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White Owl

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Everything posted by White Owl

  1. Oh thank you, thank you, thank you. This was one of my most essential mods for so long, it's been painful using the stock navball recently.
  2. I am also experiencing the disappearing / reappearing contracts, only this mod seems affected. One thing I noticed that hasn't been reported, is that the contracts rapidly change between one, two, or three stars as they blink in and out. I have no idea if that's relevant; I can only hope it helps somehow.
  3. I am also experiencing the disappearing / reappearing contracts, only this mod seems affected. One thing I noticed that hasn't been reported, is that the contracts rapidly change between one, two, or three stars as they blink in and out. I have no idea if that's relevant; I can only hope it helps somehow. Edit: Whoops! That report was supposed to go to the Bases and Stations contract thread. But I'll go ahead and leave a copy here.
  4. Better yet, one of those simple 2D gravity games where you try to make cool orbits with little polka dots.
  5. At risk of angering the modding gods, I ask... what would it take to get this wonderful and incredibly useful mod working in KSP 1.3? Might it be this mysterious recompile spoken of by some? Or is some other kind of sorcery required? I can sacrifice a small animal or two if that will help. Burnt offering, maybe. Let me know.
  6. In all seriousness and not joking at all... When you notice a subtle new feature ingame, and have no idea whether that feature is stock or modded, and even less idea how long ago it was added.
  7. Yeah, I believe KJR is incompatible with Infernal Robotics and other moving parts mods, so this Physics Calmer would be a very useful alternative.
  8. The K-Files story-based contract pack is a pretty good story mode. I still haven't finished it though, due to my compulsive restarting over and over.
  9. Considering that Moach was one of the two truly original players of this game — when no computer was required, just fireworks and aluminum foil — and has made it known he actually coined the name for the little green guys... I'm gonna believe him about the Mün.
  10. 88 mods, you say? Pfft. Lightweight. You're not even competing until you hit triple digits.
  11. And the crashed lander with "Mün or bust" painted on the side is a reference to kurtjmac, who was the first big YouTuber to cover the game way back when.
  12. Should be spelled "hangar." A hanger is what you hang clothes on. A hangar is a building where you can park aircraft. Regardless, thanks for adopting this crucial mod.
  13. Jettisoning weight off the nose to move the CoM aft is the easy part. Gliding backwards with all controls reversed to a smooth landing on the wheels is the hard part.
  14. The screenshot for a quicksave is simply brilliant!
  15. Sometimes an important piece falls off the nose of an airplane in flight, causing the CoM to shift dramatically aft. Happens to everybody sometime or other, right? On two separate occasions — neither of which were recorded, sadly — I successfully piloted the damaged airplane to a perfect landing, flying backwards. Tricycle gear becomes a taildragger, and all controls reversed. It was cool. All attempts to duplicate the stunt deliberately have met with utter failure.
  16. I think I want to use this mod along with Historian and start spamming screenshots.
  17. It's a dilemma, no doubt. To feel smug about not needing the extra mass of RCS, or feel smug about not needing magically overpowered reaction wheels. I choose to feel smug about not needing reaction wheels, therefore I use RCS to maneuver and dock. But hey, the great thing about a single-player sandbox is you can feel smug about anything you like, and nobody's wrong.
  18. Thank you so much for updating. I love this mod, and playing KSP without it feels wrong. Edit: Be aware the version on Spacedock appears not to have updated.
  19. My phone just dinged with the message from Spacedock: Nertea has commenced releasing the update. My heart goes:
  20. The Vulcan fairing is exactly what I've wanted from Procedural Fairings ever since the mod was first made. Pointy at the top, smoothly rounded at the sides. Perfect.
  21. You have some of the same tweaks that I've been running! Things like 100% science the first time, moving solar panels earlier in the tree... I'm very very interested in " - [Procedural Fairings] Four new Procedural Fairings shapes" and would like to know what shapes we're talking about. I'll download and try it out, but some screenshots would probably be a good idea.
  22. I can confirm that the 1.2.2 version does not work with KSP 1.3. The game crashes on loading.
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