rustymcclintock
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[0.16] X-7/9 Scram Jet [Assimilated Inc.]
rustymcclintock replied to Johnnyd's topic in KSP1 Mod Releases
this looks cool, downloading. Would love to see it divided more and made into a semi modular set. Heres to hoping. -
Still waiting on an answer someday tosh.
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That did the trick thanks, I snapped a, pic of a particularly awesome fireball after I crashed. Has anyone else noticed a sudden increase in the visual candy of explosions? I have. I\'m starting to think maybe the devs slipped them in? Or maybe I just never noticed them so well before...
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- spaceplane
- k-prize
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its not stock, needs a docking port and something...any idea what it needs?
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I use a crapload of mods and some of my favorites are; 1. Mechjeb 2. Kosmos design borough 2. HTSW Gemeni 4. Novapunch and Nova\'s other mods. 5. Souyuz 6. HTSW Cart 7. Kerpollo These are a few I use. don\'t let others discourage you from using mods. They are a brilliant addition to the game.
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copied my sig after I made it. : Lol its rather funny that the planet is on opposite sides, but I totally made mine first. And do please be more constructive than one word comments. I used chutes because its cool and fun. If that\'s a no-no to the 'elites' I\'m not really sure why.
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Built my first successful Jet. Not space capable. However I loved the design of it and I thought I would share. Critisim welcomed as I\'m not sure how well it works compared to others. Bonus unrelated pic Requires forward swept wings and radially mounted chutes,
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More pictures: http://imgur.com/a/qfQfd#0 All stock. I recommend putting the aerospike on a decoupler for landing. craft file?
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- spaceplane
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Hey Tosh, have you ever heard of 'Big Gemini'? I just heard of it today, it was a proposed 9-12 crew capacity Gemini derivative. I\'m just saying if you were to make all these parts (habitation and cargo holding) it would make your Gemini mod like 10 to the 37 times more cooler. Maybe even be a challenge? If not than I have another question for you. This 'Big Gemini' Is coincidentally the same style of parts I wanted to make, a modular small to large man capable capsule with a habitable zone and cargo space. If you don\'t really want to muck with this mod anymore and I were to take it apart and use the textures and stuff to add on to it and make Big Gemeni, could I release it? Giving credit of course. http://en.wikipedia.org/wiki/Big_Gemini http://www.astronautix.com/craft/bigemini.htm I would really prefer you to do this. You are awesome at it really. Gemini is easily the most beautiful recreation here. I would love to see the ones that NASA never made given life in this game.
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You need to edit the DAE files before importing into Blender. Here try using these tutorials http://kerbalspaceprogram.com/forum/index.php?topic=4032.0 http://kerbalspaceprogram.com/~kerbalsp/wiki/index.php?title=Making_an_asset_from_start_to_finish http://kerbalspaceprogram.com/~kerbalsp/wiki/index.php?title=CFG_File_Documentation Try reading these and see if they help at all. If you need further help feel free to message me and I\'ll try my best to help you figure it out.
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Nuka's Blender help topic
rustymcclintock replied to Anariaq's topic in KSP1 Modelling and Texturing Discussion
delete tail export as body, reload, chop body export tail I think