-
Posts
608 -
Joined
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by golkaidakhaana
-
@Beale When shall we be graced with these beautiful new parts?
- 22,646 replies
-
- totm march 2020
- mod
-
(and 2 more)
Tagged with:
-
Hmm, that's a shame, I was hoping to use them for my shuttle because of how difficult it is landing at runways (Not really relevant, but I'm using 1.4.5).
-
Is it just me or are the landing skids extremely weak? I had ten of them upscaled to 1.25m mounted beneath a Cormorant Aeronology shuttle, landed at between 70-100m/s, and they were instantly destroyed upon contact with the ground.
-
@akron Have you ever considered a Galileo replica? I think it'd be a very interesting craft to see in the mod.
-
[KSP 1.5.*] Outer Planets Mod[2.2.1] [25 April 2018]
golkaidakhaana replied to Galileo's topic in KSP1 Mod Releases
Is there a mod that gives just Scatterer effects to OPM's planets?- 471 replies
-
- kopernicus
- opm
-
(and 1 more)
Tagged with:
-
[KSP 1.5.*] Outer Planets Mod[2.2.1] [25 April 2018]
golkaidakhaana replied to Galileo's topic in KSP1 Mod Releases
This hasn't really been made clear, so I just want some clarification. Do OPM planets support Scatterer and/or EVE?- 471 replies
-
- kopernicus
- opm
-
(and 1 more)
Tagged with:
-
I'm experiencing some issues with Scatterer. Version: 1.4.5 Problem: Sunflares have suddenly stopped working since rebooting the game an hour ago, but only in flight view, when switching to crafts from the tracking station, and in one specific save; Mods: I haven't changed any settings, installed/uninstalled any mods or really touched anything for a few days, this bug suddenly started occurring after rebooting the game, I'm hoping this is a known issue and is easily fixable. Output log: https://www.dropbox.com/s/4lw313e6tj097r9/output_log.txt?dl=0 EDIT: Reinstalled Scatterer, issue persists
-
[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
golkaidakhaana replied to Pak's topic in KSP1 Mod Releases
None of the parts (except for the shuttle cockpit with offset node) show up, and I'm using one of the latest versions of Firespitter.- 2,351 replies
-
- space shuttle
- parts
-
(and 1 more)
Tagged with:
-
[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
golkaidakhaana replied to Pak's topic in KSP1 Mod Releases
Nope, I still can't get it to work. The install directory I'm using is Gamedata/SPT, and I'm installing the latest versions of WBI and DMSA. @Cheesecake Am I doing anything different to you?- 2,351 replies
-
- space shuttle
- parts
-
(and 1 more)
Tagged with:
-
[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
golkaidakhaana replied to Pak's topic in KSP1 Mod Releases
No, it's only necessary for a few parts that I don't want. Hmm. I'll try again.- 2,351 replies
-
- space shuttle
- parts
-
(and 1 more)
Tagged with:
-
[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
golkaidakhaana replied to Pak's topic in KSP1 Mod Releases
Nope. Are you also using Direct / Redirect? IIRC it's only necessary for some launch vehicle parts, which I don't really want.- 2,351 replies
-
- space shuttle
- parts
-
(and 1 more)
Tagged with:
-
[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
golkaidakhaana replied to Pak's topic in KSP1 Mod Releases
Hmm, strange. Only the alternate shuttle cockpit shows up, and I'm not using DIRECT. I'm also using the latest versions of WildBlueTools and DMagic Science Animate. How are you installing the mod?- 2,351 replies
-
- space shuttle
- parts
-
(and 1 more)
Tagged with:
-
[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
golkaidakhaana replied to Pak's topic in KSP1 Mod Releases
I know, I've been waiting for a while for Pak to merge SPT. I've just tested it and sadly it no longer works in 1.4.- 2,351 replies
-
- space shuttle
- parts
-
(and 1 more)
Tagged with:
-
[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
golkaidakhaana replied to Pak's topic in KSP1 Mod Releases
@Pak Do you have any plans to incorporate SPT into CA? It'd be really good to revive such a great mod.- 2,351 replies
-
- space shuttle
- parts
-
(and 1 more)
Tagged with:
-
I have an awful lot of crafts in my save, and it's becoming increasingly tedious to sort through five or ten minor variants of the exact same craft, is there a mod that adds a folder or sorting functionality of some sort to the saved crafts list?
-
[1.4.x] Orbital Decay - Resumed v1.6.1.1, 04 Jun 2018
golkaidakhaana replied to Papa_Joe's topic in KSP1 Mod Releases
Yes, but the object I was testing in question was two parts and weighted <1000kg, however my main concern is that station keeping doesn't seem to work at all. -
[1.4.x] Orbital Decay - Resumed v1.6.1.1, 04 Jun 2018
golkaidakhaana replied to Papa_Joe's topic in KSP1 Mod Releases
@Papa_Joe I am having the same issue as rakol, I have installed the mod and it's dependancy correctly, but the orbits never seem to decay. Are there any troubleshooting steps I should take, any known mod conflicts etc.? EDIT: Crafts do decay, but they decay at a very fast rate (objects in LKO decay in hours) even with the multiplier set to 0.1, and station keeping doesn't seem to work, stating that crafts (fully fueled with engines and/or RCS thrusters) don't have any fuel available. -
Shouldn't the old-style Progress control block contain monoprop instead of LF/O? It only seems to fit well with the ASTP Soyuz engine, which uses monoprop.
- 22,646 replies
-
- 1
-
- totm march 2020
- mod
-
(and 2 more)
Tagged with:
-
[1.12.5] CRE - Stockalike British Rocketry [2.2][02/03/2021]
golkaidakhaana replied to Beale's topic in KSP1 Mod Releases
I'm having the same problem, I can't discern what the second-stage engine is from the picture. -
Wow it's been quiet here lately... @Beale Whacha working on? @TK-313 I think if Beale were to implement this, it'd be cool if he also implemented the Salyut station's OST-1 spectrometer.
- 22,646 replies
-
- 1
-
- totm march 2020
- mod
-
(and 2 more)
Tagged with: