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king of nowhere

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Everything posted by king of nowhere

  1. Part 4: if a rotor blade gets bent on Eve and no one's around to hear it, does it make a noise? A'Tuin arrives at Eve and releases landers for it and Gilly. The alignment bug messes up with the Helicopterocket - not unexpectedly - and forces calling in a replacement. A few more bugs also struck. 4.1) Check-up and travel 4.2) Landing on Eve 4.3) To Gilly 4.4) Back from Eve 4.5) Return to Kerbin
  2. I may have established a record for the mildest intercept speed, ever! This is the planned mun intercept, coming back from minmus it makes almost a full orbit of mun before escaping. And this is the planned injection burn 0.06 m/s! When 60 m/s is a small injection burn, 6 m/s is almost unheard of, and this is 100 times less than that. no, as far as actually improving the mission, it's meaningless. one or two m/s don't make any difference. but it's nice nonetheless EDIT: I actually improved it to 0.004 m/s The actual intercept speed was not the intended target; i merely wanted to raise periapsis as much as possible. coming in to circularize around Mun on a high orbit will help getting a cheaper rendez-vous with my target. first, because i have a plane change, and second, because rendez-vous on elliptic orbits are cheaper at apoapsis further improving on the lowest speed injection burn was just a bonus
  3. yes, maybe because of your periapsis position it found it can save 5 m/s by waiting 3 days, and it is programmed to return a minimum. Orbital transfers, in their current state, are more of an art than a procedure. you have rules and calculations, but you can't just input data and get authomatically a good result. Barring the very simple cases.
  4. fuel tanks have a set priority. Open them with right click to see the details, you'll see for each one a priority value. the tank with the highest number will be drained first. if you don't manually tamper with them, the game will assign priorities authomatically. and it most often does a good job of it. but maybe in your case it did screw up
  5. Part 3: first refuel stop on Mun A'Tuin finds a suitable biome on Mun and spends 5 years refilling the fuel tanks. Everything works, and there isn't a single accident during that time. 3.1) Looking for a landing spot on Mun 3.1.1) Looking for a landing spot on the rest of the Kerbol system, aka is this mission even feasible in the first place? 3.2) Landing on Mun 3.3) ISRU under kerbalism rules
  6. To take a screenshot, the default key is f1. It will save the screenshot in the game's screenshot folder. If you installed the game from steam, you also have f12, the steam screenshot key. in which case the screenshot will be saved in the steam folder. Then you upload the picture. the best way I found is with imgur: go on imgur.com/upload, they require no registration or anything, just copy and upload your image (most convenient way, i found, open the image, press ctrl-a, then ctrl-c, it will select the image. Then go on the imgur tab, and press ctrl-v to paste the image there) Then, on this forum, you have a "insert image from url" button on the lower right of the post. press on it, and copy the link. You may have to manually add ".png" in the end.
  7. there could be a lot of reasons. For once, you mention "fake propellers". what does that mean? does it actually have propellers? or are they purely cosmetic, and it uses a rocket engine instead? anyway, we can't even start making a diagnosis without seeing the plane in question. Post pictures, and we can help you
  8. actually, i found them orbiting the outer gas giants. so, it seems it is a difference in spawning caused by OPM. Problem solved
  9. luckily, i stopped playing career before this became too much of an issue. now i run individual challenges, each one on a different profile, each one with its own ships. and for some of them, i'm cluttering the folder enough with subsequent revisions anyway.
  10. I have an infrared telescope in solar orbit, tracking objects. And according to the map, there are 7 unidentified objects. But none of them are shown. here you can see the map. As you see, the number of unidentified objects is unambiguously listed as 7 here a zoomed out version (I'm using opm, i have no idea if it's responsible for this) it is even more baffling because, in most missions without an infrared telescope, I find unidentified objects all the time. they clutter kerbin's orbit so much, from afar i have a hard time clicking on it. And now, when I am actively looking for them, there are none to be found? Can anyone tell me why? P.S. I did not update to the last version, it's still the 1.11.1
  11. Part 2: assembling launching A'Tuin In a stark contrast with previous projects, there are no problems joining the shuttles to the main ship. On the other hand, getting the main ship to orbit without it exploding - or the pc crashing for the overwork - was much harder. Discovering a small-but-important construction mistake when I'm already on Mun was even worse 2.1) It looked so easy 2.2) Wait a moment, I need to make yet another small change...
  12. yes, i know (and good thing i actually had a laboratory there), but 2000 tons of data still seems too much. is it actually intended that you can't return the data to kerbin?
  13. i made some ground experiments, and i got some... puzzling... samples from the relax experiment 872 tons of sample. There are a few more relax samples, all together they total over 2000 tons. What kind of samples are those? growing up a herd of elephants with local resources? picking up a mountain and bringing it on kerbin? Looks like a bug.
  14. what do you mean, you don't have an apoapsis marker? when you start career mode, and you have a level 1 tracking station, some advanced functionalities are disabled. So, you should have a limited marker. but you should still have some kind of marker, if i recall correctly.
