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modus

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Everything posted by modus

  1. I like it, but it's not always responsive, in my experience. Sometimes I have to click a part multiple times for the part manager to show up, and when it works, sometimes it's a different part. But overall, good job!
  2. Yes but is this in a clickable state to click?
  3. I think the last time you would have made orbit if you kept sas on hold maneuver (or whatever it's called). That said, I've experienced everything you showed in that video. I do keep my throttle a littler lower and my gravity turn less aggressive.
  4. Yup, same here. Duna soi points just won't show up. Maybe tomorrow they will, who knows. I do have the kerbin soi exit thing.
  5. That said, bpm (and other mods) are working as intended with the latest version, for me. I'm having no problems installing mods.
  6. Well, like my grandpa used to say: there's a mod for that! https://spacedock.info/mod/3272/Stage Info
  7. Hmm. I had this when I did some things with SpaceWarp and BepInEx. Don't really have an idea then.
  8. Put this on in the car after dropping of my daughter at a birthday party, took a detour
  9. I do like the name. D R E S..dres...it has a nice... Ring to it
  10. Yeah I'm seeing the same thing. 2 orbits that do not intersect, yet "i:1" is displayed, twice. I just for the life of me cannot get a decent encounter.
  11. I love doing simultaneous missions instead of one at a time. Without an alarm clock I totally forget about maneuvers, SOI changes, and so on. So, if there is some genious who can make an alarm clock mod (like KAC) for KSP 2, they would have my eternal gratitude.
  12. Then you probably did something wrong. Do you have a screenshot of your Gamedata KSP2 folder?
  13. modus

    Commnet

    Well, over to the suggestion thread, I guess
  14. Created big Totally Inefficient Transfer Ship with a lander and did landings on minmus and duna!
  15. modus

    Commnet

    So I don't have the game open right now, and I totally could have checked myself when I was playing earlier, but since I'm wondering right now: is commnet actually in the game? As in: with the green and right lines? The connection to the Ksc, and so on?
  16. For me this got solved, somehow, by replacing the 'doorstop_config.ini" from bepinex by the one from spacewarp.
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