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Luriss

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  1. The thing that excites me the most is the good performance interstellar will potentially bring. A giant 500+ part colony ship at 60 fps.
  2. As one of the privileged few to actually exceed the recommended specs I'm hoping to give KSP 2 a good stress test. I'm really curious to see how it'll handle high part counts. Maybe it'll choke at 50, maybe I'll even hit 1000 before it starts to struggle.
  3. This is true. Iirc KSP 1 has all planets and moons loaded to some extent, even if you're nowhere near them. Then again, this is a game focused on interstellar; it wouldn't be unreasonable to expect some sort of optimization that makes lots of stars possible right? New star systems also seem like an obvious thing for the devs to add in updates and/or dlc down the road.
  4. Considering that the distances involved are so ungodly large the game would probably break, I highly doubt we'll see anything of the sort. What we will probably see however is lots and lots of star packs to fill out interstellar space - a few years down the line we might even have some 100 stars modded into the game!
  5. Yeah I was think more along those lines. A mothership with attached landers and such.
  6. Y'know, I think SZ forgot to mention the biggest problem with KSP 1 in his video; performance. I'd argue the reason people don't go interplanetary is mainly due to the fact that in order to do so you have to build a 100 - 200 part ship which guarantees bad FPS, even on decent computers; the bugs are just icing on the cake. Take me for example, I've been playing KSP since 2012 and the farthest I've ever gone is a one way trip to Duna, right about the time my career games really start to chug.
  7. To be fair, the idea that it's intentional is bit of an assumption.
  8. I beg to differ. The launch is not when the game is considered to be in a 1.0 state but when the game is first released to the public. The official 1.0 "launch" is just ceremony if the game has already been publicly avaliable prior.
  9. I think the argument that the marketing effort seems a bit lackluster has merit. Sure, they're not paying for 50 ads on YouTube or the like and to be fair, they shouldn't be either. The thing is the marketing effort aimed at us diehard fans isn't that great either. We get about four screenshots and a ten second TikTok video a week. Its really not that much to go on, especially with launch rapidly approaching. And a quick aside on launch, yes it might be Early Access but don't be fooled, its the launch. The later 1.0 launch is just a formality.
  10. If I'm reading this right, this means scatter and sunrise/sunset lighting are interlinked. This is consistent with the stream; there was no coloured lighting at sunrise/sunset.
  11. If so, they're a bit over a month from launch and what is presumably a high end PC has to run the game at low settings. That's somewhat concerning.
  12. Y'know, you might be onto something there. If you skip to 5:20 in the new feature video you can see a binary pulsar and star.
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