  15. even if I could trick the game into letting me mine where there are no resources, i wouldn't want to do it anyway. If I wanted to cheat, I could just go edit the saved file to manually alter resource values. By the way i found a good biome in the polar crater, there's plenty of water, but the survey shows none over the crater. In the end, my solution was to cheat a probe in place to check the resources on the ground. that's how i found that polar crater was good. And I don't see that as cheating. I have a quirky, but strict concept of what's acceptable. Mining resources that don't exhist? totally off limits. But gathering informations on where to find resources? as long as i think that I should have access to those information, i have no problems with it. also, I could land a rover and drive to all biomes, it would only be a matter of time.
  16. Part 1: Projecting A'Tuin To perform this mission, the ship needs many tools. I spent longer to project and build A'Tuin than I spent for everything I did before. To reduce part count, I even manufactored some custom parts. 1.1) A'Tuin mothership (with modded oversized parts) 1.2) Wings recon probes 1.3) Yet-unnamed lander/rover - plus heavy lander 1.4) Trucker mid-range taxi 1.5) Yet-unnamed spaceplane 1.6) Love ForEVEr Eve lander/hab and Helicopterocket Eve ascent vehicle 1.7) Service Probe service probes 1.8) Dolphin Ikea escape pods The total cost for A'Tuin is 29.5 million. Yes, it's a lot. Almost twice the DREAM BIG. But most of it is the nuclear plants, those cost almost two millions each. Everything else comes with an almost reasonable price tag. Finally, a cinematic with the assembled ship. The video also gives some idea of how much A'Tuin makes the game lag. Actually, I sped it up to reduce it. 1.9) What could have been So, for all of A'Tuin's ludicrous size and cost, that was actually the conservative project.
  17. Part 0: introduction and fluff Starting my next mission. Once more, a giant mothership and a bunch of service shuttles. This time, the outer planet mod is included. The mission will involve ISRU with the full kerbalism rules. Ever since discovering the complexity of kerbalism isru, i've been wanting to try it. The problem is that it requires so much energy, I'd need a nuclear plant. Good thing the near future technologies provided one. Also, since discovering the outer planet mod, I've been wanting to include them in the next grand tour. Well, why not both? 0.1) Speech from Walt Kerman, announcing the next great mission 0.2) Kerbalism, ISRU, nuclear plants, and me 0.3) First ship concept At this point I needed a name. This ship has a hard exterior, a shell to protect its soft interior. Sort of like a turtle. It is also round, like a turtle. It has six appendages jutting out, which could fit with the turtle theme: the four limbs, plus head and tail. A giant turtle gently floating through cosmos, carrying life. It felt very fitting. And so I hope I'm not being presumptuous in calling this new mothership A'Tuin. May it have a fraction of the cool adventures of the creature it homages
  18. don't worry. losing your sanity is the first step on the road to becoming a pro at this game
  19. i really can't pick one. i'd say "all of the above". actually, working with kerbalism, which includes a science rework, i may also add "forgetting to change the science experiments and life support on crew modules"
  20. ok, i found this at random and i got curious: what is reaper? and why would it be so impossible to land on it and return? especially because i can't find any other mention of it in the forum in the past year
  21. i ended up here because they told me this handles kerbalism resources. and there are a few things that seem broken, or wrong. for start, the surface scanning module does not show nitrogen. it shows every other resource, but the only way to detect nitrogen is to carry a nitrogen drill. looks like a bug. then, there is the lack of water on outer planets that's completely irrealistic. As far as dres the resources distribution is well done. But further than that, water ice is the single most common substance found in planetary crusts. And yet... bop is completely without water. Pol has so little of it, it cannot be mined. I did not run extensive tests, but even Vall is low on water, with it completely missing on many biomes - and it's supposed to be an ice ball. even minmus is water free, despite it also being described as a slushball. it gets even worse with the outer planets mod: plock has no water or nitrogen, despite its real world analogue being made mostly of those. I think you should increase water value on all the outer planets. it's irrealistic for a moon of jool to have no water. on the other hand, i read on the first post that mun is supposed to miss water and uraninite entirely, while it has both - something i'm not complaining about, refueling opportunities are rare in the inner system
  22. yes, mining fuel is still possible, you need carbon and water. it's just generally too impractical to be done. Water is only found in a few biomes on a few planets: among those mun, duna, ike, dres, eeloo. gilly, minmus and pol may have it, but it's rare and there's no guarantee you'll find a biome with a suitable concentration. carbon can be extracted from ore, but with such a huge energy cost and time that the only practical way to do it is with nuclear power, and even then it's "practical" only in comparison. it can be gotten easily on duna from the atmosphere, but only on duna. in any case, the process is slow and energy intensive. and by "energy intensive" i mean, my plans for duna refueling involved 150 gigantors and several years. oh, by the way, space vehicles aging in the years it takes to perform isru is a problem all of its own. all things considered, successfully performing isru with kerbalism is among the most difficult challenges in this game. but yes, it can be done.
  23. so, if i land in a spot of high concentration, i should at least be guaranteed to land in a biome with the resource?
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