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kylelander

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Everything posted by kylelander

  1. since most 1.10 planet packs use the bleeding edge branch of kopernicus, I think KSRSS will use it as well. I don't exactly know what's on the mind of the devs right now, however seeing that current this pack only works on 1.8.1 and not any other version the next update may very well continue that trend.
  2. Please send me your log file, and ascreenshot of your GameData folder. Meanwhile, you can try these soloutions: 1. Reinstall my mod and all it's dependancies 2.Relaunch the game
  3. I highly doubt it as well. This pack should probably work exclusively on 1,10 when it's updated to 0.7.
  4. No. As a side note, did you read the title? It says clearly:
  5. You will need Environmental Visual Enhancements in order for Spectra to work
  6. Press raw, and then press CTRL+S and save it in your GameData as NoIncPlanets.cfg
  7. Just download the cfg file and place it in your GameData folder
  8. weird... my mod is not installed, so only katniss' sites show up. There should be a "KCCExtended" folder in your GameData folder.
  9. upload them to a sharing site (like google drive/dropbox) and link them to me Thanks
  10. Could you send me screenshots and logs? I might be able to help I will need your: Player.log Screenshot of GameData and perhaps a video of the bug is reccomended. Thanks!
  11. I made a bit of an unofficial expansion for this: took me about 2 hours fiddling with the move tool, but dang that looks ok You can download it here Also has compatibility with Modular Launch Pads
  12. Yes, you can launch from them and it waves in the nonexistent atmosphere of minmus as well.
  13. Yes. Only mild performance gains are expected, and please do not contact Jesus Rodriguez Valencia for support, this is a highly experimental pack and is not official.
  14. This addon to @Katniss218's Cape Canaveral Mod adds some weird and completely random launch and landing sites for you. This mod requires these to function: Katniss' Cape Canaveral Real Solar System Tundra's Space Center Aurora Space Center OSSNTR Kerbal-Konstructs Recommended: AlphaMensae's Modular Launch Pads (And yes, they are compatible with the new pads) Installation: Copy contents of GameData folder to your GameData folder. Pics or it didn't happen: Side View That all important Aerial View North(ish) view South(ish) View Added Launch/Landing Sites: ALT__39B - Alternate 39B ALT_39A - Alternate 39A LZ-1 - Landing zone - SpaceX style SLC-40 - For all your Falcon 9 Needs LC-3 - Fictional Launch site ALT_Runway - 2800m Runway for spaceplanes LC-20 - Fictional Launch Site LC-14 - Tundra Launch Complex 14 LC-19 - Tundra Launch Complex 19 LC-36 - Tundra Launch Complex 36 SLC-41 - Falcon 9! Source Code Releases (No spacedock yet, sorry) No CKAN support as of right now, as Katniss' Cape Canaveral is not indexed right now Happy Landings! Bugs and logs always welcome (as always)
  15. Hmm... I recall seeing one on GitHub but it's gone. Here's a patch to make all the planets have 0 inclonation: https://github.com/KerbalFrench/KSRSS/blob/master/Extras/NoIncPlanets.cfg (credit to tony48 for this)
  16. Does MM report an error? You can show me your Player.log and i might be able to help
  17. There is a patch for that in the repo. MechJeb still works (I recommend using PVG for ascents into orbit)
  18. Yes it does, it works with KSC Switcher. Orbits and inclinations are changed to be mostly accurate
  19. Testing with RSS on 1.10 is okay... Everything is nominal but I can't say the same thing about stock.
  20. yes. grass in space! "Grow plants IN THE DARK" Nertea, circa 2018
  21. The script goes haywire throughout my testing with FMRS for some reason. often i see that i have no entry burn and i slam into the ocean at a very high speed. or, the script has trouble orienting the booster.
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