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luz5020

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  1. So since 1.10 rolled arround I've been experiencing this issue that the "connect" button in the VAB load dialogue doesn't work, I've previously tried it without any mods but the issue persits. Steps to recreate: Load or build craft 1; open the load menu and click connect Versions: KSP 1.10.0.2917 64 bit Mods: MechJeb 2 (V.2.10.0.0) Module Manager (V 4.1.3) Logs (I doubt they help but I can still give it a shot) https://www.dropbox.com/s/t5k8n2xlts6kvvr/Player.log?dl=0 I've also seen a lot of People complaining on Reddit and Twitter so I doubt I'm the only one, maybe there is a common solution?
  2. Issue with Ascent Guidance: So I'm new to the game and even tho i did all the tutorials I have some issues with getting into orbit, so when I saw your mod I was very happy that i could just hand off the ascent to a computer but sadly things didn't work out that way. I recently built the launcher and Satellite Assembly described in this tutorial on the wiki -> https://wiki.kerbalspaceprogram.com/wiki/Tutorial:_Basic_Probe_And_Satellite_Building I know the rocket it describes is a really bad one but after some modifications I got it into Orbit relativley fine and launched two sattelites to different orbits but when I tried the exact same rocket with ascent guidance doing the job, it spun out about 30 seconds into flight, I then tried the Gravity turn profile which kind of worked, the Rocket ended up "correcting end-speed" for 2 minutes before attempting to circularize with a nuclear engine after the appoapsis basically accelarating into a reentry, dooming the rocket. After some serious downsizing of the rockets first stage and SRBS I got the ascent guidance to work, but it to fails to circularize and keeps crashing, it also performs such an aggresive gravity turn that a circularication burn is impossible. I don't think the mod is broken, because it does work, just not as advertised. No I have a question, am I overlooking something or does the mod require a master crafted perfectly balanced rocket?
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