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golkaidakhaana

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Everything posted by golkaidakhaana

  1. @Beale Just downloaded the latest dev release, I'm loving the new parts (though I see you abandoned the cream colour ) Just wondering, will you also be retiring / redoing the current Mir core module parts?
  2. That version is outdated, the Peacekeeper fairing and decoupler were recently changed, use this version instead: https://github.com/CobaltWolf/Bluedog-Design-Bureau
  3. @GregroxMun Just gonna point this out, but the NATO phonetic alphabet letter for B is "Bravo", not "Beta". Sick mod by the way.
  4. I'm not sure anyone has ever tried to recreate this in KSP, or if it's even possible at all.
  5. Just a suggestion, but have you considered any 4MV-derived probes, like Mars 2-7, or Astron? They must be easier to recreate, as the 4MV bus is already implemented in the mod, and thus would require much fewer parts.
  6. @akron Just curious, what will you be working on after Mariner? I'd personally love to see Mariner-derived spacecraft, eg. Galileo, Magellan, Viking, or perhaps a more modern spacecraft, like New Horizons.
  7. CxA is missing the Cupola, American and European lab, and Node 2 and 3 modules, so it's currently impossible to perfectly recreate ISS.
  8. @silentvelcro This is an absolutely stunning mod, I sincerely hope you haven't abandoned it. This was addressed on the previous page multiple times, please read through the thread first before reporting an issue.
  9. Habtech is pretty outdated (and I'm not a fan of porkalike textures), and LR and CXA still feel like they're missing some crucial parts, so I was wondering if there are any mods that are still being actively updated (SSPER is a little too futuristic for my liking). EDIT: That "old ISS mod", I seem to recall it having pretty good textures, maybe I'll check it out again.
  10. Yeah, I've used Kosmos, Contares and Tamtares all at some point (the latter two of which I currently use), but I meant specifically USOS-style parts.
  11. CxAerospace and LonesomeRobots seem to be abandoned, and HabTech is long dead, so other than SSPE, are there any decent and consistently updated ISS-style station parts packs?
  12. @CobaltWolf I do apollogise, I should've specified in my post, but do the engines work in the latest version as of November 18th?
  13. What the heck, you experience the weird garbled Russian suit textures after 1.5 too?
  14. @CobaltWolf Just to confirm, do the telescopic-nozzle variants of the RL-10 work as of the latest version of BDB, despite their descriptions stating otherwise?
  15. Like I said, I did exactly as described in the OP; created custom decals and entered their filenames in the CFG files, separated by semicolons. Nothing more, nothing less.
  16. @linuxgurugamer I've been trying for the past hour to figure out what I'm doing wrong. I edited the configs of all the decal parts exactly as described, but for some reason the custom variants of the horizontal curved and 1x8 flat decal refuse to show up in-game, whereas custom variants work fine for all the other decals.
  17. The parts haven't been released yet, but there is a github WIP download somewhere on the last page.
  18. I absolutely love both this mod and Beale's CRE, the parts go hand-in-hand with BDB and Tantares respectively, but I'm pretty confused as to what the state of this mod is. Has Beale taken over development, is Beale's CRE just an entirely separate mod, or something else? On a side-note, the Astris engine's left vernier plume is inverted and clips through the engine and fuel tank.
  19. Sorry for being stupid, but I need some clarification. So I paste that in notepad, save it as [something].cfg (in what folder?), and it allows me to switch fuel types for the main tanks, right? EDIT: @Orbital_phoenix Another feature I'd find immensely useful would be a second node clipped in to the docking port node of the engine mounts to allow me to attach it to an interstage, this is something Cobaltwolf has done with all of his multi-engine stages.
  20. Uhh, yes, that's why I was asking...? The Mk1 pod is now much more BDB-alike and wouldn't fit in with this mod, and I think it may have been stretched too.
  21. Just curious, as this was one of the main mods I used a few months ago, how did you update it to 1.5 after the Mk1 pod was revamped?
  22. @blackheart612 Would it be possible to include sticker resizing for 0.625m, 0.9375m and 1.875m -size rockets, as these are common sizes with some of the most popular mods (and Making History), and perhaps tweakscale support?
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