RedRoyal25
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Everything posted by RedRoyal25
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I am so confused after reading all this. does anyone have a complete patch that allows you to add Methane, like in Near Future? EDIT: nvm, I found this:
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- resources
- fuel tanks
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totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
RedRoyal25 replied to Nertea's topic in KSP1 Mod Releases
Suggestion: Low profile 2.5m docking port? making stations look seamless is really hard with the stock version... -
Mk3 Expansion - [KSP 1.12x] Version 1.6 [10/5/21]
RedRoyal25 replied to SuicidalInsanity's topic in KSP1 Mod Development
Part Idea to go with the new Structural fusalage things what if you had a part that opened up on the side like this but was still flush to the fuselage? like a cargo bay that opened up on the side.- 860 replies
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[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
RedRoyal25 replied to SuicidalInsanity's topic in KSP1 Mod Releases
Oh, My bad, Thanks! are there any debuffs from the config?- 1,507 replies
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[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
RedRoyal25 replied to SuicidalInsanity's topic in KSP1 Mod Releases
I can't seem to get the Banshee fans to gimbal at all?- 1,507 replies
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[1.8.0-1.12.5] AtmosphereAutopilot 1.6.1
RedRoyal25 replied to Boris-Barboris's topic in KSP1 Mod Releases
How can one use this for quads? -
[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
RedRoyal25 replied to SuicidalInsanity's topic in KSP1 Mod Releases
is this still everything you need to whitelist in restock? also, any known fix to the depriciated textures? P.S. do you have a similar list for mk3 expansion?- 1,507 replies
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[1.12.5] Restock - Revamping KSP's art (August 28)
RedRoyal25 replied to Nertea's topic in KSP1 Mod Releases
i don't know how to make it duplicate without first undoing the original patch and then re-doing the patch in a modified manner, because you literally have to change the "@" to a "+" and add a name argument -
[1.12.5] Restock - Revamping KSP's art (August 28)
RedRoyal25 replied to Nertea's topic in KSP1 Mod Releases
they are modifacations of the configs, not new files... -
[1.12.5] Restock - Revamping KSP's art (August 28)
RedRoyal25 replied to Nertea's topic in KSP1 Mod Releases
I use CKAN and have edited configs to duplicate certain parts as opposed to replacing them. How can I update without screwing this up? -
[1.12.5] Restock - Revamping KSP's art (August 28)
RedRoyal25 replied to Nertea's topic in KSP1 Mod Releases
are the 1.25m intakes canidates for being restocked? everyone I ask says that the mismatch drives them insane. I understand you have a life and several other mods to maintain, and that you have said before that intakes were "out of scope," but this is among the things that I personally believe desperately need attention. -
[1.12.5] Restock - Revamping KSP's art (August 28)
RedRoyal25 replied to Nertea's topic in KSP1 Mod Releases
I have noticed that. However i tend to lock the pug's tanks to use as emergency dV for if i fall a bit short, and that extra dV is not included in my calculations. i actually am working on sending a rescue mission to a ship that i didn't do that for -
Can you still build ships if the productivity factor is 0? and is it possible to build something without any kerbals? like just a probe core?
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it said i had enough before i built it
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my construction is stuck on this?
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[1.12.5] Restock - Revamping KSP's art (August 28)
RedRoyal25 replied to Nertea's topic in KSP1 Mod Releases
why don't i see the patched one then? -
[1.12.5] Restock - Revamping KSP's art (August 28)
RedRoyal25 replied to Nertea's topic in KSP1 Mod Releases
Why do the Oscar tank variants from RS+ have different "capacity densities" than the stock Oscar-B? Namely the Oscar-C, which despite being larger has less fuel. -
if I understand you correctly, you would also have to connect reactor power setting to throttle, correct? that would be the case if in a nuclear engine the reactor power is converted diectly into thrust, but the whay it actually works is by heating up the propellent, and think the trust is from an increase in pressure. and can anyone please explain to me the red circles and how to fix the SH readout?
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the nuclear engines are more effiient at higher tempatures. also, the propellent acts as a coolant. most of the engines at full throttle need no heat management. you need to let the core maintain a stable temputure in order to have full efficiency. now time to ask my own question. I am using a Hermes Fission Reactor and eight of the stock large radiators. What are those red things? Also, what is goin on here?
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If this is still being maintained (partucularly it's suport for EL), the MiniDock is missing the EL module. Aditionally, the Micro Dock and the large rigid spacedocks should have the Recycler module to maintain consistency with EL
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did you create a new thread for this or is this still technically the official one? (All I know is that this is where CKAN brought me)
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is there a good tutorial that anyone can recomend? all the ones i find seem really old.