pmoffitt
Members-
Posts
82 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by pmoffitt
-
Well several updates just came out (Manuver Node Controler and K2-D2). In a few days, an update to KSP2 comes out. We will see what all this brings to us. The fact that people like cfloutier, schlosrat, and others are paying attention and updating mods for us is encouraging. KSP2 has a way to go. Right now, a few mods such as K2-D2 make playing worthwhile.
-
And you put out another update (0.12.2). Thank you!
-
I tested (granted, I didn't uninstall mods, just wasn't using them at the time) and it does indeed appear to be an issue with extending landing gear during time warp. Not a K2-D2 issue. And I understand the "who knows what gear would activate" statement (other than I usually check and edit the action groups). I really wanted someone else to confirm that it was happening to them also and not just an issue I created somehow. (Finally managed to land and return from the Mun to complete that Science mission. Ship kept falling over. I had to make it wider to be stable.)
-
That is a much better description of the issue. Yes, it could be timewarp and not K2-D2. (Easy enough to test that.) Landing gear indicator light is on. Checking the parts, gear is retracted. Attempting to extend it will not work once in this state. Not until you do something. That something could be cause the craft to reload. Maybe an option to extend gear (while not in warp) would be good for Landing. Or I really need to learn to extend the gear prior to starting the landing.
-
I have noticed an issue when attempting to land on the Mun. When I start landing by hitting Break in K2-D2, I am not able to extend my landing gear. This continues to be an issue until I do something like return to the Space Center after stopping landing in K2-D2. (Not a good thing to do in the middle of decent for the most part.) This has happened several times. Granted, I can just make sure I have extended them prior to starting K2-D2 (assuming I remember) to avoid the issue.
-
I am currently using CKAN on my Steam install right now. But, as KSP2 matures, I will stop doing that. When playing KSP 1, I would copy the Steam install to another folder and play from there. The big reason for this is to control when things actually update as KSP updates will break mods until they support the new version. Made updating to new versions much easier with all my favorite mods.
-
I purchased KSP2 via Steam. Most of my game library is in Steam. To tell you the truth I could care less about the play timer in Steam. I have looked at it at times but not a big deal. I also don't normally start KSP2 from CKAN. I run CKAN to update and select mods. But then I start KSP2 from a desktop shortcut (running Windows 11). I don't think I would spend much if anytime on coding CKAN to integrate with Steam just to keep the Play Timer up to date. I would think there are better things to spend time on. Yep, just another opinion so that the coders and others are aware. Your opinion may very and I can respect that. Definitely not something worth argueing over. My opinion is that this isn't an issue worth spending time on. Granted, documenting that starting KSP via CKAN does not update the Play Timer is probably a good idea and note that if that is a concern, just start KSP via Steam instead of starting it from CKAN.
-
KSP2 is still pre-release isn't it? So, everything is in testing and still being developed. Specially when major updates come out.
-
Yeah, I can't get Landing to work. Just doesn't do anything. Lift and Nodes work. Trying to remember how to manually land on the Mun...
-
When you get back. Enjoy your holidays. Yeah, probably in Node Manager. Seems that things that use Node Manager are having issues adding new nodes including Maneuver Node Controller as reported by munix in the topic for Maneuver Node Controller.
- 242 replies
-
- plan
- totm.aug.2023
-
(and 2 more)
Tagged with:
-
I have had issues making a node if I have the game paused. Just doesn't work then. Maybe that is normal? Sure don't think it has anythign to do with Flight Plan.
- 242 replies
-
- plan
- totm.aug.2023
-
(and 2 more)
Tagged with:
-
I haven't seen any issues. That isn't saying much as I haven't done a lot of testing. But I have used this mod to edit a few nodes. Guess I should go look at the bug reports.
-
Last night I was unable to get Flight Plan to create a node to circulize after using K2-D2 to Lift off to 75km. This is with KSP2 For Science. Gave me some error about invalid node from K2-D2. I had to create the node manually and then could run it through K2-D2. I really liked using Flight Plan, please update it to work with the new version of KSP2 For Science.
- 242 replies
-
- 1
-
- plan
- totm.aug.2023
-
(and 2 more)
Tagged with:
-
Oh, that explanes those lock ups / crashes. I won't do that till you get that fixed. And no need to look for another bug report...
- 242 replies
-
- plan
- totm.aug.2023
-
(and 2 more)
Tagged with:
-
CKAN 1.33.2 on Windows 11 22H2 error on startup: Unhandled exception. See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.InvalidProgramException: Common Language Runtime detected an invalid program. at System.Xml.Serialization.XmlReflectionImporter..ctor(XmlAttributeOverrides attributeOverrides, String defaultNamespace) at System.Xml.Serialization.XmlSerializer..ctor(Type type, String defaultNamespace) at CKAN.GUI.GUIConfiguration.SaveConfiguration(GUIConfiguration configuration) at CKAN.GUI.GUIConfiguration.LoadOrCreateConfiguration(String path, IGame game) at CKAN.GUI.Main.OnLoad(EventArgs e) at System.Windows.Forms.Form.OnCreateControl() at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible) at System.Windows.Forms.Control.CreateControl() at System.Windows.Forms.Control.WmShowWindow(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.Form.WmShowWindow(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) Deleting the CKAN folder or any of the files does not correct the issue. Checking security settings, all users should have rights to the CKAN folder and contents. Using ckan via CMD Terminal (command line version), I can list instances and clear them all. Then add in my current game instance and set it as default. But, the GUI or consoleui present the same issues afterwards. (Not an issue of not having a default game instance set.) Renaming the CKAN folder and starting CKAN results in the same results. Looking at the CKAN folder there is a registry.lock file when CKAN is running. Using consoleui, I can get an error that a registry lock file already exists when trying to selet the instance of the game I am playing and to check for other running versions of CKAN. However, this is the only running version. Seems to be an issue with CKAN checking for the registry lock file and finding it but not knowing it is its own lock file or not releasing (deleting) the lock when it should.
