Jump to content

Lewie

Members
  • Posts

    1,005
  • Joined

  • Last visited

Everything posted by Lewie

  1. Whoohoo! Bug fixes, lets goooo! Can’t wait for some of the bigger mods to get updated now!
  2. Thanks! I re-installed ksp at this point, so all that’s left is to re-download mods. But for some reason, I can’t fit the screen resolution or something, so everything appears really large, but if it’s any smaller it doesn’t fit the borders of the screen. I’m using ckan, but that’s showing it’s own problems. I better try to find a ckan support thread.
  3. Help! I accidentally deleted the ksp_x64 file, is there anyway I can get it back? Or do I have to uninstall ksp entirely?
  4. https://discord.gg/5pWyxu Anybody that joins my discord within 24 hours gets to create their own role
  5. Not a bad idea! What if there were to be just a constant prop sound that would play, get louder as throttle is increased? I dunno, just a though, mr. fox... I mean this is the nicest way possible, but the stock water is trash. As Matt Lowne said, could squad pay the modders and implement mods like scatter into the base game? I am not a techno-wizard by any means, so if this really isn’t plausible please tell me.
  6. Mods, dude. Modders will undoubtably add some form of monetary system.
  7. I only launch from sph and vab. I do use woomerang and dessert site occasionally. I really want to start using orbital construction, ground construction and kerbal konstructs but am not sure on how to use them....
  8. https://discord.gg/5pWyxu there's my discord server, please join if you would like to be in the collaborative warfare project
  9. please, join my discord! this is also intended for any and all that wish to be in the collaborative warfare project but anyone that wants to join, go ahead! Let's get this going link to my discord-https://discord.gg/5pWyxu yes, if you count the bepi columbo mission....
  10. Thanks! The thread has been moved to kerbal network, and from now on all collaboration and discussion for that thread will take place over discord/email. You can email me at lewie820@gmail.com I’m going to be starting a discord server, so that’ll be handy for this.
  11. @Gargamel I’m really sorry about that! Didn’t want to cause any trouble, and I didn’t really know this was ‘role playing’ per say, but uh yeah, I’ll just move this to discord.
  12. @Deddly I love that episode of sp....
  13. Well, I decided to start a collaborative warfare project. Anyone is welcome to join, but the project is limited to five people, including myself. This limit is set in the interest of being able yo do this effectively and efficiently. If you would like to join, please pm me with what nation you are, and your flag. We will take turns-each player is given 1 week (Monday through Sunday) to make their move. You can attack up to two nations per turn. If you finish early before your week is up, the save file will/can be sent to next player and said player will have one week from reception of the file to finish their turn. Current roster- 1. Lewie (kraken kingdom, custom flag) Rules-(subject to change) 1.have fun! 2. Alliances are allowed, but you may only by in an alliance with up to two other players at any given time. Alliances can only be ended when both parties agree upon it, so no back stabbing! 3.If an alliance ends, you cannot attack former ally for until your next turn. 3. Unmannered weaponry is limited to fighter jets automated turrets. 4. Turrets shall not be overly op, but craft-seeking missiles are allowed. But the number of said missiles cannot exceed 4 per turret. 5. Turrets cannot be spammed. You may have up to 3 turrets per sq. Km surrounding your base. 6. Nuclear bombs are ok, but they cannot be launched until you mine 15000 units in of uranium from any celestial body aside from kerbin. 7. You are limited to the use of 1 nuclear weapon per two turns. 8. Any base is considered destroyed after a hit from a nuke. 9. A base is considered to be a player made complex consisting of a runway, hanger, ‘operations center’ and defenses. The base must have the player’s flag planted in the center if the base. 10. A base is considered captured after it’s defenses are destroyed and the flag take down. The captured base’s flag shall be replaced with the flag of the attacker. 11. Each player must have a ‘capitol’ a capitol can have as many defenses as the player desires. Capitols CANNOT be destroyed. Said defenses must be destroyed, flag taken down and replaced with attackers flag. Then, and only then is said capitol ‘captured’ 12. A capitol can be as small or as large as the player decides, but it cannot have any military capacity aside from it’s defenses. 13. A nation is defeated after the capitol is taken. Not all bases have to be taken, but it is highly recommended to take as many bases as possible. If a player has 3 bases left, OR the resources at hand to construct another base, they can continue to fight until all bases are destroyed. 14. Each player will mark the borders of their country with periodically placed flags. They can be as close or far away as you like, but you must be able to clearly see said nation’s borders. 15. Peace treaties and alliances shall be negotiated with the aid of dark multiplayer(or a phone call, email, whatever works best) 16. If two players wish to dogfight, darkmultipyer is the way to go. The fight will be counted as part of each contending player’s turn. 17. Submarines are allowed. But are only allowed to contain a maximum of 20 missiles and 1 nuclear missile. 18. A base requires 5,000 units of raw ore to be transported back to kerbin and landed back inside the player’s nation. 19. Permanent alliances are allowed, but only 2 players can be in said alliance per ‘side’ 20. Have fun! Rules are also subject to change if needed. If you want a rule added or amended, just pm me. The mod list (subject to change) 1. Bdarmory for project runway 2. Kerbal konstucts 3. Extraplanetary launchpads 4. North kerbin dynamics 5. Community resources 6. Ground construction 7. Physics range extender 8. Trajectories 9. Variant preset (thanks to @Snark for this mod!) 10. Aircraft accessories 11. Module manager 12. Kerbal engineer redux 13. Docking port alignment indicator 14. Environmental visual enhancements 15. Scatter (will be played on version 1.10)
  14. Wow, this is amazing!! What’s your complete mod list? I wonder what Mortimer thinks of this...hehe
  15. Yep! But with the sheer mass of the comet, your twr will likely be .001 Maybe rhinos and wolfhounds? Their twr is pretty good, and always a good choice for vaccum engines. I’m saying this cus the nerva’s twr with a comet is just depressing....
  16. One hour, guys. Tsk, tsk, tsk. Anyone want to join a kollbrative warfare project I am starting?
×
×
  • Create New...