rustymcclintock
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Everything posted by rustymcclintock
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you need to edit the...one moment...Z axis? I\'m not pisitive but basically the UP axis in the CFG file. I haven\'t got into that much yet but basically I think you can take the heigh of your craft and divide by /2 then the number you get should be positive for the topnode, and - negative for the bottomnode Example: Your fueltank is 3 meters long /2 = 1.5 meters so... node_stack_top = 0.0, 1.5, 0.0, 0.0, 1.0, 0.0 node_stack_bottom = 0.0, -1.5, 0.0, 0.0, 1.0, 0.0 node_attach = 5.01, 0.0, 0.0, 1.0, 0.0, 0.0, 1 I think it works like this but I am unsure as I haven\'t delved into learning CFGs yet. But I can provide you this link: http://kerbalspaceprogram.com/~kerbalsp/wiki/index.php?title=CFG_File_Documentation
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EDIT: Got her working! As far as I can tell at least, gotta add a command pod to my test version. The problem was that your '.dea' file was without a name. so it didn\'t match the 'highfueltank.dea' you set in the cfg file. But it looks like that wasn\'t the only issue. The textures seem to not be working...I\'m really not sure what the problem is there as I\'m still new to blender but at least I could load it up. I couldn\'t get mine to work for the life of me. Oh I understand! The .meshs are made BY KSP during the loading process. They take the DEA file and export 4 or so meshes to the folder to cut down on load times and allow modders to release parts without releasing their actual work so to speak. I looked at your file and everything looks correct, I\'m throwing it ksp and checking it now.
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Seconded...that thing is just sweet. make sure it launches rotated 90 degrees x axis so it dont hit the tower lol.
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Ok, so I decided I wanted to make my own capsule in blender. I got her all looking purty, mapped the uv and exported it. Made a collision mesh and mapped it and renamed it to 'collider_node' set both with a material and exported. Then i spent about 30 mins cursing while trying to get ksp to load to no avail. Any ideas what I did wrong?
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I\'m current\'y learning blender, are you referring to subdivide surface? or just reguler subdivide tool?
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[PLUGIN, PART, 0.15+] Audible Cockpit Warnings v0.22
rustymcclintock replied to Meatsauce's topic in KSP1 Mod Releases
For a first its not bad at all. I don\'t like the audio quality but its more of a proof of concept anyway. Please make a better, more awesome version with different tones for things like; Your ship has been set on an intercept trajectory (or will fall into kerbin\'s atmos) plays a quick 3-5 tone alerting beat. no big deal. Your ship has entered the 40 km range on impact trajectory. more warning. Your ship has lost an engine or has been damaged. plays an appropriate Alert Life support has been damaged. ECT I would love to see this fleshed out. -
NSFW
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Where is the zip file?
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This...is the greatest ship made for ksp. Edit: I just flew her into orbit, and it was completly easy. worked like a charm. Seriously man this is a fucking awesome addon. Thank you.
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would it ever even be useful? i mean you have to be billions of lightyears away from anything before such a m,icro gravity well could effect anything...even thin it\'d be something like a bolt...at like 40 kms..
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Practicing planetary rendezvous, any other schools of thought?
rustymcclintock replied to Ronox's topic in KSP1 Discussion
The beast cares not for probes, only for kerbal souls... -
Practicing planetary rendezvous, any other schools of thought?
rustymcclintock replied to Ronox's topic in KSP1 Discussion
god aim, and i like the idea i may just try this sometime -
I\'m attacking no-one, don\'t be so dramatic, I simply don\'t let others bully me on the internet. but this all started over 'off-topicness' in relation to OS\'s which (in my oppinion) has to do with DRM and piracy. but he deleted it and posted a moderator comment explaining it. then after I posted my reply he posted this; Isn\'t this off topic? And after he just threatened to close the topic for being off-topic. I know that\'s really being a dick weasel as he was replying to me but still...shouldn\'t he have been the example and PM\'ed me instead of threatening me more. That\'s the only point I\'m trying to make is that some mods feel the need to throw weight around and throw around threats and childishly strike out at others, and yet he failed to follow his own rule. Not all mods are bad, I\'ve met a few good one\'s...but in my experience a lot of mods/admins are people sitting at home with way too much time on their hands and too much unchecked power to be good for them. I\'m not raging, or insulting him. But I\'ll put a close to this. I can\'t preach about being an example and yet keep this going so I won\'t be replying to this again.