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Everything posted by RandomKerbal
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[1.12] Extraplanetary Launchpads v6.99.3
RandomKerbal replied to taniwha's topic in KSP1 Mod Releases
Although I still haven't installed the ExtraplanetaryLaunchpads yet; according to Kottabos' review, I strongly recommended that you should replace this: (the one circled and pointed with an arrow) With something like this: It's more stockalike. I love stockalike stuffs. Or is there a stockalike variant of this EL mod? -
The new, longer jet engine models
RandomKerbal replied to Red Iron Crown's topic in KSP1 Suggestions & Development Discussion
Nope, I am actually looking for something like Restock, but only revamp these jet engines(especially panther, whiplash and whitney), not all the parts. -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
RandomKerbal replied to Nertea's topic in KSP1 Mod Releases
That's the reason why I kept using the discontinued SSPX until now. By the way, all your mods looks cool and gorgeous, you must have put in a lot of effort. The only reason that I feel unsatisfied is that you kept changing some of the part's name, causing my ships to disappear or glitched. -
I have always been wondering what could the Enriched Uranium" resource from the Community Resource Pack be used for except the one used in FelineUtilityRovers and MK2/MK3 Expansion packs. Is there any engines/generators from the mod community that also uses this resource? Could it be used for some RTG-like generators? Like some enhanced RTGs that generates tons of electric charge per second?
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The new, longer jet engine models
RandomKerbal replied to Red Iron Crown's topic in KSP1 Suggestions & Development Discussion
Thanks -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
RandomKerbal replied to Nertea's topic in KSP1 Mod Releases
Can anyone tell me how change the parts from the discontinued "Stockalike Station Parts Expansion" to this "Station Parts Expansion Redux" directly with file editing? I do not wish to launch and built the whole space station again. -
The new, longer jet engine models
RandomKerbal replied to Red Iron Crown's topic in KSP1 Suggestions & Development Discussion
Okay, so I don't have much time to browse through the whole topic, can anyone tell me if this had been made to a mod(and download link please). -
KSP 1.10 spacesuit texture bug
RandomKerbal replied to RandomKerbal's topic in KSP1 Modelling and Texturing Discussion
Okay, thanks. -
KSP 1.10 spacesuit texture bug
RandomKerbal replied to RandomKerbal's topic in KSP1 Modelling and Texturing Discussion
Okay, but I think it can be improved so that it shows the crew kerbal portrait, not just a piece of texture. -
Before mining, this is how the pop-up window of the ore tank looks like: *no resource bar After one started surface harvest on a planetary body: *resource bar appear, with the name of the resource (eg. MunOre, MinmusOre, DunaOre) Of course the ore that is filled inside the VAB will be called "KerbinOre". For the drills: It can just be increasing the amount of (X)Ore in the ore tanks. The (X)Ore refers to MunOre, MinmusOre, DunaOre... For the ISRU: Just take all of the (X)Ore as normal ore, and do the conversion.
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Okay, actually I have also became a bit confused. Never mind. Thanks for your replies; I need to make clear the only thing that I wanted to touch is the name of ores in the ore tanks, the ores don't need to give you different amount of fuel when processed with the ISRU. Of course I know there might be the coding problem that theJesuit said.