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Everything posted by kylelander
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hello! development of the first gas giant, called Olympus, is mostly completed. only some bugs to
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[1.8.1] Katniss' Cape Canaveral Extended
kylelander replied to kylelander's topic in KSP1 Mod Releases
At the moment KCC is not available on CKAN, and there is already a much better mod called "CanaveralPads" which adds realistic pads! -
no, though feature requests are always welcome
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[1.8.1] Katniss' Cape Canaveral Extended
kylelander replied to kylelander's topic in KSP1 Mod Releases
Oh nice! This mod only has "fictional" pads at the moment as well as some real ones, but i do have a real launchpads pack that works with AnticlockwisePropeller's RSS-CapeCanaveralHD, so if you're interested in getting it, to tell me! huh, that's strange. do you have logs? This is an extension to Katniss' Cape Canaveral, so this will not work without it. -
Hello Y'all! I'd like to announce that I'm still working on the mod, and that development is well underway. All that's left are the visuals and the Texturing of the planets. Hope to see y'all soon! oh that would be nice
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[1.8.1] Katniss' Cape Canaveral Extended
kylelander replied to kylelander's topic in KSP1 Mod Releases
Hello! I'd like to tell you that LC-39A and LC-39B are incompatiable with Modular Launch Pads because of problems with the colliders and the parts clipping. However, the other launch pads work, and a quick reminder: LC-39A and LC-39B is from Katniss, and that the author of Modular Launch Pads has told us that their mod is incompatiable with Katniss' Cape Canaveral (The Extended version is compatiable though) -
[1.8.1] Katniss' Cape Canaveral Extended
kylelander replied to kylelander's topic in KSP1 Mod Releases
sorry for the very late reply, but i think it'll probably work(though i havent had much time to play with KSRSS recently so idk) -
[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
kylelander replied to tony48's topic in KSP1 Mod Releases
use the 0.7 beta, it isn't buggy- 1,942 replies
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Just a quick tip for y'all: you can use astronomer's TUFX config (found here) or Katniss' TUFX profile for a better experience (found here)
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If i'm not wrong the pentaborane is from RealPlume so you are fine.
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- realism overhaul
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[1.8.1] Katniss' Cape Canaveral Extended
kylelander replied to kylelander's topic in KSP1 Mod Releases
I liked the texturing on the buildings as well as the animations as well as having some special buildings, so it was an easy pick. -
Planetary Texturing Guide Repository
kylelander replied to Poodmund's topic in KSP1 Modelling and Texturing Discussion
How to make Corona Textures If you have GIMP, take an image of an eclipse image, something like this or thereabouts. Then, in GIMP, you can use a distort called Polar Distortion. In Polar Distortion, fiddle around with the settings until the image "unravels" and you get something like what could be used for a corona map. Credit goes to DunaManiac on Discord for this guide -
Situation Log Updated. I've done it! I've made my first star! anyways, this is 75% done. (I don't know how to make stellar coronas though) yay EDIT:I've switched to a "stock" corona, since It looks "better" in my opinion.
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RSSVE: has Clouds uses Scatterer EVO: Has footprints with Kopernicus Expansion, clouds with EVE, and best of all, Amazing Scatterer configs.
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Yes!
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
kylelander replied to tony48's topic in KSP1 Mod Releases
here: gitlab.com/tony48/ksrss- 1,942 replies
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this is good (RSSVE) but I like this (EVO)
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The Official SLS Sucks Challenge
kylelander replied to sevenperforce's topic in KSP1 Challenges & Mission ideas
Why use SLS? The ICPS has an absoloutely HORRIBLE TWR, which was why Boeing didn't use a single engine centaur for Starliner. If the RL-10 fails during ascent, your trajectry would likely be so high that the G-Forces from Re-Entry would either knock you out or outright kill you. -
Right now I'm creating the Deneb system from Stellaris, one of my all time favourite games. One of the starting locations is Deneb, which is the home of some lost colonists who were sent through an unstable wormhole in the Oort Cloud. Current Progress: Done? Step: [WIP] System sizing/Textures No Config File Creation No Visual Enhancements No Public Testing System Layout: Deneb (Class A "White" Star) DONE! Inferno (Molten Planet) Olympus (Gas Giant, colour is Blue) New Luna (Frozen Moon) Unity (Homeworld similar to Earth/Kerbin, slightly larger than earth) Marble (Barren planet, similar to Eeloo) Hyperion (Gas Giant, similar look to Jupiter) Helios (Frozen Moon) Tumbleweed (Similar to Marble/Eeloo) Jackson's Planet (Frozen Moon) Credits @smushanoob for providing the star's corona, as well as coding advice
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Random stuff from testing the new RSS EVO: Successful payload return from 1000km downrange Shuttle test filght
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just gonna put this here
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haha i had your profile pucture for appetizer today haha so funny
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Made a "perserverance recreation" (All Stock} Centaur and the "Audacity" rover en route to duna Arriving at mars duna after course correction Atmospheric Entry Parachute Deployment Heat Shield Separation Skycrane Sepration Deceleration! Audacity has landed, we are safe on duna
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
kylelander replied to tony48's topic in KSP1 Mod Releases
no you do not- 1,942 replies
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
kylelander replied to tony48's topic in KSP1 Mod Releases
yes- 1,942 replies
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