Search the Community
Showing results for tags 'flying'.
The search index is currently processing. Current results may not be complete.
-
I love the OPT J "HT" cockpit. It feels awesome to use but it has a very specific design niche that's near-future spyplanes and spaceplanes. It's not exactly a design you'd imagine would fly civillians or common cargo around. Still, it has very immersive flight instrumentation thanks to MoarDV's ASET upgrade/patches and edits. Are there any other cockpits and IVA mods that are not on CKAN (I searched) and might not be obviously indicated on the forums? This is the flight instrument panel I'm looking for, including the radio dials for picking a nav beacon to give you VOR, ILS and DME. I'm fine if it has no MFDs at all:
-
- iva mods
- iva cockpit
-
(and 3 more)
Tagged with:
-
Well, I'm currently trying to get more science in Kerbin. Lately I discovered that you can get "flying" situation under the KSC's mini-biomes (e.g. Kerbin's Launchpad, Kerbin's FlagPole, etc.). This was done by an accident: Moving toward the FlagPole at high speeds but low enough to not break any parts. And collecting science while doing so. However, any subsequent attempt to get to the "flying" situation (i.e. just don't touch the ground) would result me in taking the biome under it (i.e. Kerbin's Shores). I'm a Science hardcore, I'll go any lengths to extract science from a planet to the last bit. So please tell me if it's possible to get "flying" situation in the mini-biomes.
-
Hi, i want to make a ksp mod to simulate the proverse yaw effect caused by the bell-shaped lift distribution formulated by Prandlt. As a layman, i have no idea how to program and create a mod that do that. I am trying to learn a litle bit of the C# language but i think it will take a long time, so, maybe i can get some help. The mod would be very simple, just having a UI that allow you to switch from the elliptcall spanload to bell spanload, and vice-versa. This bell lift distribution create an effect the as you aply aileron to generate more lift on one wing you also generates more trust, thus yawing in the same direction of the turn. For understanding more of this you can search for the prandlt-D project that is made by NASA. I want to reproduce this effect on KSP to make better flying wings projects, i hope you can help me with this project! Here is a link for the NASA's Prandlt-d project: https://www.nasa.gov/centers/armstrong/news/FactSheets/FS-106-AFRC.html
-
Today, I couldn't decide whether to build a tank or a plane. So I did both. This is the Sergeant, a tank capable of sustained flight and carrying 12 passengers! It takes off nice and easy if you hold S at 70 m/s. Exactly 70 m/s. No more or less. Its landing abilities live up to its looks as it's capable of landing in hazardous terrain: It also gives some pretty awesome screenies around twilight!
-
This rocket that I have designed to deliver a rover to duna keeps flipping immediately after launch. I have tried adjusting fins, fuel tanks, thrusters, and throttle. I have also tried launching with and without SAS on and it flips over no matter what. Can someone please tell me what is wrong with my rocket?
-
What are some of personal flying crafts you have for your favorite kerbals? Are do they only operate in a vacuum or do they fly close to the ground? Discuss in the replies! My personal craft that I made for Tim Kerman. It's a modified radiation powered ion drive probe that can ferry kerbals around, even in heliocentric orbit. I call it the RADKOR Space Mobility Flyer. Doesn't work well in the atmosphere at all, mainly due to a lack of wings and better engines. RADKOR Flyer