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Everything posted by golkaidakhaana
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Priroda with Contares Travers radar. EDIT: @Beale I apologise for my awkward request, but could you please create a slight depression in the ends of the Mir docking compartment? The flat surface clips through the BDB CADS port.
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Huhuu, meteor parts are .9735, and Tantares doesn't have tweakscale support... RIP my gamma telescope replica.
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Nice recreation, and yes it was a real craft, the Soyuz VI, it's unique because power was provided by propulsion module-mounted RTGs and not solar panels. EDIT: Satan get
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[1.9.X] Tantares and BDB now in Colors!
golkaidakhaana replied to Drakenex's topic in KSP1 Mod Releases
This paint scheme: It seems you inverted the colours not long after the update. -
[1.9.X] Tantares and BDB now in Colors!
golkaidakhaana replied to Drakenex's topic in KSP1 Mod Releases
@Drakenex Could you maybe restore the Salyut 6/7-style work module, with the inwards slope painted green? -
[1.9.X] Tantares and BDB now in Colors!
golkaidakhaana replied to Drakenex's topic in KSP1 Mod Releases
The Almaz parts are slightly broken after Beale updated them; the ridges on the crewed parts and the large structual fuselage are black. -
Is the installation of Realplume, Tweakscale and RTL absolutely necessary for CSA Core to function? I have a lot of mods installed, and I don't particularly want to install many more.
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@Beale Will @Drakenex need to update TNIC? EDIT: On second thought, I probably should've asked this in it's respective thread.
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It's kinda quiet here, I wonder what @Beale is working on right now.
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@Beale I don't have any sources, but most pictures of Almaz I've seen show it's panels unrippled, I suppose you could just make rippled and unrippled variants to satisfy both crowds, if it's not too much effort of course.
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Though I prefer the rippled effect, they weren't rippled IRL, so no. Or, you could just make rippled and non-rippled variants.
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I think this may have been mentioned before, but perhaps you could do something similar to BDB's Skylab panels with the old Soyuz (and perhaps Almaz) panels, with a single variant that can be switched, to avoid driving people's OCD crazy trying to align them.
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@Beale Since the most recent commit, the small RCS engine plumes are huge, lag like crazy and I can't see which directions they're firing (I haven't checked the large RCS engines or the LK lander's... thing), and the Blok-D engine's RCS plumes have been broken since the dawn of time. I'm unsure if these issues have been mentioned before. The Almaz panels also don't track the sun, though I'm only assuming they're supposed to, given only the Soyuz and Fobos panels don't.
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
golkaidakhaana replied to Pak's topic in KSP1 Mod Releases
It's easy to get a direct link to an Imgur image; right click, view image, copy the URL.- 2,359 replies
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The part doesn't load at all for me, though I haven't tested the latest commit.
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On Salyut-era DOS hulls, there was the tiered work module and a forward 'docking module' which tapered at the end, where Soyuz crafts would dock. It was replaced with the node on Mir's core and Zvezda. It seems like Beale accidently removed the part, crafts containing it can't be loaded from the VAB.
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@Beale Just wanna check, does the latest commit have the old Salyut docking compartment? It seemed as if you had inadvertently removed it altogether.
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The new part appears, but I cannot load vessels that contain the old part, and launched vessels containing it disappear. Hmm, why add an entirely new part, instead of updating the old one?
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@Beale I understand it's still WIP, but why did you remove the Salyut docking compartment?
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@Beale Personally, I'd prefer if you got Voskhod out of the way, it's moreorless only three parts, and a functioning inflatable airlock would be really interesting.
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Weird issue
golkaidakhaana replied to golkaidakhaana's topic in KSP1 Technical Support (PC, modded installs)
Ah-HA, that was the cause. Much appreciation.