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Everything posted by minerbat
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I didn't land on top of it but next to it, my craft is a little too big for that. But the appollo memorial is an extra special location for me because my first madden mun mission landed very close without me knowing it was there, they brought a small unmanned rover with them so when they were gone and I was driving my rover around I saw a few weird gray pixels in the distance, kind of the same as when you look at minmus from kerbin. So i drived my rover over there and found the memorial. Quite a small change of landing just a few km away from it so I was lucky. I always wanted to visit it with kerbals so that is what I did! I also think it was wat my first forum post was about
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I completed lunex 3 first class, getting the base back in the ship was a real pain because the breaking ground hinges and servos appear to glitch out after a while and it did not fit. Just like 1 and 2, I will upload the video when I have edited it. I also visited a special "touristic attraction" on the Mun...
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Comet Redirect Mission
minerbat replied to SuperMiiBrother's topic in KSP1 Challenges & Mission ideas
Those problems can maybe be solved. If the bounce is not very great you can bounce it into gilly and then dock a lot of engines to it and lift it into space, doing a transfer from eve to kerbin is way less harder than from the very elliptical orbit they ususally are in. If the bounce has about good enough force to put it into kerbin orbit, bounce it of the mun or minmus (try and try again) and have a craft prepared in orbit to rendezvouz and lower the orbit before it gat another encounter. if the bounce is very strong you can do it a few times or only once and do a insertion burn anyway, any amount of slowing down helps. -
Comet Redirect Mission
minerbat replied to SuperMiiBrother's topic in KSP1 Challenges & Mission ideas
Can't you slow down a comet by bouncing it of the mun or minmus then? Why worry about capture burns or aerobraking? -
2 Questions: The description of lunex 1 first class say that I need to land at the KSC, which is understandable for the first mission to get extra challenging. But the other first class descriptions don't have this requirement. So I don't need to land at the KSC every time? I hope so because it would just get tedious while the actual first class extra challenging part comes from some other requirement and I did prove i can land at the runway, I just don't feel like spending al that time on such a small detail because it costed about half of my mission time (I am very proud on myself for pulling it off ). Also, is the breaking ground DLC allowed?