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Everything posted by Bernadegas
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Hi, i want to make a ksp mod to simulate the proverse yaw effect caused by the bell-shaped lift distribution formulated by Prandlt. As a layman, i have no idea how to program and create a mod to do that, so, maybe i can get some help. The mod would be very simple, it would create trust at instead of drag when aileron is applied, and it could also have UI that allow you to switch on and off this effect and control its intensity. The bell lift distribution create this effect, as you aply aileron to generate more lift on the wingtip you also generates more trust, thus yawing in the same direction of the turn. For understanding more of this you can search for the prandlt-D project that is made by NASA. I want to reproduce this effect on KSP to make better flying wings projects, i hope you can help me with this project! Here is a link for the NASA's Prandlt-d project: https://www.nasa.gov/centers/armstrong/news/FactSheets/FS-106-AFRC.html If you know how to make this mod but dont have the time or just is not in the mood, could just tell me how i could make it myself?
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Tesla Cars in KSP
Bernadegas replied to adriangm44's topic in KSP1 General Mod Development Help and Support
It would be awesome indeed!!! If i had the skills i would help, but it seems the ones that have it dont wanna help. I also have asked for support to make a simple, but i keep being ignored. Your mod could use already existing models in the internet for the tesla cars, just the tranfering process to ksp that would require programing skills. Im starting to think i will be better to learn myself how to do these things instead of counting on people's goodwill to help me. Good luck in your project anyway!!!! -
Hi, i want to make a ksp mod to simulate the proverse yaw effect caused by the bell-shaped lift distribution formulated by Prandlt. As a layman, i have no idea how to program and create a mod to do that, so, maybe i can get some help. The mod would be very simple, it would create trust at instead of drag when aileron is applied, and it could also have UI that allow you to switch on and off this effect and control its intensity. The bell lift distribution create this effect, as you aply aileron to generate more lift on the wingtip you also generates more trust, thus yawing in the same direction of the turn. For understanding more of this you can search for the prandlt-D project that is made by NASA. I want to reproduce this effect on KSP to make better flying wings projects, i hope you can help me with this project! Here is a link for the NASA's Prandlt-d project: https://www.nasa.gov/centers/armstrong/news/FactSheets/FS-106-AFRC.html
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How to make a mod (Split from: Airplane Design Q&A)
Bernadegas replied to Bernadegas's topic in KSP1 Mods Discussions
Oh ok, thanks for the help anyway!!! I made a post about my idea if you are interested: -
The adverse yaw would work the same? Because the interesting effect of the bell shaped lift distribution (bsld) is de proverse yaw. And if the adverse yaw is a force vector, could it be inverted some how? Thus creating the proverse yaw effect? The BSLD is the way NASA find out birds fly, thats why they dont need vertical tails, making flying wings a viable plataform. I think it would be awesome if we could put it in ksp.
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Hi, i want to make a ksp mod to simulate the proverse yaw effect caused by the bell-shaped lift distribution formulated by Prandlt. As a layman, i have no idea how to program and create a mod to do that, so, maybe i can get some help. The mod would be very simple, it would create trust at instead of drag when aileron is applied, and it could also have UI that allow you to switch on and off this effect and control its intensity. The bell lift distribution create this effect, as you aply aileron to generate more lift on the wingtip you also generates more trust, thus yawing in the same direction of the turn. For understanding more of this you can search for the prandlt-D project that is made by NASA. I want to reproduce this effect on KSP to make better flying wings projects, i hope you can help me with this project! Here is a link for the NASA's Prandlt-d project: https://www.nasa.gov/centers/armstrong/news/FactSheets/FS-106-AFRC.html
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Infernal Robotics or Breaking Ground DLC?
Bernadegas replied to Neil Kermstrong's topic in KSP1 Mods Discussions
The breanking ground dlc gives you a lot more opptions than the infernal robotics, in addition to having a far better programming interface. I recommend it !!!! -
Kerbal Space Program 2 to be released [at unspecified date in 2022]
Bernadegas replied to UomoCapra's topic in 2020
Where can i see the minimum requirements to run the game? -
Hi, i want to make a ksp mod to simulate the proverse yaw effect caused by the bell-shaped lift distribution formulated by Prandlt. As a layman, i have no idea how to program and create a mod that do that. I am trying to learn a litle bit of the C# language but i think it will take a long time, so, maybe i can get some help. The mod would be very simple, just having a UI that allow you to switch from the elliptcall spanload to bell spanload, and vice-versa. This bell lift distribution create an effect the as you aply aileron to generate more lift on one wing you also generates more trust, thus yawing in the same direction of the turn. For understanding more of this you can search for the prandlt-D project that is made by NASA. I want to reproduce this effect on KSP to make better flying wings projects, i hope you can help me with this project! Here is a link for the NASA's Prandlt-d project: https://www.nasa.gov/centers/armstrong/news/FactSheets/FS-106-AFRC.html