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Dr. Kerbal

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Posts posted by Dr. Kerbal

  1. No offense intended for anyone. This is not official information, just a guess. 

    I have read Take-Two Interactive’s reports and it seems Private Division and T2 seem to be more focused on games that have a larger community. They seem to be releasing more information for games like Civilization and NBA. Those games have a huge community and getting the players support and their money. And with the devs report it seems that the developers of Kerbal Space Program 2 are halfway done. It seems they have finished most of the planet textures and basic movements. As we saw they posted dev updates on graphics, planets, parts, and etcetera. However it seems like there seems to be a lot missing and KSP2 releasing in early 2022 or late 2021 is however unlikely. It seems there is too much to be done for this game to be done by the winter. Who knows I could be wrong, the devs could be all following us with late news and in reality they are actually fully done and just cleaning bugs. But that's probably unlikely. It all depends though. The checklist has a lot o f holes and question marks as we don't know what completed and not. The team could just be working on colonization right now and the system has not been planned but I don't know. We will just have to wait for more information. There are too many holes and not enough information. But it seems that mid 2022 and late 2022 seem like possible release windows (or dates). Tell me if there's more information that could pinpoint the release. 

  2. 8 hours ago, Ahres said:

    That'd be pretty neat, releasing on the 7-year anniversary of KSP 1.0.  We'll see if T2 is lax enough to let a release date be dictated by an anniversary. 

    In addition to that, as @TLTay and @Dr. Kerbal have discussed, the release window according to the Take-Two  earnings report is FY 2023 and the general release window is Calendar Year 2022 - which means a narrowed release window of April 1st to December 31st. 

    Finally I get metioned about this but yes. True. 

  3. English:

    Ah! I know this "issue"! It actually a feature weird right? I know. This feature is enabled if you hold the yaw, pitch, or roll into one direction for a long moment. For some reason a pink indicator goes up and the game thinks you want the craft to do that. You can override this by suing SAS or clicking the left joystick and pushing L1 or the other one on the left ( I think). I would recommend playing around with the controls and reading the KSPedia in the game. 

    Français:

     Ah! Je connais ce "problème"! C'est en fait une fonctionnalité bizarre, non? Je connais. Cette fonction est activée si vous maintenez le mouvement de lacet, de tangage ou de roulis dans une direction pendant un long moment. Pour une raison quelconque, un indicateur rose s'affiche et le jeu pense que vous voulez que l'engin le fasse. Vous pouvez annuler cela en poursuivant SAS ou en cliquant sur le joystick gauche et en appuyant sur L1 ou l'autre sur la gauche (je pense). Je recommanderais de jouer avec les commandes et de lire le KSPedia dans le jeu.  Translated by Google Translate/ Traduit par Google Traduction

    This solution using the controller only works on PS4. / Cette solution utilisant la manette ne fonctionne que sur PS4.    Translated by Google Translate/ Traduit par Google Traduction

  4. It now been 10 years now of KSP. I still watch the video. It just incredible to watch and see the game update and change over the years. I remember my first mission. Now Im working on 100 seat Gilly sstos. KSP has come a long way, But now the updates stopped. Lets see KSP's legacy continue on to KSP2 and become something greater. Cheers to Kerbal Space Program and its devs. 

  5. It raining a lot where I live. Its been foooooooooooooooooorrrrrrrrrrrrrrrrrrrrrrrreeeeeeeeeeeeeeeeeeeeevvvvvvvvvvvvvvvvvvvveeeeeeeeeeeerrrrrrrrrrrrrrrrr since the sun came out. 

  6. KSP FORUMS UNOFFICIAL GAME MAKER 2 THREAD

    Introduction

      Hello, and welcome to the KSP Forums Unofficial Game Maker 2 Thread. This thread is for discussions, questions, tips, answers, suggestions, and more related to Game Maker 2. Game Maker 2 is a free to download game engine (with additional subscriptions available for other transfer and conversion services) by YoYo Games. It is a sequel to Game Maker and it uses GML (Game Maker Language) and Drag and Drop TM . Game Maker 2 is an easy and simple game engine to use similar to Scratch (by Massachusetts Institute of Technology). Game Maker 2 was released to the public in 2017. Development started in 1999 however. I would recommend using Game Maker 2 if you are a beginner at software or game development that would like to make a game. Want to get started? Look at the links below to see what Game Maker 2 is about! 

    Links:

    Game Maker 2 Website: https://www.yoyogames.com/en/gamemaker

    Get the free version of Game Maker 2: https://www.yoyogames.com/en

    Game Maker 2 Forums: https://forum.yoyogames.com/index.php

    Game Maker 2 Manual: https://manual.yoyogames.com/#t=Content.htm

    Game Maker 2 Manual (in Spanish): https://manual-es.yoyogames.com/#t=Content.htm

    Game Maker 2 GML Reference: https://manual.yoyogames.com/GameMaker_Language/GML_Reference/GML_Reference.htm

    Game Maker 2 YouTube Channel (click the link for official guides and update information): https://www.youtube.com/channel/UCOvndqCF3iN2SksQDwR95wg

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