-
Posts
9 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Everything posted by Roger Workman
-
These shuttle parts sure are a great addition to the game! I was wondering why the command pods require crew to operate though, as I understood Space Rider to be a robotic spacecraft? https://www.esa.int/Enabling_Support/Space_Transportation/Space_Rider I was able to change the config so it behaves like a probe core, but maybe that is something worth considering for a future update? Thanks for all the great parts in any case though.
-
[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
Roger Workman replied to tony48's topic in KSP1 Mod Releases
Oh I see. Doesn't for me but maybe that's just luck. I can only recommend trying out the gitlab development version if you haven't already because there appear to be far less crashes if any at all- 1,882 replies
-
[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
Roger Workman replied to tony48's topic in KSP1 Mod Releases
It doesn't at the moment, already tried it. There are Kerbal Konstructs configs somewhere but they don't work correctly and I believe won't be fixed in the near future. What you can do instead is install KK, Tundra's Space Center, OSSNTR etc. and place the props and launch complexes yourself, which can be fun too.- 1,882 replies
-
The same issue happens to me on the Sina LEM engines, both descent and ascent, with the master from a couple of days ago. Kane SPS is fine though. The new Waterfall effects look absolutely fantastic though. I love what you have done with them and eagerly check for new tweaks on github every day. Looking forward to the Apollo release!
-
Hello everyone! I only found this mod just now and it already is one of my favorites. However I have a weird issue: When in Full Power mode, the rotors don't make any sound. After switching to Low Power mode, they buzz as intended. I spent the afternoon repairing my KSP install and getting rid of some unnecessary mods, but still no change. I went through the Bumblebee configs and the KSP log but can't make out any clue to what is going on. I would greatly appreciate you taking the time to look at the log file. I uploaded it here: https://drive.google.com/file/d/14nQJKPyJczRTp4DRHEGWQHbkXT7tFqN1/view?usp=sharing Thanks!
- 107 replies
-
- drone
- stockalike
-
(and 2 more)
Tagged with:
-
[Most 1.12.x] Near Future Technologies (August 26)
Roger Workman replied to Nertea's topic in KSP1 Mod Releases
I agree. The hull textures are way better looking than those of most other thanks (and especially the MP tanks) in my eyes, so thank you @hemeac for sharing that patch. However, what I originally wanted to ask: Is there a patch to make the NFLV engines burn LH2, similar to the extra patch included for the Restock engines? I tried to make sense of what is written in said patch in order to come up with one myself, however that appears to lie beyond my capabilities. Some advice would be greatly appreciated -
[1.12.3] Restock - Revamping KSP's art (Feb 25)
Roger Workman replied to Nertea's topic in KSP1 Mod Releases
Thank you for this amazing mod and the latest update. These new white textures are a perfect addition. And the new RE-L10 seems to be working with RealPlume.