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Everything posted by pyropelush
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Guess who's back, back again. ME! This picture was taken in my Cybersecurity class, I'm posting it here because it's (partly) relevant to the thread. Sorry for not updating you all for so long. (Yes, the teacher approved.)
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[1.12.x] GPWS - Warning System for Planes Updated
pyropelush replied to linuxgurugamer's topic in KSP1 Mod Releases
I'm really sorry for posting on an 'old thread' but I just have to say that it's a very nice mod. It has genuinely helped me out in certain scenarios with the callouts , It's also just very nice to hear "TERRAIN TERRAIN, PULL UP" when I've messed up. Thank you for this really cool mod. I really would recommend others to get it! -
That's nice. This is a Windows laptop so I'm unsure. I might reinstall KSP cause I have it saved on my School Google Drive.
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It was a very interesting sight really, I only got like 5 - 7 fps per second. Truly weird. I SHOULD'VE tried running the game in windowed mode and just scaling the entire window down but yeah. I used a performance enhancers mod and graphics and visual effects were set at their lowest mode.
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Just been lurking, that's all.
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If you're talking about me then I didn't remove them. IG it was automatic I'm speaking through the FABLED laptop right now, I had to wipe all images because they were searching laptops for unallowed programs.
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I haven't done anything yet. I'm about to set up my "T Flight Hotas X" so I can play KSP with this cool joystick. It's gonna be fun 8)
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Possibly I've seen too much. KSC, I know too much.
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Tried it out, I'm using one of the versions from 2013 since I'm running 0.22. It works great and improved performance a little better, I have V-Sync on with this as well.
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Will do.
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Welcome! print("Hello World!") lol
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What’s the most “Jeb” thing you ever did in ksp?
pyropelush replied to Hyperspace Industries's topic in KSP1 Discussion
I was a little hasty on building a vessel to fly to the Mun and so I forgot to bring landing legs, no problem. I landed on the Mun, did some stuff and left. I was back in re-entry and realized that I also forgot to bring parachutes. I made my crew jump out mid-flight and parachute down to Kerbin. -
Oh hey all, I'm just showing off my new build that uses Hullcam VDS Continued. Wait. I've been fooled. I spent an hour making a Hullcam/NeptuneCamera hybrid. (Alternate title for this thread, "local idiot spends one hour in blender making a fake hullcam vds part") Also yes, It does actually take photos.
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Made a better version.
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I made a gif with NeptuneCamera.
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Certainly. o_o
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[1.12.X] Neptune Camera - Basic Camera Utility [4.2][21.06.2023]
pyropelush replied to Beale's topic in KSP1 Mod Releases
Hey there. Sorry If I'm bumping or anything like that, but I think I may have a solution for your issue. In my config files for "Opal Visible Light Camera", the module for NeptuneCamera was commented out for some reason. I changed this and now the camera loaded and took pictures fine. Unsure why this happened but maybe check your part's configuration files? -
Yeah, I'm setting my sights for Duna next. Let's hope my computer holds together.
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Got into orbit around the Mun. Don't mind the camera.
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Good work.
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This is only viable in good situations as turning the camera towards kerbin brings it back down to 15 lol.
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Don't answer that actually. I spent some time in the config files and boosted KSP to a nice 30 fps.
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If anybody has some configuration tips so I can adjust KSP more to a potato laptop then that would be awesome, lol.