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Starhelperdude

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Everything posted by Starhelperdude

  1. the RTGs work, idk about the reactors but they should work I think
  2. so I was going to do a TLI with an apollo 17 CSM on saturn INT-11 (with stretched main tank and 4 UA-1207s) but my pc crashed so I can't post pictures
  3. I hope that I remember this thread tomorrow so I can switch my modpack and show some of my fighters I have been making BDA fighters since quite a long time, and finally I can show my collection
  4. I realized that spacelab doesn't have the solar telescope thing and now I need to remove it in the craft file/subassembly and that's annoying
  5. the attach notes on the apollo engine mount are for the engine (either the big one or LMAE or LMDE), the block 2 high gain antenna, and the apollo 17 yagi antenna and those 2 long antennas. I personally surface attach the block 3/4 and 5 HGAs and also the block 5 solar panels. If you have problems with surface attaching the solars, try to attach them to the SM itself and move them down and rotate
  6. the soyuz I used here has a small interceptor probe (basically a space missile at the front) but I found it more effective (and more risky) to just ram stuff like solar panels with soyuz itself
  7. imagine you work on skylab IRL and see this picture of skylab with apollo block 3, USAF big G, GATV and interceptor soyuz that rammed skylab, killing all soyuz crew members
  8. I remember saying ''I'm the first to consider gold apollo!'' a while ago and I'm now 100% sure that I'm wrong and that somebody once concieved it
  9. having flown INT-17, IMO the flight performance (with 7 RL-20-SL and 1 RL-20 on S-IVB) is average, like it's still bad but it's flyable but damn, it looks freaking cool aka it looks normal when compared to INT-18/19
  10. yeah, I've taken some artistic liberties in the design though, 2 of the lower docking ports are just windows, and I removed most of the external skylab science experiments
  11. that would be the apollo block 3+ CM IIRC, so I guess eventually yeah, since we already have the orbital module of block 3+ for some reason the Block 3+ orbital module doesn't appear in my game, but for example the CM paint switches do
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