane amounts of lag like 15 fps at the buildings screen and like 1-3 fps outside of vab or sph every planet but rhode is fine but rhode gets intense unusable lag i can try it again i have a gtx 1070 8gb ram on the card and 47.96 GB (thought it was 49 gigs but i checked) of ram total i7-7700K CPU 4.2 GHZ
  4. the console debug says error render distance texture height and width must be larger then 0
  5. the terrain in my game has like probly a 250X250 square area of black terrain wherever i go out of nowhere to ive been using this for awhile now. i uninstalled every mod i have re installed and had to go back a version of beyond home hoping it would fix it but no same issue im using stellar oddissey wich is supposed to support beyond home as of last weeks uppdate but i have no idea other then that small mods. i have the same issue with loading all stock parts as well so i have no clue
  6. okay so i have a gtx 1070 with 49 gigs of ram but when i download parralex.... its laggy. like laggy just at the vab. when i launch a vehicle it goes from like 15 fps to 3 fps and iusually only get lag like that from 2000 part crafts. so any idea whats causing this? i have ALOT of mods and i removed them all and still had the same issue so it has something to do with beyond home 1.10.0 parralex or the dependancies i am currrently running 1.10.1 for ksp version.
  7. okay i dont go on this site very often so im not very good at using the message board but i just have to ask im trying to use RealExoplanets but it forces the barycenter to become the sun again i tried changing the name of the exoplanets stars reference body to the barycenters name but that didnt work so i thought wait ill just see what you had the reference body set to for kerbol i was suprised that it was set as the sun and not the new name for the sun a.k.a the barycenter so im just curious on how you accomplished this and if there is any way you could help me understand how i could manage to pull that off for the RealExoplanets my personal guess is because kerbol is a part of your mod youve managed to work out this issue before releasing it but other mods that use the sun as a reference body arent supported in such a way that it just forces the barycenter to become the sun again if theres nothing that can be done about it i will just accept defeat and deal with the trinary star system but your mod is so beautiful with the binary systems lighting id like to see if i can restore it to its former glory even if i have to mess with R.E configs for hours just let me know what you did to make kerbol work without it forcing the sun i do get a nonstop spammed console error code saying Nullreferenceexeption Object reference not set to an instance of an object
  8. okay i dont go on this site very often so im not very good at using the message board but i just have to ask im trying to use RealExoplanets but it forces the barycenter to become the sun again i tried changing the name of the exoplanets stars reference body to the barycenters name but that didnt work so i thought wait ill just see what you had the reference body set to for kerbol i was suprised that it was set as the sun and not the new name for the sun a.k.a the barycenter so im just curious on how you accomplished this and if there is any way you could help me understand how i could manage to pull that off for the RealExoplanets my personal guess is because kerbol is a part of your mod youve managed to work out this issue before releasing it but other mods that use the sun as a reference body arent supported in such a way that it just forces the barycenter to become the sun again if theres nothing that can be done about it i will just accept defeat and deal with the trinary star system but your mod is so beautiful with the binary systems lighting id like to see if i can restore it to its former glory even if i have to mess with R.E configs for hours just let me know what you did to make kerbol work without it forcing the sun i do get a nonstop spammed console error code saying Nullreferenceexeption Object reference not set to an instance of an object
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