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Clamp-o-Tron

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Posts posted by Clamp-o-Tron

  1. 1 hour ago, GoldForest said:

    Solar panels and RTGs? Why though? If it's to save the RTGs for later use, don't RTGs continuously produce power and have no off switch? So, they're wasting the RTGs? 

    4 SNAP-19s produce 155 W of power.

    These solar arrays provide 5,000 watts (at 1 AU I think? A skim of the doc doesn't say), and the following table includes their assumptions about power use:

    Image

    So at 5 of these, they'd want 5,200 watts of power -- close enough.

    8 hours ago, Beccab said:

    The asteroid belt survey spacecraft of  19700014165 is also pretty nice, but that's really more of a personal wish if anything. Y'all already have a lot of fantastic stuff planned without me asking for more

    unknown.png

    It seems to me like 19720021177 could be a later revision of the same general design:

    Image

    (Although box with solar panel wings is certainly the subject of a lot of convergent evolution)

  2. 12 hours ago, N3N said:

    Hey @Clamp-o-Tron and @chris-kerbal,

    are this patches for this beautiful great mod still correct or do I need to change something else, too?

    If this worked in the first place, it works now. No parts have changed in that area.

    But I’d personally take this kind of patch as an example (along with the great B9PS documentation) to learn for yourself when patches don’t exist/are outdated. It’s not that difficult if you take a stab at it.

  3. 5 hours ago, 610yesnolovely said:

    I took a look at the UKS patches for BDB. Yup, it's all over the place, typically engines and pods way too early. I'm starting out with BDB and Tantares, and the latter has similar issues too.

    I saw @Clamp-o-Tronwas doing Tantares and BDB patches a looong time ago way back in the forum thread (and @jrosenfor Tantares), wonder if he got anywhere?

    Given the stupid big size of these mods (and SXT), I'm wondering, since I'm a software developer and prefer to automate, if I can't do something like an "AI Tech Tree" - instead of manually moving things around, write code to do it. Totally wild idea would be to feed all the data points (input part values such as engine thrust, isp, mass, etc) from current placements into an AI until it could replicate the placements (output: tech tree node name), then feed it _all_ mods ever created muahahahah. That's a lot more work, but you'd only ever have to do it once, and it could be retrained for any tech tree. 

    Those aren’t up to date at all, of course, and were never finished.

    You can look at Kiwi Tech Tree and Skyhawk Science System for modern contemporaries, S^3 is still in dev.

    (also, use they for me, thanks)

  4. 1 hour ago, Kawaii Astronaut said:

    I need help I have installed Kerbalism my spaceplane go messed after I got the mod.  

    So I suspect what the problem is here, but could we first get a picture of what's happened to your spaceplane?

    If you don't know, you can press F1, then go to your <KSP install directory>/Screenshots.

  5. 1 hour ago, TruthfulGnome said:

    Simply not true.

    It is true that there are no official BDB waterfall configs.

    The ones discussed here (imho, not to diminish the work done in them!) need a LOT of work to meet the RealPlume versions in terms of quality.

    I have seen some interesting solutions that are hybrids of particles and meshes, but I don’t think they’re quite ready.

  6. 1 hour ago, Entr8899 said:

    After the Saturn revamp has finished, is there any chance you could look at reworking the crewed Gemini SMs to be more like this? It's awkward to attach the engines, and the docking probe of the new Apollo male port clips into the little window of the endcap, which looks a little odd. Also, what about remaking the Apollo-style 1.5m Gemini SM with the AJ10? This thing-

    nLCsD4r.png

    Hmmm... while it is interesting, there's a reason Gemini evolutions use small thrusters instead of a higher-Isp AJ-10:

    You need a rear docking port. Up in the front, that's parachutes and RCS, not exactly a good place to put a crew tunnel.

  7. 1 hour ago, LoadingTimeExpert said:

    Is there a way to make experiments not take so long? I understand some more indepth gravitational studies taking months to years to complete, but a thermometer reading taking, like, 10 minutes, is ridiculous, frankly. When you're sending your first suborbital rockets, you might not even be in space for 10 minutes

    I get the impression it’s to not just get one datum, but to get a range of slightly fluctuating  temperatures with changing atmospheric pressure, solar irradiance, etc. Not to mention weeding out noise.

    All that considered, 10 minutes is fair. Also gives you a reason to improve and re-launch your sounding rockets.

  8. 1 hour ago, pTrevTrevs said:

    I wouldn’t be surprised. Even if the hardware was technically capable of it, a polar landing wouldn’t have been able to use a free-return trajectory or a hybrid trajectory, and the lighting conditions at the poles are a lot less reliable. Still, I’m really tempted to copy For All Mankind…

    Try something with an LMAE kickstage-ish using the F-1A and J-2S performance upgrades (at least for 18).

    As for how it fits inside the SLA with the LM…

    uhhh…

    I’ll leave that as an exercise to the reader!

  9. 10 minutes ago, Starhelperdude said:

    are there some IRL concepts that use some of the more obscure amazing SSME variants that Estreet provides with his mod? like with the LRBE and SSME-35/150?

    A vac-optimized SSME was to be the upper stage of Ares 1, but it was scrapped in favor of J-2X (that doesn't have much relation at all to J-2 of Saturn fame, as you should know).

    IIRC the issue had to do with the inability for SSME to relight for orbital insertion.

    I recall it also being used as an engine for the First Lunar Outpost concept, and it probably was envisioned for Ares 5 upper stage at some point.

  10. 19 minutes ago, Pappystein said:

    I am not certain about the Hydrolox engines for the ESM (Eros Service Module) but everything else can be well built with existing Venus Flyby.   Later on the Eros and Venus missions were merged and were to use the same launch hardware and differ only in the experiments to be carried.

    You could probably get away with tweakscaling for the ESM (Gemini maybe?) and using the RL10-A3 as prescribed.

    Other than that, the only missing parts are those cool solar arrays (which would probably not stay like that TBH).

    Skylab (dry) makes an excellent mission module, and the mass of the OWS itself might just work out to be the same as the ~70,000 lbs cited here. I’m not really sure though.

  11. 17 hours ago, Jcking said:

    Big Apollo was an enlarged 9 man Apollo CM originally proposed as the Eros flyby vehicle and is similar in concept to Big Gemini, except for sharing about as much with it’s parent capsule about as Orion does with Apollo.

    The original paper on the crewed Eros flyby (https://commons.erau.edu/cgi/viewcontent.cgi?article=3070&context=space-congress-proceedings) makes very few comments on the reentry vehicle itself while providing detail on its service module.

    However, based on the diagrams, this has the same dimensions of the Apollo CM, while fitting 6 crew inside (referring to some other paper which I'm unable to find).

    Perhaps we've found two different Eros flyby concepts?

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