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KSP2 Release Notes
Everything posted by golkaidakhaana
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@Immashift All recent versions of Tantares work perfectly fine on 1.6.X, which is also the version I'm using.
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Shuttle Orbiter Construction Kit - Dev Thread
golkaidakhaana replied to benjee10's topic in KSP1 Mod Development
@benjee10 Do you plan on adding IR compatibility for those of us who don't have (or refuse to buy) the DLC? -
Log: https://www.dropbox.com/h?preview=output_log.txt As for an image, KSP takes a full 15 minutes to load, it's just a sort of stock dialog box with something along the lines of "One or more mods are incompatible with this version of KSP:". This box was draggable around the screen and closeable, however after updating BDB and B9PS these are no longer the cases. I'd rather if there was a way to disable this type of dialog box altogether than finding what mod incompatibility is causing it.
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The message to notify me of a mod being incompatible (despite that not being the case) is suddenly stuck and obscuring the center of my screen in-game and can't be closed. I was wondering if there's a way to disable this feature altogether (because the mod it thinks is incompatible is TweakScale, which is obviously not the case), however I cannot find any relevant settings in-game.
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@benjee10 Seeing as the APAS port has a hole straight through its' middle, would it be possible to replace the kinda ugly stock texture on the very top of the Orion capsule with the same texture as the APAS end of Habtech's PMA? I think it could make Orion look quite a bit nicer than it already does.
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[1.3.1][WIP]Icecovery's Chinese Spacecraft Pack[V1.2]
golkaidakhaana replied to Icecovery's topic in KSP1 Mod Releases
Come back to us @Icecovery!!! -
@Beale Just tried the new release, loving the new parts. Once the 1.5/1.625 parts are finished, could you pweeeeeease finish those control cores? Also, do you plan on adding Soyuz upper stages like Fregat, Breeze-M, Ikar etc.?
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I'd personally rather wait until Soyuz is 100% complete, and like you said, I'm sure it won't take much longer.
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@TMasterson5 I assume the Tweakscale patches don't require the base mod?
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@blackheart612 No idea if this is a known issue, but the modular platform filler caps' other paint variants don't work.
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@Beale Topol SRBs actually sound like a really good idea for Tantares, plus you could expand upon this by making the real Start-1.
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True, but I was thinking something more along the lines of an Agena target vehicle-type craft that contains no supplies but could be used to boost manned vehicles to higher orbits and practice docking. With the Viking capsule itself being a useful 0.9375m > 0.625m adapter it could also be used as a transfer stage for satellites with more fuel compared to the Viking engine. Unless you're trying to avoid part bloat, you could just make it a separate part, or even use B9PS or Firespitter.
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@Well How about a variant of the new Minotaur capsule that carries LFO / monoprop? With a Viking service module I can see this being a very useful satellite transfer stage or a tanker.
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@spacefreak Considering benjee10 has just started working on Habtech2, I'd go with Mir parts. [snip]
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If you read above, you'll see it's one of the early concepts of the Ariane 5 first stage. I seriously doubt any modder is dumb enough to put the wrong amount of engines on their stage.
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@Well Would it be possible to make a science/antenna nosecone for the Viking capsule in place of a docking port for non-rendezvous missions, similar to Mercury's nosecone?
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@Beale The difference between 1.5m and 1.625m is tiny, so either one really. A 1.875m option would also be nice for some sort of custom Soyuz.
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