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Everything posted by golkaidakhaana
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Mercedes has 3 'E's, all of which are pronounced differently to each other.
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@Beale May I sincerely request, once this Polyus update is out, that you finish voskhod the linear control cores before you work on the FGB engines? EDIT: Also, please please please make monoprop variants of the Progress control cores!
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Strange glitch; When I attach the Falcon 9 fairing adaptor to the rocket in the VAB, fly it, then go back to the VAB, the fairing adaptor on the craft file will be white and named 'DEPRECIATED'. Using latest version of this and all dependencies.
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Nope, CxAerospace has no (non-bundled) dependencies and still works perfectly in 1.6.1. I'm pretty certain it's a recoloured S4/6 / P4/6 truss segment from CxA. Tranquility is externally identical to Harmony, the only real differences are internal. @benjee10 Do you have a roadmap or a list of planned parts yet?
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The M9 parts look pretty good so far, just persevere and don't worry so much about getting the dimensions of the engine 100% perfect, I promise you nobody will notice! BDB's recent update includes a set of Star SRMs (including a Star-37BV that fits perfeclty beneath the Surveyor bus), so again, perhaps you shouldn't worry about this so much either. Maybe it's because I'm pretty bummed out that all my favourite mods are undergoing revamps as opposed to new part additions, I'd much prefer to see a fresh, interesting, brand-new set of Mariner and Viking parts than revamps of old parts, and I'm sure other people will agree (I mean, have you ever seen dedicated Viking parts in KSP?). Anyway, I apollogise for my little critique of your beautiful mod, and of course I don't mind if you do decide to revamp the old parts after the Mariner/Viking update has been released, I always enjoy new content, especially by such a skilled modder as yourself.
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@akron It's been a while, if you don't mind I'd love to see the progress you've made with the Mariner-derived parts. EDIT: Also, if I'm perfectly honest, the Pioneer 10-11 parts still look good, I wouldn't worry about revamping much other than Voyager and Venera for the time being, and even so, I'd rather see new parts than revamps of old parts.
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This is the issue I'm experiencing: Surface attach on the top of Harmony's bulkhead works fine... ...but on the bottom bulkhead, they're placed as if it's a sort-of 'top-sided' surface attach: I mentioned that the same applied to Columbus' bottom bulkhead, but this seemed to have fixed itself: I'm using the dependencies included with the latest update.
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Oh man, I can't wait for the voskhod Polyus update!
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It's a little difficult to provide screenshots, but the CBM on the bottom port of Harmony hovers ever so slightly, not quite enough to be noticible at a glance, and I can't surface-attach stuff to the bottom sides of Harmony and Tranquility properly without them clipping into the hull or floating above it, perpendicular to the sides of the module. The latter should be quite easy to replicate.
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The new parts look superb, but a small request, could you include Snacks! compatibility and fill the MPLM with additional Snacks resource? EDIT: Just realised you're making insane progress with this mod, you're practically on par with CxA already in terms of the IRL components. EDIT 2: The aft (bottom when viewing in VAB) node of Harmony is a little broken, the CBM floats above it slightly and I can't radially attach anything properly (the latter is also true for Columbus).
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Yeah, I meant Commonwealth Rockets, Beale's is called CRE.
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What happens if I already have CobaltWolf's CRE mod installed? Will I have duplicates of the Coralle engine/tank?
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[1.9.X] Tantares and BDB now in Colors!
golkaidakhaana replied to Drakenex's topic in KSP1 Mod Releases
@Drakenex If possible, could you please update the FGB textures to include green and update the probe/drogue ports to include all Soyuz colours? EDIT: Also, the BDB parachutes are still broken and use stock texture switching instead of Firespitter. -
I remember you were working on EVA handrails and control block revamps a while ago, and even longer ago (like, months ago), a DOS Zvezda reskin, how did those turn out?
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I uninstalled Tundra quite some time ago, it was always a little too stockalike for my taste, but now I see many parts have been revamped, I'll have to check it out again.
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I've been experiencing a strange issue recently, an invisible square that clips over RP plumes and causes them to become invisible that is always present in flight view, eventually once I reach space the engine plumes disappear entirely. It's pretty distracting, I'm hoping that it's a known issue that I can easily solve without having to uninstall and reinstall every single mod. I suspect it has something to do with Scatterer and RP, and perhaps Sigma Dimensions. Plumes of Beale's lovely Tantares acting weird: Gamedata folder: EDIT: Resolved the issue by reinstalling Scatterer... probably should've done just that before making this thread. Darn, where's the "Delete post" button when you need it?
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It's really huge compared to Tantares' Vostok capsule and I don't think there's way to decouple it. Plus, Making History's parts are generally worse than BDB's.
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'Tis a joke, I just want that darn airlock and retrorocket, like, kinda badly!
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Thanks very much for the info, I tried it set to 25% and just barely got a TKS into orbit, I'll keep tinkering with it.
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