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Foefue

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Everything posted by Foefue

  1. Quick question. I was using this mod for an older verison of ksp (1.3.1) I used the decoupler that the mod used this plugin for but it seems it wasnt labeled as a decoupler, instead i had to manually decouple the craft, why is that?
  2. Another good modder, gone....

  3. Ok iv figured out how to make parts not require resources, it was literally just to play on pristine mode. But anyways this is now probably favorite mod for building colonies. Thank you for making this!
  4. The rover works fine for me, its just the fact that the wheels can get a little uncontrollable, still a good mod though
  5. Same, i also hate having to bring rockets to my mun base inorder to open a thing and its so confusing to do resource distribution
  6. I am also having the same problem as you, but i think i some what solved it, I pressed mod B and it brung up the settings but it said TBD so.. I have no idea what happened to the settings
  7. Nevermind but the button was Mod B but it says the settings are TBD, what does that mean?
  8. Hey when I press Mod P for some reason I dont get the setting area where you can turn off needing resources for your bases, why is this happening? Like all im getting is other settings for my other mods
  9. Never mind found out what was there from the craft files, oddly though im missing some things in it
  10. Quick question, what parachute from the CORE Mod does the C-Orion use?
  11. Do I still need ksp recall installed for 1.10.1 now or do i just get rid of it?
  12. But lets hope the creator can come back to update it even if the mod still works with the current version
  13. Hey I have a bug report, I was used to be able to use tweakscale on the Near future series but now I cant use tweakscale on them anymore, what happened? Is there something wrong with one of my files?
  14. Do you plan on making the KerblingOrbiter balloon inflatable like the Parachutes 'ray' and 'una'?
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