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Everything posted by JajajTec
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[1.9.1+] OPT Spaceplane Continued 3.4.9.2 (beta) [Apr 02, 2024]
JajajTec replied to JadeOfMaar's topic in KSP1 Mod Releases
hi. just noticed, that you guys don't have a version for KSP 1.10.1 on ckan. Is that correct? Or does a newer/older version work? Because i can't live without that mod... -
[1.12.5] Restock - Revamping KSP's art (August 28)
JajajTec replied to Nertea's topic in KSP1 Mod Releases
Do you guys still give support for bugs in ksp 1.10.1? -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
JajajTec replied to RoverDude's topic in KSP1 Mod Releases
I have a problem: The karibou rover wheels seem to not have any suspension that actually suspend (when you know what i mean) in result the rover does very wired things and jumps around. What should i do? -
[Minimum KSP version - 1.11] Kerbal Attachment System (KAS) v1.12
JajajTec replied to IgorZ's topic in KSP1 Mod Releases
wait kis and kas are not from the same developer? -
[Minimum KSP version - 1.11] Kerbal Attachment System (KAS) v1.12
JajajTec replied to IgorZ's topic in KSP1 Mod Releases
wow the problem was that the thing wasen't facing up. THANKS I WHOULD NEVER FOUND THAT OUT!!! oh the towbar will dissconnect (but still align sort of) when you quicksave/reload the game -
[Minimum KSP version - 1.11] Kerbal Attachment System (KAS) v1.12
JajajTec replied to IgorZ's topic in KSP1 Mod Releases
Hi i love this this mod and i am playing on 1.8.1. But there is a bad bug that makes the towbar unuesable. when i connect the two vehicle they both collide into the ground (threw the runway) and explode! Can you please fix this? -
Thanks so much for the mod! You are a life saver! btw. is it possible tu use engines as a large-one direction rcs? because i am planning to make a SPACE thug...
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I mean i have like a cockpit from a mod that doesent have the shiny window. And i have many parts that don't have that reflective glass. What i want to do is adding these parts to the mod somehow so that these windows shine too. Here is a picture:
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Hi how can i add a modded building to it? (when possible batch wise)
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I'm having issues with modding
JajajTec replied to Bruhmoment's topic in KSP1 Technical Support (PC, modded installs)
https://github.com/KSP-CKAN/CKAN/wiki/Installing-CKAN-on-Windows Use ckan. It is much easyer. when you need help with ckan just say it in this conversation -
CRASH every 20 minutes in Windows 10
JajajTec replied to Don_Jon_Doe's topic in KSP1 Technical Support (PC, modded installs)
I THINK you are out of memmory Try uninstall some mods and look if it gets better...- 14 replies
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KSP: 1.3.1 Problem: Massive lag spikes at varios places Mods installed: https://www.dropbox.com/sh/vuzgq6kbri0duwt/AAAfZwSOka2M86JrZw328-G0a?dl=0 (btw. are .ckan mod lists allowed?) Reproduction steps: Just play the game. At game menu/open the deltaV map/sometimes scrolling in build menu/placing blocks/ etc. Log: https://www.dropbox.com/sh/vuzgq6kbri0duwt/AAAfZwSOka2M86JrZw328-G0a?dl=0 Hardware: Graphics Card: Radeon software version - 19.9.3 Radeon Software Edition - Adrenaline 2019 Graphics chipset - AMD Radeon (TM) R9 200 Series Memory size - 2048 MB Memory type - GDDR5 Core clock - 975 MHz Note: there is like 4GB out of 12GB virtual vram used and the full 2GB dedicated vram is used. Other: Windows version - Windows 10 (64 bit) System memory - 24 GB CPU type - Intel (R) Core (TM) i5-4690 CPU @ 3.50GHz Thanks for the help! I hope that is not too much work but i am trying to fix this for like 5 months now and i dont know what to do anymore. PS: When you want you can locate other errors/corrupted things like the module switch bug (MKS)(near end). Cause i am trying to fix that bug for months now.
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
JajajTec replied to RoverDude's topic in KSP1 Mod Releases
To my problem i found out that the problem is somewhere in the module switching script. These problems occur at these Parts: Alge agrigulture container/Material processing units/Sometimes drills(drills are VERY SUPER DUPER laggy while deploying, retracting, loading simulation). Is there a way i can check the module switching script? And when yes how? (dropbox with a few information in post abouve) Thanks for the help. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
JajajTec replied to RoverDude's topic in KSP1 Mod Releases
eh there i dont know but maybe someone other knows something -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
JajajTec replied to RoverDude's topic in KSP1 Mod Releases
that is the god part of ckan: it checks the current ksp version and then applys the latest version of the mod COMPATIBLE with the ksp version. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
JajajTec replied to RoverDude's topic in KSP1 Mod Releases
wich ksp version do you have? -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
JajajTec replied to RoverDude's topic in KSP1 Mod Releases
hi 1) many others link to list below (ksp 1.3.1) 2)i installed every mod with ckan 3)reinstalled EVERYTHING (took 5 houres)/fresh copy with only this mod is on the way (in wich folder is the mks mod stored (game data))/asked around/partially learned how to read logs/tryed changing the code. (yet everything is back to original) The log is here: (with screenshots of the bug) https://www.dropbox.com/sh/ocb32s1jwzmluej/AABIdYvVKw3M_Rtp12CYXg7Ha?dl=0 (please say when it doesent work) -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
JajajTec replied to RoverDude's topic in KSP1 Mod Releases
Hi I love MKS pretty much but i have a massive bug that i am not able to fix. all processing plants are not configurable that means they dont work. And without them making a self supplying base is impossible. (samilliar bug with drills) Maybe this bug is known or it is a new one. Anyway please help me! btw. how can i post a log?