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golkaidakhaana

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Everything posted by golkaidakhaana

  1. I just reinstalled the mod, and the part still isn't there. 1.4.4, but the part hasn't worked in any version. It's 4am, I'm really tired, I'll generate a log file in the morning.
  2. Hmm, interesting. But, like, umm, where's the Huygens probe core? I've downloaded Beta16 a few times on a few different saves, but it's never in the part list. I've always just assumed it hasn't been implemented yet.
  3. Ok, I'm confused. Are rover and lander parts released yet, if not do you have a rough estimate for when?
  4. Not too many mods. Only ProbesPlus / Coatl Aerospace adds RTGs.
  5. Hmm, RTGs seem to be working properly now (in addition they still act as radiators). Thanks for the advice anyway. EDIT: I think you misunderstand, this issue affects all my saves, and I'm definitely not going to just erase a few months of work. I went by a user's instructions under the fair assumption I wouldn't have to test it on a clean install first. I don't see why I would be held responsible for following simple instructions without any prior warning. While it isn't technically game-breaking or particularly annoying, it's still odd nonetheless.
  6. Ah, thanks. EDIT: Doesn't work, it just turns RTGs into radiators. EDIT 2: And now all my saves are broken, even after uninstalling the mod all the RTGs from all my mods on all my saves are still radiators. Sigh. Does anyone know how to fix this? EDIT 3: Fixed-ish
  7. Is there any way to install just decaying RTGs and not the entire Near Future Electrical mod? My laptop isn't particularly good, I have quite a few mods installed and I don't have a use for any of the other parts the mod offers.
  8. ...but they worked for, like, one update after you switched to using stock texture switch, and Soyuz parachutes are only broken since the latest experimental release, I think.
  9. Erm, I'm pretty certain the latest few releases completely break Tantares' parachutes, they don't decelerate crafts when deployed. They work fine after uninstalling TniC.
  10. Yes Nope Yes (Tantares now in Colors), but they behave the same way anyway I've just realised I'm experiencing the same problem as StriZ, only the LK parachutes seem to work. Stock, Cormorant and BDB's paracutes all work fine.
  11. Nopety-nope, parachute is still broken. I'll reinstall the mod. EDIT: Reinstalled mod, parachute seems to deploy at, like, 24,000 km and 600m/s or something crazy at minimal pressure set to 0.01 and doesn't fail, and still doesn't slow crafts down when deployed. I have done everything suggested by @hraban.
  12. Will do momentarily! EDIT: Energia and Zenit textures look superb and, as far as I know, everything works fine, although I still can't switch textures on the Mir docking compartment.
  13. Ohh, I was referring to the orange-ish Mir docking module that you retextured to look like ISS Rassvet. Sorry, I should've been more specific. Erm, I'm unsure of the part name, but I guess you know what I'm referring to. I can't seem to switch the texture for it.
  14. I shall try the update momentarily, but I thought I should let you know that the VA parachute's deployed parachute texture is also garbled, similar to the antenna texture (no idea if it's related, but upon discovering this I also realised the parachute itself is broken in Tantares and doesn't slow down crafts This is untrue). I'm also kinda confused as to what you mean by this;
  15. I think the VA parachute is broken, it doesn't slow down a craft when deployed.
  16. @BealeAre the black radial tanks supposed to hold oxidiser as well? It seems they only hold liquid fuel.
  17. Loving the new colours, but I think I found a bug, the VA control block's antenna texture is garbled and the upper node fairing is jet black, but only when painted vintage. EDIT: It appears there's no way for me to select the gray Mir docking module texture, and the Mir core module power bank's textures don't work.
  18. Yeah, that's what I mean. Lol, I also use the Vostok parachute. Also good idea.
  19. Erm, I know. I meant how Kristall had a second APAS-89 port on one side and a weird bulge on the other, Zarya has a similar thing. It just looks weird leaving it blank.
  20. @Beale, perhaps I'm being overly specific, but is there any chance of a .9735m Kristall / Zarya node end cap in the near future?
  21. Hm, I don't know how I can explain it better. Just try building fairings around payloads, sometimes when I right click to delete a section I can't delete said section until I find the "correct" cursor location or exit the VAB. It's not really too big of an issue. EDIT: Almost certain it only affects Tantares fairings.
  22. Only now, a month later, do I realise I misunderstood your post because you misunderstood mine. I was talking about how Tantares' fairings are difficult to build in the VAB, not in-flight, they "stick", I can't seem to delete the fairing section if my cursor is in a certain place where I also can't place a section. It's difficult to explain, but should be easy to reproduce if you're trying to house a large payload in a smaller fairing.
  23. I'm uncertain one of my mods are causing it, but perhaps I should provide my mod list anyway, just in case one or two mods are known to be incompatable (all mods are latest releases unless stated otherwise); Tantares (latest repository), TantaresLV, BDB, BARIS, Tantares in colours, Snacks, Cormorant Aeronology, one of jrbudda's KER continuations. The latest mod I installed was BARIS, which was several days, maybe even a week, ago. My laptop sucks and KSP experiences frequent memory leaks, too. Perhaps you could include the feature in a release, but keep both of the panels as to not break crafts, then combine the variants in the next release?
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