modus
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KSP2 Release Notes
Everything posted by modus
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Yes but is this in a clickable state to click?
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Is this easy click?
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SAS And Reaction Wheels Are Useless
modus replied to Scarecrow71's topic in KSP2 Gameplay Questions and Tutorials
I think the last time you would have made orbit if you kept sas on hold maneuver (or whatever it's called). That said, I've experienced everything you showed in that video. I do keep my throttle a littler lower and my gravity turn less aggressive. -
That said, bpm (and other mods) are working as intended with the latest version, for me. I'm having no problems installing mods.
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Just hoping the way rings are made gets changed over time
modus replied to mcwaffles2003's topic in KSP2 Discussion
I do like the name. D R E S..dres...it has a nice... Ring to it -
Orbital Rendezvous Nightmare
modus replied to Kardea's topic in KSP2 Gameplay Questions and Tutorials
Yeah I'm seeing the same thing. 2 orbits that do not intersect, yet "i:1" is displayed, twice. I just for the life of me cannot get a decent encounter. -
I love doing simultaneous missions instead of one at a time. Without an alarm clock I totally forget about maneuvers, SOI changes, and so on. So, if there is some genious who can make an alarm clock mod (like KAC) for KSP 2, they would have my eternal gratitude.
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Then you probably did something wrong. Do you have a screenshot of your Gamedata KSP2 folder?
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Well, over to the suggestion thread, I guess
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Created big Totally Inefficient Transfer Ship with a lander and did landings on minmus and duna!
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So I don't have the game open right now, and I totally could have checked myself when I was playing earlier, but since I'm wondering right now: is commnet actually in the game? As in: with the green and right lines? The connection to the Ksc, and so on?
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For me this got solved, somehow, by replacing the 'doorstop_config.ini" from bepinex by the one from spacewarp.