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Everything posted by kylelander
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
kylelander replied to tony48's topic in KSP1 Mod Releases
since most 1.10 planet packs use the bleeding edge branch of kopernicus, I think KSRSS will use it as well. I don't exactly know what's on the mind of the devs right now, however seeing that current this pack only works on 1.8.1 and not any other version the next update may very well continue that trend.- 1,962 replies
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- totm mar 2022
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[1.8.1] Katniss' Cape Canaveral Extended
kylelander replied to kylelander's topic in KSP1 Mod Releases
Please send me your log file, and ascreenshot of your GameData folder. Meanwhile, you can try these soloutions: 1. Reinstall my mod and all it's dependancies 2.Relaunch the game -
[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
kylelander replied to tony48's topic in KSP1 Mod Releases
I highly doubt it as well. This pack should probably work exclusively on 1,10 when it's updated to 0.7.- 1,962 replies
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- totm mar 2022
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
kylelander replied to tony48's topic in KSP1 Mod Releases
No. As a side note, did you read the title? It says clearly:- 1,962 replies
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- totm mar 2022
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You will need Environmental Visual Enhancements in order for Spectra to work
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
kylelander replied to tony48's topic in KSP1 Mod Releases
Press raw, and then press CTRL+S and save it in your GameData as NoIncPlanets.cfg- 1,962 replies
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
kylelander replied to tony48's topic in KSP1 Mod Releases
Just download the cfg file and place it in your GameData folder- 1,962 replies
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[1.8.1 - 1.10.1] BoostGuidance v1.0.1
kylelander replied to oyster_catcher's topic in KSP1 Mod Releases
Awesome! -
[1.8.1] Katniss' Cape Canaveral Extended
kylelander replied to kylelander's topic in KSP1 Mod Releases
happy to help -
[1.8.1] Katniss' Cape Canaveral Extended
kylelander replied to kylelander's topic in KSP1 Mod Releases
weird... my mod is not installed, so only katniss' sites show up. There should be a "KCCExtended" folder in your GameData folder. -
[1.8.1] Katniss' Cape Canaveral Extended
kylelander replied to kylelander's topic in KSP1 Mod Releases
upload them to a sharing site (like google drive/dropbox) and link them to me Thanks -
[1.8.1] Katniss' Cape Canaveral Extended
kylelander replied to kylelander's topic in KSP1 Mod Releases
Could you send me screenshots and logs? I might be able to help I will need your: Player.log Screenshot of GameData and perhaps a video of the bug is reccomended. Thanks! -
[1.8.1] Katniss' Cape Canaveral Extended
kylelander replied to kylelander's topic in KSP1 Mod Releases
just randomly placed, unfortunately -
[1.8.1/1.10.1] Katniss's Cape Canaveral - RSS
kylelander replied to Katniss218's topic in KSP1 Mod Releases
I made a bit of an unofficial expansion for this: took me about 2 hours fiddling with the move tool, but dang that looks ok You can download it here Also has compatibility with Modular Launch Pads -
Yes, you can launch from them and it waves in the nonexistent atmosphere of minmus as well.
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This addon to @Katniss218's Cape Canaveral Mod adds some weird and completely random launch and landing sites for you. This mod requires these to function: Katniss' Cape Canaveral Real Solar System Tundra's Space Center Aurora Space Center OSSNTR Kerbal-Konstructs Recommended: AlphaMensae's Modular Launch Pads (And yes, they are compatible with the new pads) Installation: Copy contents of GameData folder to your GameData folder. Pics or it didn't happen: Side View That all important Aerial View North(ish) view South(ish) View Added Launch/Landing Sites: ALT__39B - Alternate 39B ALT_39A - Alternate 39A LZ-1 - Landing zone - SpaceX style SLC-40 - For all your Falcon 9 Needs LC-3 - Fictional Launch site ALT_Runway - 2800m Runway for spaceplanes LC-20 - Fictional Launch Site LC-14 - Tundra Launch Complex 14 LC-19 - Tundra Launch Complex 19 LC-36 - Tundra Launch Complex 36 SLC-41 - Falcon 9! Source Code Releases (No spacedock yet, sorry) No CKAN support as of right now, as Katniss' Cape Canaveral is not indexed right now Happy Landings! Bugs and logs always welcome (as always)
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
kylelander replied to tony48's topic in KSP1 Mod Releases
Hmm... I recall seeing one on GitHub but it's gone. Here's a patch to make all the planets have 0 inclonation: https://github.com/KerbalFrench/KSRSS/blob/master/Extras/NoIncPlanets.cfg (credit to tony48 for this)- 1,962 replies
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- totm mar 2022
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
kylelander replied to tony48's topic in KSP1 Mod Releases
There is a patch for that in the repo. MechJeb still works (I recommend using PVG for ascents into orbit)- 1,962 replies
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- totm mar 2022
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
kylelander replied to tony48's topic in KSP1 Mod Releases
well yes, i should change that to mostly accurate- 1,962 replies
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- totm mar 2022
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
kylelander replied to tony48's topic in KSP1 Mod Releases
Yes it does, it works with KSC Switcher. Orbits and inclinations are changed to be mostly accurate- 1,962 replies
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- totm mar 2022
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totm may 2020 [1.8.1] Real Exoplanets v0.9.6 [04/03/2020]
kylelander replied to Andi K.'s topic in KSP1 Mod Releases
Testing with RSS on 1.10 is okay... Everything is nominal but I can't say the same thing about stock.- 352 replies
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- star system
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yes. grass in space! "Grow plants IN THE DARK" Nertea, circa 2018
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[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
kylelander replied to Kartoffelkuchen's topic in KSP1 Mod Releases
The script goes haywire throughout my testing with FMRS for some reason. often i see that i have no entry burn and i slam into the ocean at a very high speed. or, the script has trouble orienting the booster.