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Everything posted by Vabien
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Very strange bug. I suspect that the terrain shadows are broken for the PQS system (how terrain renders up close). What exactly causes the issue is a mystery to me, but I suspect either there's an issue with the shading system, or the PQS mod system (how you make better close up detail without manual work) has an issue. I've seen it before in beyond home's ash moon, and I've also seen the pattern that appears over it. If that photo is of JNSQ and not BH, that could imply something to do with that texture is screwing with it. In any case, it definitely has SOMETHING to do with PQS, because when rendering terrain, more geometry is added to closer terrain, leading to smaller and more numerous squares. Scatterer probably doesn't fix it because the issue is on the PQS side, perhaps some bad normal/bump mapping, or maybe bad UV unwrapping (how textures are mapped on to geometry). Anyway gtg, theres a tornado warning in the Northeast US. God knows how that works.
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[1.10-1.12] Kopernicus Expansion Continued-er
Vabien replied to Vabien's topic in KSP1 Mod Development
If anyone has suggestions for features, or complaints about deprecated features, feel free to tell me. -
You will need to delete this section from any planet config that contains it. Files will be found at /gamedata/eventhorizon/configs/: LandControl { altitudeBlend = 0 altitudeFrequency = 1 altitudeOctaves = 1 altitudePersistance = 1 altitudeSeed = 1 createColors = True createScatter = True latitudeBlend = 0 latitudeFrequency = 1 latitudeOctaves = 1 latitudePersistance = 1 latitudeSeed = 1 longitudeBlend = 0 longitudeFrequency = 1 longitudeOctaves = 1 longitudePersistance = 1 longitudeSeed = 1 useHeightMap = False vHeightMax = 10000 order = 999999 enabled = True name = Scatter Scatters { Value { materialType = Diffuse mesh = BUILTIN/boulder castShadows = True densityFactor = 1 material = BUILTIN/terrain_rock00 maxCache = 512 maxCacheDelta = 32 maxLevelOffset = 0 maxScale = 2 maxScatter = 20 maxSpeed = 1000 minScale = 0.1 recieveShadows = False name = boulder seed = 231123 verticalOffset = 0 delete = False Material { color = 0.679104447,0.679104447,0.679104447,1 mainTex = BUILTIN/lunar cliff face } } } LandClasses { Value { alterApparentHeight = 0 alterRealHeight = 0 color = 0,0,0,0 coverageBlend = 0 coverageFrequency = 1 coverageOctaves = 1 coveragePersistance = 1 coverageSeed = 1 name = Base latDelta = 1 latitudeDouble = False lonDelta = 1 minimumRealHeight = 0 noiseBlend = 0 noiseColor = 0,0,0,0 noiseFrequency = 1 noiseOctaves = 1 noisePersistance = 1 noiseSeed = 1 delete = False altitudeRange { endEnd = 1 endStart = 1 startEnd = 0 startStart = 0 } latitudeDoubleRange { endEnd = 1 endStart = 1 startEnd = 0 startStart = 0 } latitudeRange { endEnd = 1 endStart = 1 startEnd = 0 startStart = 0 } longitudeRange { endEnd = 2 endStart = 2 startEnd = -1 startStart = -1 } Scatters { Value { density = 0.200000002980232 scatterName = boulder delete = False } } } } This deletes the scatters from the mod, but allows it to run. If you want wormholes to work you'll need to update kopernicus extension to 1.10, which can be found on my profile. To be clear I recommend waiting until official release. 1.10 Kopernicus is still buggy, and scatters are enjoyable.
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Fixed the wormholes in Kopernicus Expansion. You should bump to 1.10 now
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[1.10-1.12] Kopernicus Expansion Continued-er
Vabien replied to Vabien's topic in KSP1 Mod Development
UPDATED: Footprints now functional -
[1.10-1.12] Kopernicus Expansion Continued-er
Vabien replied to Vabien's topic in KSP1 Mod Development
If anyone has experience, please do help. Debugging's a hell of a job. -
Kopernicus Expansion is a mod aimed at expanding on the features of Kopernicus NOTE: All plugins are now bundled in one package. If one or more gives you issues, please delete them in gamedata/kopernicusexpansion/plugins/INSERTPLUGINHERE.dll Original Threads Dependencies FAQ Can I bundle this with my planet pack? From my understanding, yes! I'm not a lawyer, but my understanding is that the GNU license allows you to use this as long as you credit properly. A link to this thread should do. How do I use this? Currently I don't have many examples, however examples can be found on the downloads page. I do plan to add a wiki however, so hopefully soon no downloads will be required for an example What do I download? Currently you can either download via Github, where you can download the KEX-Plugins.zip file, and if you want stock footprints configs, download KEX-Examples.zip and delete Gamedata/KopernicusExpansionExamples/VHM16 If you prefer an easier method, simply download from Spacedock and it's ready to go immediately. I do plan to make the Github downloads easier in the future. I'm a developer. Can I contribute to updating the mod? Please do! I'm not the most experienced dev, and I suffer from ADHD, so updates don't come as often as they maybe should. Feel free to file a pull request, or message me on discord in either the Kopernicus discord, or via dm at Vabien#6853 I'm just trying to play a dumb space frog game. What does this mod actually do? For you, not much. We have footprints for you, but most of these features are only going to be useful as a dependency for a planet pack. Footprints require configs however, so you will either need to make them yourself, or look for specifically a mod that has them. This does not apply to stock, as we provide configs. Were you born with it, or was it Maybelline? Maybelline. Downloads WARNING: This version is still under development and maintenance. Use at your own risk Currently Updated: Wormholes, Footprints, VertexHeightMap16/24, HeightMapConverter, VertexHeightDeformity, RegionalPQS, EmissiveFX https://github.com/VabienArt/KopernicusExpansion-Continueder/releases/ OR for easier download https://spacedock.info/mod/3357/Kopernicus Expansion Continued-er Credits Creator: MrHappyFace Maintainers: StollD aka Thomas P. (previous), Vabien Contributers: R-T-B (footprint fix), TheGhastModding (VHM24, HeightMapConverter update to VHM24) Source Code https://github.com/VabienArt/KopernicusExpansion-Continueder/ Licenses Kopernicus Expansion: Continued-er is provided under the GNU General Public License This software is provided as-is, and the author(s) are not responsible for any damage to hardware, software, or files.
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Upon further investigation this mod is NOT fully compatible with 1.10. Everything works but the wormholes.
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I've tested this with 1.10, it's fully compatible from what I can see. If you need some assistance with visuals, I'm a 3d modeller so feel free to contact me cause this is a cool mod!
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[1.3.1 - 1.12.x] Outer Planets Mod [v2.2.11] [31st Aug 2024]
Vabien replied to Poodmund's topic in KSP1 Mod Releases
What version @VoltronAWK? Any mods that could conflict (visual mods, etc.) -
[1.3.1 - 1.12.x] Outer Planets Mod [v2.2.11] [31st Aug 2024]
Vabien replied to Poodmund's topic in KSP1 Mod Releases
Some systems are stable, but Sarnus is not stable at all. -
[1.3.1 - 1.12.x] Outer Planets Mod [v2.2.11] [31st Aug 2024]
Vabien replied to Poodmund's topic in KSP1 Mod Releases
Heads up on 1.10, you will see every gas giant as jool using kopernicus 1.9, and currently (R-T-B is working on this as we speak) normals are broken in kopernicus dev 1.10. Currently you can workaround this by implementing a normal map yourself, but if you want to wait, there should HOPEFULLY be a build soonish. Keep in mind 1.9 kopernicus is unstable, and 1.10 is doubly so, so use at your own risk.