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KSP2 Release Notes
Everything posted by Brofessional
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If you have parts inside the bays that are clipping through, it can cause the whole thing to shake itself apart as the clipped parts start colliding with the parts on top/bottom of the service bay. In some cases opening and closing the bay will stop the colliding, but it will start colliding again whenever you switch back to the vehicle from the space center/etc.
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WASD tilt control help
Brofessional replied to Fuzzwad's topic in KSP1 Gameplay Questions and Tutorials
You can just click on your probe core/SAS and toggle the reaction wheels off. -
I'd also like to see this on CKAN.
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You only need one nuclear engine. You might want 2 or maaaybe 3 for something like a Moho ship that will need to slow down fast before it zooms past the target body, but for Duna any more than 1 is a waste. As others have said, either use the spaceplane LF tanks, or drain the oxidizer from the rocket LFO tanks, because the NERVA's don't use oxidizer anymore.
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I only use them for non-Mun transfer and capture retro burns when the craft has very low TWR. Such as Moho where there's a chance I'll fly past it and out of SOI before I can slow down enough.
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Working of the Mobile Processing Lab after 1.0
Brofessional replied to Foxster's topic in KSP1 Discussion
Processing the experiment adds the data to the lab queue, which then (if crewed with a scientist) will start converting the data into science points when you start the research. You can choose to keep/transmit the experiment after processing it, which stacks with the science from the lab. The more data the lab contains (up to 500) the more science it will produce per day. -
We just need Squad to add the ability to customize lf/ox ratios for the tanks in the editor.
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What is the most glorious / favorite craft that you ever flew ?
Brofessional replied to Gaarst's topic in KSP1 Discussion
Probably this one. -
Veteran players reminisce: What was your first Munar landing like?
Brofessional replied to Tex's topic in KSP1 Discussion
Back then we didn't have any of this newfangled "leg" technology. -
Tri-coupler - the point?
Brofessional replied to CorBlimey's topic in KSP1 Gameplay Questions and Tutorials
It received a new model several updates back, but the tri-coupler is one of the oldest parts in the game. From a time when there was only one size of parts. -
Mobile Processing Lab of Babysitting
Brofessional replied to fairytalefox's topic in KSP1 Discussion
It's a pretty tedious mechanic, but also overpowered. Once you put a lab and a hopper on Minmus you can complete the tech tree wihout going anywhere else. However, if you use a life support mod the lab becomes fairly balanced. Fast-forwarding becomes expensive when you have to resupply the base constantly. -
It would be nice if we could get radiator panels in 1.1.
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Reminds me of this
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I could be mistaken but recall reading that the water in KSP was so basic and un-water-like because typical water shaders only work on a flat plane, and KSP's water has to work as a curved surface due to the enormous scale of the game.
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Maybe, but I doubt it. There's nothing really going on there that's different from the exhaust your rockets create, just some tweaked settings and a different texture. Filling the entire sky with clouds that detailed would likely kill the framerate. They would have to be lower resolution and fewer particles.
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I keep quitting because of this one single reason.
Brofessional replied to Dragonchampion's topic in KSP1 Discussion
This x1000. Don't try to make some 12 engine monstrosity as your first SSTO spaceplane. One SABRE is all you need. It's true you'll need a larger craft to carry useful payloads, but you should start with just getting a single astronaut up there and back. The most useful thing SSTO's can do is not launching tiny satellites, it's shuttling kerbals back and forth. You can build a big interplanetary ship that you just park in LKO between trips and use SSTOs to recover the crew for just the cost of fuel; and soon you'll even be able to refuel the interplanetary ship for virtually nothing via asteroid mining. -
Just found some awesome way to land on low-g worlds with KAS
Brofessional replied to cicatrix's topic in KSP1 Discussion
I did something similar a while back. -
A, B, B On the second one though, I prefer to come in shallow and suicide burn instead of steep. It all depends on the vehicle though, if it has low TWR suicide burns are riskier.
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Alpha/Beta/Gold/1.0 doesn't mean anything in today's world. Those old cycles were important back in the day when you couldn't sell an unfinished game and release online updates. As long as the game is making a profit they'll continue to develop updates, so "1.0" is just an arbitrary number. Hence we're still getting major new features like fairings and a major aerodynamics overhaul, even though we're now in "beta". That said, given the timing of the Unity5 release and the amount of work already done on the upcoming patch, it makes sense to just finish the current update and to the upgrade in a later update. Upgrading to Unity5 will probably introduce a slew of new bugs which would just delay the release of the update. Not to mention it will take time for the developers to learn the new features of Unity 5.
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I've done everything but return from Tylo/Eve and land on Dres. Not that I lack the ability to do so, I just haven't gotten around to it.
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$0.019 if you only count Steam hours. Probably about half that, $0.008, if you count the time before it was on Steam.
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Music to Launch Rockets To - KSP Music Thread
Brofessional replied to Steambirds's topic in KSP1 Discussion