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KSP2 Release Notes
Everything posted by RandomKerbal
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Using Squad Textures..?
RandomKerbal replied to Quiznos323's topic in KSP1 Modelling and Texturing Discussion
By the way, is there a list of all Squad's stock part textures in .PNG? -
[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
RandomKerbal replied to IgorZ's topic in KSP1 Mod Releases
Ooops, sorry, I just quickly scan through the OP and thought that the "M..." means Maximum, not Minimum. -
NESD's warehouse (9 oct 22 - New mod "SpikeX")
RandomKerbal replied to NESD's topic in KSP1 Mod Releases
Any ideas on making it more stock-alike? -
[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
RandomKerbal replied to IgorZ's topic in KSP1 Mod Releases
According to the OP, this mod can only be working with KSP 1.8. I haven't play KSP for a while due to academic issues, but can I "force" it to be compatible with KSP 1.10? Will there be any serious problems? -
Is there any simpler 3D modelling programs than Blender?
RandomKerbal replied to RandomKerbal's topic in International
By the way, post re-opened. -
Thanks JadeOfMaar from recommending me this mod!
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Maybe, but until the winter holidays.
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toty 2019 Catapult a Kerbal to the Island Airfield
RandomKerbal replied to ManEatingApe's topic in KSP1 Challenges & Mission ideas
what is this? Easter egg rock?- 97 replies
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- siege weapon
- breaking ground
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(and 2 more)
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You know, academic issues.
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I would appreciate if someone who knows coding make a mod for this:
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Kottabos has mentioned it in this video.
- 392 replies
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- kerbalkonstructs
- lc-40
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(and 3 more)
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You have to activate them with KerbalKonstruct, I think.
- 392 replies
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- kerbalkonstructs
- lc-40
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(and 3 more)
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Recently, I have encountered problems such as the X on my keyboard is not sensitive anymore, causing my landers to bounce and flew back into sub-orbit as they land. Does anyone know a mod/plugin that automatically turn off the engines immediately when your spacecraft touches the surface of a planet?
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what is "agents.cfg" by the way? I don't know modding.
- 720 replies
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- mrs
- modular rocket systems
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(and 1 more)
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I prefer the command pods and control pods and the science lab to be Restock, the miscellaneous parts like batteries and science and antenna to be Ven's, and the rest (fuel tanks and whatever) to be stock. Can anyone tell me how am I going to do it?
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Is there a continuation of this mod for KSP 1.10? Hope linuxgurugamer was here...
- 720 replies
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- mrs
- modular rocket systems
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(and 1 more)
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What app did you use to make this picture? Adobe Photoshop?