-
I hadn't notice that there was a subtitle option. I may want to try that sometime. Thanks for the info miege.
-
Yeah, it is prerelase, we weren't really expecting that we wouldn't have to delete games and start over were we? So many missing Kerbals.....
-
I have noticed that the Center of Lift does update once you exit the Procedural Parts Dialog box after changing the sweep of the wings. (I swear it didn't at first, did something change?) It would be better to get that feed back while moving those sliders. (That would take a change in code for when the slider changes to call the update Center of Lift function. Then there are some concerns on how often it updates. I can crash simple code I have written using WinUI3 and onsize change calls by moving the edge of a Window back and forth as the calls come too fast for the system to process them and then the stack will overflow. Real Time updates can be a pain.)
-
Overall, I like the new training concept. There may be a few bugs that need to be worked on but I, as an experinced user, found them helpful to learn the new user interface. I have notice one thing about the videos that could be an issue for some, they require sound. I often play in a room with other people and don't want to wear my headphones as I can't hear anything else when I do. Not convinced anything should be done about that but, it is something to beaware of. I would suggest there are a few more that need created. I suspect this is already planed as new features are added. For now I think a few should be added that explain basic things that you probably think are intuitively obvious. One of the issue I had starting off was trying to find specific information on the Navball and HUD during flight. With all the color and such it is a bit busy compared to what I am used to. I can't even remember what it was like when I first stated but most of that information was in the ingame Wiki. At the moment, a detail descrition of information that can be found in the HUD during flight would be a good one to add. I for one would go through it just to see if there is something there I haven't noticed. Thanks
-
Editing the wing sizes using the Procedural Wings options allowed me to make the wing span greater to get more lift and play with the angle on the wings so I could get the center of lift just infront of the center of gravity. I moved the control surfaces on the wings out to the end as they will provide a better moment arm for roll there. I increased the size of control surface on the Ailerons as I was having issues with not having enough control to keep the nose up the way I wanted. In order to get better control of your plane it is important while creating planes that you go into advance controls and set the wings for roll only, the tail fin for yaw only and the ailerons to pitch only. I put an inline air intake just before the each engine because altitude is severally limted by how much air you can get as it gets thin. There is another air intake up front. As that made it hard to place the tail fin, I went to dual tail fins.
-
Here is my little plane ready to take off. Doesn't handle too bad. Seems like it can fly forever on a full tank. Doesn't go too fast 150 to 200 mps. But it can reach up to 12km. Takes little runway to get into the air and raise the landing gear. Here we are still climbing. I like the contrails off the tips.
-
I should probably make some. Nothing great, simple stuff.
-
Playing with planes. Created one that doesn't seem to suck too much. Managed to fly it to 12+km. Not bad. I am going to have to stop recovering vehicles and lossing Kerbals, soon I am going to have to delete this game and start a new one. Did someone say this was a prerelease? Being able to change the wings as much as we can is cool. Gives us really good control of configuring the plane. Easy enough to create a plane that will fly. Yesterday I launched a rocket and orbited Mun. Had some issues with warping to the Mun SOI in that it just kept on warping at high time warp. Ended up having to orbit around a few times till I could get captured by the Mun. Circleized at a reasonable orbit. To bad I hadn't made my rocket so it could land. So, just headed back home. I had way too much dV and ended up dumping an almost full final stage before reentry. Safe landing after reentry. Wow, the ocean was rough and really threw the capsule around. Recovered the vessel after the mission complete. Wait? Where did the Kerbals go! Good by Jeb.... I really miss MechJeb. Remembering how to do all this manually isn't tough but a lot of these things get tedious. I wonder if we can connect parts in space. Maybe I will try to make a space station. Back to Space!
-
Issue: The Kerbal Portraits while in a plane flying at about 5km are pretty much empty after saving the game during the middle of the flight then closing, restarting the game and reloading the save. (Yes, I check, there are Kerbals in the cockpit.) Expected Result: On Reload of the saved game, the Portraits of the Kerbals on the plane should contain a portrait of the Kerbal and not be blank or a veritcal red line. (Ok, may not be the hightest prorty but it may be a piece of info that helps with something else. And no, I am not going to try to recreate this issue because well, not worth it.) My Laptop MSI GE75 Raider 10SE, Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz 2.59 GHz, Ram 32.0 GB (31.8 GB usable), NVIDIA GeForce 2060 RTX, Game Ready Driver v 527.37 (probably needs an update, yep 531.18 is ready for download), Windows 11 Home, 22H2 Build 22621.1265.