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Everything posted by Stamp20
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The Ultimate Challenge Continued Again
Stamp20 replied to Stamp20's topic in KSP1 Challenges & Mission ideas
@18Watt Congratulations on completing the Ultimate Challenge! Your mission report has been added to the Hall of Fame and you can now add the Ultimate Challenge badge to your signature. -
If you have Breaking Ground, you could try putting the docking port on a robotic arm to adjust its position to match the other port. Alternatively, if your mining rover or transfer ship is crewed you can install Kerbal Attachment System and use the resource transfer pipe to transfer the ore without doing any docking. With some practice, you could land the transfer ship right next to the base and cut out the rover entirely, putting the KAS port or robotic arm on the base instead.
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Abbreviation for Breaking Ground.
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Do you have the Breaking Ground DLC? Also, was your save created after getting BG? (Probably a dumb question but still good to make sure.) Surface features can be hard to find sometimes, but in the debug menu under the Breaking Ground category in the Surface Features menu, you can toggle an option that puts large arrows above every nearby surface feature.
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Orbital Construction - an inverted docking port problem
Stamp20 replied to MrAlexTg's topic in KSP1 Discussion
Try moving the camera to be inside the fuel tank so you can see the head of the docking port, and then grab it. -
The Ultimate Challenge Continued Again
Stamp20 replied to Stamp20's topic in KSP1 Challenges & Mission ideas
It is, just waiting for entries. Good luck! -
How to fill containers quickly?
Stamp20 replied to 1something's topic in KSP1 Gameplay Questions and Tutorials
I think you can alt-click on an item in the inventory to fill the entire stack, so you can put 1 repair kit in each slot and alt-click each of them to male or a full stack. -
I started a new Snarkiverse save and the views are incredible.
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Rovers have mushy steering
Stamp20 replied to maddog59's topic in KSP1 Gameplay Questions and Tutorials
You can set the steering and friction force higher by changing it from auto to override in the right-click menu. You might need to enable Advanced Tweakables in the main menu settings. -
I landed on The Mun Dres.
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I landed on Ike.
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9.5/10, I see you pretty much everywhere.
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I got Admin Kerman in one of my older saves.
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I sent some crew off to Duna to join the base modules I previously launched.
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Ships blowing up during de-orbit
Stamp20 replied to EKS89's topic in KSP1 Gameplay Questions and Tutorials
The hitchhikers might be overheating despite the heat shield, or aerodynamics are tearing it apart. Try spinning the craft around the reduce heat. A video or screenshots would help figure out the problem. If you're really desperate, you can turn on Unbreakable Joints and Ignore Max Temperature in the debug menu (Alt+F12). -
info about comets size classes
Stamp20 replied to antipro's topic in KSP1 Gameplay Questions and Tutorials
Comets spawn in the same way as asteroids, only in much larger orbits. Comets have the same size classes as asteroids except for new F, G and H class sizes. Contracts will appear to collect samples from comets, there might be other comet related contracts but those are the only ones I've seen. -
I created orbit spaghetti by launching several modules for my Duna base.
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You can transfer science regardless of the comm signal, as long as you are connected. If it shows that you won't get the full science from transmitting it, you can run the experiment again for full points. Command pods have unlimited science capacity. However, each command pod and kerbal can only take one crew/EVA report at a time. However, the EVA report resets if you put the data inside a command pod, and crew reports reset if you use an EVA kerbal to take the data and put it back in. All science experiments are unlimited use except mystery goo and the Science Jr., which are one time use. However, you can use a science lab or EVA scientist kerbal to reset these experiments and use them again.
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Does your craft have any reaction wheels? It sounds like the reaction wheels are activating when you try to drive. You can fix it by setting all of the reaction wheels to SAS Only, which will make them ignore WASD input but SAS can still use them to prevent your rover from flipping.
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What visual pack is the best {performance based}
Stamp20 replied to Dioso's topic in KSP1 Gameplay Questions and Tutorials
I use Sci-Fi Visual Enhancements, it's light on performance compared to other EVE configs and looks great, even without Scatterer.